/* * Copyright 2011, Haiku inc. * Distributed under the terms of the MIT License. * * Documentation by: * John Scipione, jscipione@gmail.com * Corresponds to: * /trunk/headers/os/interface/Button.h rev 42794 * /trunk/src/kits/interface/Button.cpp rev 42794 /*! \file Button.h \brief Describes the BButton class. */ /*! \class BButton Button.h \ingroup interface \brief A BButton is a labeled on-screen button. A BButton control is used to initiate an action. An action is activated by clicking on the button with the mouse or by a keyboard button. If the BButton is the default button for the active window then you can activate it by pushing the Enter key. \image html BButton_example.png A BButton, unlike other user interface elements such as check boxes and radio buttons has only a single state. During a click event the BButton's value is set to \c 1, (\c B_CONTROL_ON) otherwise this value is \c 0 (\c B_CONTROL_OFF). BButton inherits from the BControl class. */ /*! \fn BButton::BButton(BRect frame, const char* name, const char* label, BMessage* message, uint32 resizingMode, uint32 flags) \brief Creates and initializes a BButton control. \note A BButton created with a constructor that includes a frame parameter does \b not utilize the Layout Kit to position and size the control. BControl initializes the button's label and assigns it a message that identifies the action that should be carried out when the button is pressed. When the button is attached to a window it is resizes to the height of the button's frame rectangle to fit the button's border and label in the button's font. The \a frame, \a name, \a resizingMode, and \a flags parameters are passed up the inheritance chain to the BView class. \param frame The frame rectangle that the button is draw into. \param name The name of the button \param label The button label text \param message The BButtons's action message \param resizingMode Mask sets the parameters by which the BButton can be resized. It should be set to one option for vertical resizing combined with one option for horizontal resizing. \n\n Horizontal resizing options are \li \c B_FOLLOW_LEFT \li \c B_FOLLOW_RIGHT \li \c B_FOLLOW_LEFT_RIGHT \li \c B_FOLLOW_H_CENTER Vertical resizing options are \li \c B_FOLLOW_TOP \li \c B_FOLLOW_BOTTOM \li \c B_FOLLOW_TOP_BOTTOM \li \c B_FOLLOW_V_CENTER There are two other possibilities \li \c B_FOLLOW_ALL_SIDES \li \c B_FOLLOW_NONE See BView for more information on resizing options. \param flags The flags mask sets what notifications the BButton can receive. \n\n Any combination of the following options is allowed \li \c B_WILL_DRAW \li \c B_PULSE_NEEDED \li \c B_FRAME_EVENTS \li \c B_FULL_UPDATE_ON_RESIZE \li \c B_NAVIAGBLE \li \c B_NAVIAGBLE_JUMP \li \c B_SUBPIXEL_PRECISE See BView for more information on \a flags. */ /*! \fn BButton::BButton(const char* name, const char* label, BMessage* message, uint32 flags) \brief Creates and initializes a BButton control. BControl initializes the button's label and assigns it a message that identifies the action that should be carried out when the button is pressed. When the button is attached to a window it is resizes to the height of the button's frame rectange to fit the button's border and label in the button's font. \param name The \a name of the button \param label The button's \a label text \param message The button's action \a message \param flags The \a flags mask sets what notifications the button can receive. Any combination of the following options is allowed: \li \c B_WILL_DRAW \li \c B_PULSE_NEEDED \li \c B_FRAME_EVENTS \li \c B_FULL_UPDATE_ON_RESIZE \li \c B_NAVIAGBLE \li \c B_NAVIAGBLE_JUMP \li \c B_SUBPIXEL_PRECISE See BView for more information on \a flags. */ /*! \fn BButton::BButton(const char* label, BMessage* message) \brief Creates and initializes a BButton control. Creates the button with the specified \a label. The action carried out by the button is specified by the \a message. \param label The button's \a label text \param message The buttons action \a message */ /*! \fn BButton::~BButton() \brief Destructor method. Standard Destructor. */ /*! \fn BButton::BButton(BMessage* archive) \brief Constructs a BButton object from an \a archive message. This method is usually not called directly. If you want to build a button from a message you should call Instantiate() which can handle errors properly. If the \a archive deep, the BButton object will also unarchive each of its child views recursively. \param archive The \a archive message to restore from. */ /*! \fn void BButton::Draw(BRect updateRect) \brief Draws the area of the button that intersects \a updateRect and sets the label. \note This is an hook method called by the Interface Kit, you don't have to call it