//------------------------------------------------------------------------------
//	Copyright (c) 2001-2004, Haiku
//
//	Permission is hereby granted, free of charge, to any person obtaining a
//	copy of this software and associated documentation files (the "Software"),
//	to deal in the Software without restriction, including without limitation
//	the rights to use, copy, modify, merge, publish, distribute, sublicense,
//	and/or sell copies of the Software, and to permit persons to whom the
//	Software is furnished to do so, subject to the following conditions:
//
//	The above copyright notice and this permission notice shall be included in
//	all copies or substantial portions of the Software.
//
//	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
//	DEALINGS IN THE SOFTWARE.
//
//	File Name:		ZombieReplicantView.h
//	Author:			Marc Flerackers (mflerackers@androme.be)
//	Description:	Class for Zombie replicants
//------------------------------------------------------------------------------

#ifndef _ZOMBIE_REPLICANT_VIEW_H
#define _ZOMBIE_REPLICANT_VIEW_H

#include <BeBuild.h>
#include <Box.h>


// _BZombieReplicantView_ class ------------------------------------------------
class _BZombieReplicantView_ : public BBox {

public:
				_BZombieReplicantView_(BRect frame, status_t error);
virtual			~_BZombieReplicantView_();

virtual	void	MessageReceived(BMessage *msg);

virtual	void	Draw(BRect updateRect);

virtual	void	MouseDown(BPoint);

		void	SetArchive(BMessage *);

private:
		status_t	fError;
		BMessage	*fArchive;
};

#endif /* _ZOMBIE_REPLICANT_VIEW_H */