/* Open Tracker License Terms and Conditions Copyright (c) 1991-2000, Be Incorporated. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice applies to all licensees and shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Be Incorporated shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Be Incorporated. Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks of Be Incorporated in the United States and other countries. Other brand product names are registered trademarks or trademarks of their respective holders. All rights reserved. */ // defines the status area drawn in the bottom left corner of a Tracker window #include #include #include "OverrideAlert.h" OverrideAlert::OverrideAlert(const char *title, const char *text, const char *button1, uint32 modifiers1, const char *button2, uint32 modifiers2, const char *button3, uint32 modifiers3, button_width width, alert_type type) : BAlert(title, text, button1, button2, button3, width, type), fCurModifiers(0) { fButtonModifiers[0] = modifiers1; fButtonModifiers[1] = modifiers2; fButtonModifiers[2] = modifiers3; UpdateButtons(modifiers(), true); BPoint where = OverPosition(Frame().Width(), Frame().Height()); MoveTo(where.x, where.y); } OverrideAlert::OverrideAlert(const char *title, const char *text, const char *button1, uint32 modifiers1, const char *button2, uint32 modifiers2, const char *button3, uint32 modifiers3, button_width width, button_spacing spacing, alert_type type) : BAlert(title, text, button1, button2, button3, width, spacing, type), fCurModifiers(0) { fButtonModifiers[0] = modifiers1; fButtonModifiers[1] = modifiers2; fButtonModifiers[2] = modifiers3; UpdateButtons(modifiers(), true); BPoint where = OverPosition(Frame().Width(), Frame().Height()); MoveTo(where.x, where.y); } OverrideAlert::~OverrideAlert() { } void OverrideAlert::DispatchMessage(BMessage *message, BHandler *handler) { if (message->what == B_KEY_DOWN || message->what == B_KEY_UP || message->what == B_UNMAPPED_KEY_DOWN || message->what == B_UNMAPPED_KEY_UP) { uint32 modifiers; if (message->FindInt32("modifiers", (int32 *)&modifiers) == B_OK) UpdateButtons(modifiers); } BAlert::DispatchMessage(message, handler); } BPoint OverrideAlert::OverPosition(float width, float height) { // This positions the alert window like a normal alert, put // places it on top of the calling window if possible. BWindow *window = dynamic_cast(BLooper::LooperForThread(find_thread(NULL))); BRect screenFrame; BRect desirableRect; screenFrame = BScreen(window).Frame(); if (window) { // If we found a window associated with this calling thread, // place alert over that window so that the first button is // on top of it. This allows name editing confirmations to // work with focus follows mouse -- when the alert goes away, // the underlying window will still have focus. desirableRect = window->Frame(); float midX = (desirableRect.left + desirableRect.right) / 2.0f; float midY = (desirableRect.top * 3.0f + desirableRect.bottom) / 4.0f; desirableRect.left = midX - ceilf(width / 2.0f); desirableRect.right = desirableRect.left+width; desirableRect.top = midY - ceilf(height / 3.0f); desirableRect.bottom = desirableRect.top + height; } else { // Otherwise, just place alert in center of screen. desirableRect = screenFrame; float midX = (desirableRect.left + desirableRect.right) / 2.0f; float midY = (desirableRect.top * 3.0f + desirableRect.bottom) / 4.0f; desirableRect.left = midX - ceilf(width / 2.0f); desirableRect.right = desirableRect.left + width; desirableRect.top = midY - ceilf(height / 3.0f); desirableRect.bottom = desirableRect.top + height; } return desirableRect.LeftTop(); } void OverrideAlert::UpdateButtons(uint32 modifiers, bool force) { if (modifiers == fCurModifiers && !force) return; fCurModifiers = modifiers; for (int32 i = 0; i < 3; i++) { BButton *button = ButtonAt(i); if (button) button->SetEnabled(((fButtonModifiers[i] & fCurModifiers) == fButtonModifiers[i])); } }