//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ScrollBar.h // Author: Marc Flerackers (mflerackers@androme.be) // DarkWyrm (bpmagic@columbus.rr.com) // Description: Client-side class for scrolling // //------------------------------------------------------------------------------ #ifndef _SCROLL_BAR_H #define _SCROLL_BAR_H #include #include //---------------------------------------------------------------- //----- scroll bar defines --------------------------------------- #define B_V_SCROLL_BAR_WIDTH 14.0 #define B_H_SCROLL_BAR_HEIGHT 14.0 #define SCROLL_BAR_MAXIMUM_KNOB_SIZE 50 #define SCROLL_BAR_MINIMUM_KNOB_SIZE 9 //---------------------------------------------------------------- //----- BScrollBar class ----------------------------------------- class BScrollArrowButton; class BScrollBarPrivateData; class BScrollBar : public BView { public: BScrollBar( BRect frame, const char *name, BView *target, float min, float max, orientation direction); BScrollBar(BMessage *data); virtual ~BScrollBar(); static BArchivable *Instantiate(BMessage *data); virtual status_t Archive(BMessage *data, bool deep = true) const; virtual void AttachedToWindow(); void SetValue(float value); float Value() const; void SetProportion(float); float Proportion() const; virtual void ValueChanged(float newValue); void SetRange(float min, float max); void GetRange(float *min, float *max) const; void SetSteps(float smallStep, float largeStep); void GetSteps(float *smallStep, float *largeStep) const; void SetTarget(BView *target); void SetTarget(const char *targetName); BView *Target() const; orientation Orientation() const; virtual void MessageReceived(BMessage *msg); virtual void MouseDown(BPoint pt); virtual void MouseUp(BPoint pt); virtual void MouseMoved(BPoint pt, uint32 code, const BMessage *msg); virtual void DetachedFromWindow(); virtual void Draw(BRect updateRect); virtual void FrameMoved(BPoint new_position); virtual void FrameResized(float new_width, float new_height); virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property); virtual void ResizeToPreferred(); virtual void GetPreferredSize(float *width, float *height); virtual void MakeFocus(bool state = true); virtual void AllAttached(); virtual void AllDetached(); virtual status_t GetSupportedSuites(BMessage *data); //----- Private or reserved ----------------------------------------- virtual status_t Perform(perform_code d, void *arg); private: class Private; friend class BScrollArrowButton; friend class Private; friend status_t control_scrollbar(scroll_bar_info *info, BScrollBar *bar); // for use within the preflet friend status_t scroll_by_value(float valueByWhichToScroll, BScrollBar *bar); // for use here within the IK virtual void _ReservedScrollBar1(); virtual void _ReservedScrollBar2(); virtual void _ReservedScrollBar3(); virtual void _ReservedScrollBar4(); BScrollBar &operator=(const BScrollBar &); void DoScroll(float delta); void InitObject(float min, float max, orientation o, BView *t); float fMin; float fMax; float fSmallStep; float fLargeStep; float fValue; float fProportion; BView* fTarget; orientation fOrientation; char *fTargetName; Private *fPrivateData; uint32 _reserved[3]; }; //------------------------------------------------------------- //------------------------------------------------------------- #endif // _SCROLL_BAR_H