yourself. If you need to forcefully redraw the button consider calling Invalidate() instead. \param updateRect The rectangular area to be drawn. \sa BView::Draw() */ /*! \fn void BButton::MouseDown(BPoint point) \brief Hook method that is called when a mouse button is pressed. \param point The point on the screen where to mouse pointer is when the mouse button is pressed. \sa BView::MouseDown() */ /*! \fn void BButton::AttachedToWindow() \brief Hook method that is called when the object is attached to a window. \sa BControl::AttachedToWindow() */ /*! \fn void BButton::KeyDown(const char *bytes, int32 numBytes) \brief Hook method that is called when a keyboard key is pushed down. to the window. \param bytes The key pressed. \param numBytes The number of keys pressed. */ /*! \fn void BButton::MakeDefault(bool flag) \brief Make the BButton the default button i.e. it will be activated when the user pushes the \key{Enter} key. \param flag Pass in \c B_SUPPORTS_LAYOUT if the BButton is positioned by the Layout Kit. */ /*! \fn void BButton::SetLabel(const char *string) \brief Sets the BButton's label. \param string The string to set the label to. */ /*! \fn bool BButton::IsDefault() const \brief Returns whether or not the BButton is the default button or not, i.e. it responds to the \key{Enter} key. \retval true The button is the default button. \retval false The button is \b not the default button. */ /*! \fn void BButton::SetValue(int32 value) \brief Sets the value of the BButton. \note This method can be overridden in order to take a different action when the value changes. \param value The value to set to the BButton to. Options include: \li \c 0 (\c B_CONTROL_OFF) \li \c 1 (\c B_CONTROL_ON) \see BControl::SetValue() */ /*! \fn void BButton::GetPreferredSize(float *_width, float *_height) \brief Gets the dimensions that the BButton would prefer to be. The size is computed from the children sizes, unless it was explicitly set for the BButton (which can be done only if the BButton is configured to use the Layout Kit). \note Either the \a _width or \a _height parameter may be set to \c NULL if you only want to get the other one. \param[out] _width The width of the preferred size is placed in here. \param[out] _height The height of the preferred size is placed in here. */ /*! \fn void BButton::ResizeToPreferred() \brief Resizes the BButton to its preferred size. \see BView::ResizeToPreferred() */ /*! \fn status_t BButton::Invoke(BMessage *message) \brief The BButton is invoked from a message. This method is used to post a message when the button is clicked or activated by a keyboard button. You can set the object that will handle the message by calling a BControl::SetTarget() from a BInvoker inherited control. A model for the message is set by the BButton constructor or by the BControl::SetMessage() method inherited from BInvoker. \returns B_OK If the BButton was invoked, otherwise an error \a status_t flag is returned. \see BControl::Invoke() */ /*! \fn void BButton::FrameMoved(BPoint newLocation) \brief Hook method that is called when the BButton has moved. \param newLocation The location on the screen that the BButton is moved to. \see BView::FrameMoved(); */ /*! \fn void BButton::FrameResized(float width, float height) \brief Hook method that is called when the BButton changes size. \param width the new \a width of the BButton \param height the new \a height of the BButton \see BView::FrameResized(); */ /*! \fn void BButton::MakeFocus(bool focused) \brief Focus or unfocus the BButton. \param focused If \c true focus the button, otherwise remove focus from the button. \see BControl::MakeFocus() */ /*! \fn status_t BButton::Perform(perform_code code, void* _data) \brief Perform an action on the BButton. \param code The \a perform_code. One of the following: \li \c PERFORM_CODE_MIN_SIZE \li \c PERFORM_CODE_MAX_SIZE \li \c PERFORM_CODE_PREFERRED_SIZE \li \c PERFORM_CODE_LAYOUT_ALIGNMENT \li \c PERFORM_CODE_HAS_HEIGHT_FOR_WIDTH \li \c PERFORM_CODE_GET_HEIGHT_FOR_WIDTH \li \c PERFORM_CODE_SET_LAYOUT \li \c PERFORM_CODE_INVALIDATE_LAYOUT \li \c PERFORM_CODE_DO_LAYOUT \param _data Data to use to act on. \returns \c B_OK if the action was successful or an error code if not. */ /*! \fn void BButton::InvalidateLayout(bool descendants) \brief Redraws the BButton. \param descendants Redraw subviews as well. */ /*! \fn BSize BButton::MinSize() \brief Returns the minimum size of the BButton. \returns The minimum BButton size as a BSize */ /*! \fn BSize BButton::MaxSize() \brief Returns the maximum size of the BButton. \returns The maximum BButton size as a BSize */ /*! \fn BSize BButton::PreferredSize() \brief Returns the preferred size of the BButton. \returns The preferred BButton size as a BSize */