SubDir HAIKU_TOP src kits opengl mesa ; SetSubDirSupportedPlatformsBeOSCompatible ; if $(TARGET_PLATFORM) != haiku { UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ; # We need the public GL headers also when not compiling for Haiku. } UsePrivateHeaders opengl ; UseHeaders [ FDirName $(SUBDIR) main ] ; UseHeaders [ FDirName $(SUBDIR) glapi ] ; UseHeaders [ FDirName $(SUBDIR) math ] ; UseHeaders [ FDirName $(SUBDIR) tnl ] ; UseHeaders [ FDirName $(SUBDIR) shader ] ; UseHeaders [ FDirName $(SUBDIR) swrast ] ; UseHeaders [ FDirName $(SUBDIR) swrast_setup ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) array_cache ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) glapi ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) main ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) math ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) shader ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) swrast ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) swrast_setup ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) tnl ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) x86 ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) sparc ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) ppc ] ; SubDirCcFlags -DBEOS_THREADS -DGNU_ASSEMBLER -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM ; StaticLibrary libmesa.a : # main api_arrayelt.c api_loopback.c api_noop.c api_validate.c accum.c attrib.c blend.c bufferobj.c buffers.c clip.c colortab.c context.c convolve.c debug.c depth.c dispatch.c dlist.c drawpix.c enable.c enums.c eval.c extensions.c feedback.c fog.c get.c hash.c hint.c histogram.c image.c imports.c light.c lines.c matrix.c occlude.c pixel.c points.c polygon.c rastpos.c state.c stencil.c texcompress.c texcompress_s3tc.c texcompress_fxt1.c texformat.c teximage.c texobj.c texstate.c texstore.c varray.c vtxfmt.c # math m_debug_clip.c m_debug_norm.c m_debug_xform.c m_eval.c m_matrix.c m_translate.c m_vector.c m_xform.c # array_cache ac_context.c ac_import.c # tnl t_array_api.c t_array_import.c t_context.c t_pipeline.c t_save_api.c t_save_loopback.c t_save_playback.c t_vb_cull.c t_vb_fog.c t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c t_vertex.c t_vertex_c.c t_vertex_codegen.c t_vtx_api.c t_vtx_generic.c t_vtx_x86.c t_vtx_eval.c t_vtx_exec.c # swrast s_fragprog_to_c.c s_aaline.c s_aatriangle.c s_accum.c s_alpha.c s_alphabuf.c s_atifragshader.c s_auxbuffer.c s_bitmap.c s_blend.c s_buffers.c s_copypix.c s_context.c s_depth.c s_drawpix.c s_feedback.c s_fog.c s_imaging.c s_lines.c s_logic.c s_masking.c s_nvfragprog.c s_pixeltex.c s_points.c s_readpix.c s_span.c s_stencil.c s_tcc.c s_texture.c s_texstore.c s_triangle.c s_zoom.c # swrast_setup ss_context.c ss_triangle.c # shader arbfragparse.c arbprogparse.c arbprogram.c arbvertparse.c atifragshader.c grammar_mesa.c nvfragparse.c nvprogram.c nvvertexec.c nvvertparse.c program.c shaderobjects.c # x86 common_x86.c x86.c 3dnow.c sse.c # sparc sparc.c # ppc common_ppc.c # TODO: check if $(TARGET_ARCH) == x86? # x86 common_x86_asm.S x86_xform2.S x86_xform3.S x86_xform4.S x86_cliptest.S mmx_blend.S 3dnow_xform1.S 3dnow_xform2.S 3dnow_xform3.S 3dnow_xform4.S 3dnow_normal.S sse_xform1.S sse_xform2.S sse_xform3.S sse_xform4.S sse_normal.S read_rgba_span_x86.S # tnl t_vtx_x86_gcc.S # glapi glapi.c glthread.c ;