/* * Copyright 2006-2009, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef _DESKBAR_H #define _DESKBAR_H #include class BMessenger; class BView; struct entry_ref; enum deskbar_location { B_DESKBAR_TOP, B_DESKBAR_BOTTOM, B_DESKBAR_LEFT_TOP, B_DESKBAR_RIGHT_TOP, B_DESKBAR_LEFT_BOTTOM, B_DESKBAR_RIGHT_BOTTOM }; class BDeskbar { public: BDeskbar(); ~BDeskbar(); bool IsRunning() const; // Location methods BRect Frame() const; deskbar_location Location(bool* _isExpanded = NULL) const; status_t SetLocation(deskbar_location location, bool expanded = false); // Other state methods bool IsExpanded() const; status_t Expand(bool expand); bool IsAlwaysOnTop() const; status_t SetAlwaysOnTop(bool alwaysOnTop); bool IsAutoRaise() const; status_t SetAutoRaise(bool autoRaise); bool IsAutoHide() const; status_t SetAutoHide(bool autoHide); // Item querying methods status_t GetItemInfo(int32 id, const char** _name) const; status_t GetItemInfo(const char* name, int32* _id) const; bool HasItem(int32 id) const; bool HasItem(const char* name) const; uint32 CountItems() const; // Item modification methods status_t AddItem(BView* archivableView, int32* _id = NULL); status_t AddItem(entry_ref* addOn, int32* _id = NULL); status_t RemoveItem(int32 id); status_t RemoveItem(const char* name); private: BMessenger* fMessenger; uint32 _reserved[12]; }; #endif // _DESKBAR_H