//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: CursorHandler.h // Author: DarkWyrm // Description: class for handling cursor display for DisplayDriver // //------------------------------------------------------------------------------ #ifndef CURSORHANDLER_H #define CURSORHANDLER_H #include "GraphicsBuffer.h" #include "LayerData.h" #include "ServerCursor.h" #include "ServerBitmap.h" class DisplayDriver; /*! \class CursorHandler CursorHandler.h \brief Object used by DisplayDriver to handle all the messiness of displaying the cursor */ class CursorHandler { public: CursorHandler(DisplayDriver *driver); ~CursorHandler(void); bool IntersectsCursor(const BRect &r); void SetCursor(ServerCursor *cursor); ServerCursor *GetCursor(void) const { return fCursor; } void MoveTo(BPoint pt); BPoint GetPosition(void) const { return fPosition.LeftTop(); } void Hide(void); void Show(void); void Obscure(void); bool IsHidden(void) const { return (fHideLevel>0); } bool IsObscured(void) const { return fIsObscured; } void DriverHide(void); void DriverShow(void); private: DisplayDriver *fDriver; BRect fOldPosition; BRect fPosition; BPoint fCursorPos; UtilityBitmap *fSavedData; ServerCursor *fCursor; int8 fHideLevel; DrawData fDrawData; bool fDriverHidden; bool fIsObscured; bool fValidSaveData; }; #endif