/* * Copyright 2001-2006, Haiku. * Distributed under the terms of the MIT License. * * Authors: * DarkWyrm */ #include "RGBColor.h" #include "SystemPalette.h" #include #include /*! \brief An approximation of 31/255, which is needed for converting from 32-bit colors to 16-bit and 15-bit. */ #define RATIO_8_TO_5_BIT .121568627451 /*! \brief An approximation of 63/255, which is needed for converting from 32-bit colors to 16-bit. */ #define RATIO_8_TO_6_BIT .247058823529 /*! \brief An approximation of 255/31, which is needed for converting from 16-bit and 15-bit colors to 32-bit. */ #define RATIO_5_TO_8_BIT 8.22580645161 /*! \brief An approximation of 255/63, which is needed for converting from 16-bit colors to 32-bit. */ #define RATIO_6_TO_8_BIT 4.04761904762 #if 0 /*! \brief Function for easy conversion of 16-bit colors to 32-bit \param col Pointer to an rgb_color. \param color RGB16 color This function will do nothing if passed a NULL 32-bit color. */ void SetRGBColor16(rgb_color *col,uint16 color) { if(!col) return; uint16 r16,g16,b16; // alpha's the easy part col->alpha=0; r16= (color >> 11) & 31; g16= (color >> 5) & 63; b16= color & 31; col->red=uint8(r16 * RATIO_5_TO_8_BIT); col->green=uint8(g16 * RATIO_6_TO_8_BIT); col->blue=uint8(b16 * RATIO_5_TO_8_BIT); } #endif /*! \brief Finds the index of the closest matching color in a rgb_color palette array \param palette Array of 256 rgb_color objects \param color Color to match \return Index of the closest matching color Note that passing a NULL palette will always return 0 and passing an array of less than 256 rgb_colors will cause a crash. */ static uint8 FindClosestColor(const rgb_color *palette, rgb_color color) { if (!palette) return 0; uint16 cindex = 0, cdelta = 765, delta = 765; for (uint16 i = 0; i < 256; i++) { const rgb_color *c = &(palette[i]); delta = abs(c->red-color.red) + abs(c->green-color.green) + abs(c->blue-color.blue); if (delta == 0) { cindex = i; break; } if (delta < cdelta) { cindex = i; cdelta = delta; } } return (uint8)cindex; } /*! \brief Constructs a RGBA15 color which best matches a given 32-bit color \param color Color to match \return The closest matching color's value Format is ARGB, 1:5:5:5 */ static uint16 FindClosestColor15(rgb_color color) { uint16 r16 = uint16(color.red * RATIO_8_TO_5_BIT); uint16 g16 = uint16(color.green * RATIO_8_TO_5_BIT); uint16 b16 = uint16(color.blue * RATIO_8_TO_5_BIT); // start with alpha value uint16 color16 = color.alpha > 127 ? 0x8000 : 0; color16 |= r16 << 10; color16 |= g16 << 5; color16 |= b16; return color16; } /*! \brief Constructs a RGB16 color which best matches a given 32-bit color \param color Color to match \return The closest matching color's value Format is RGB, 5:6:5 */ static uint16 FindClosestColor16(rgb_color color) { uint16 r16 = uint16(color.red * RATIO_8_TO_5_BIT); uint16 g16 = uint16(color.green * RATIO_8_TO_6_BIT); uint16 b16 = uint16(color.blue * RATIO_8_TO_5_BIT); uint16 color16 = r16 << 11; color16 |= g16 << 5; color16 |= b16; return color16; } // #pragma mark - /*! \brief Create an RGBColor from specified values \param red red \param green green \param blue blue \param alpha alpha, defaults to 255 */ RGBColor::RGBColor(uint8 r, uint8 g, uint8 b, uint8 a) { SetColor(r,g,b,a); } /*! \brief Create an RGBColor from specified values \param red red \param green green \param blue blue \param alpha alpha, defaults to 255 */ RGBColor::RGBColor(int r, int g, int b, int a) { SetColor(r, g, b, a); } /*! \brief Create an RGBColor from an rgb_color \param color color to initialize from */ RGBColor::RGBColor(const rgb_color &color) { SetColor(color); } #if 0 /*! \brief Create an RGBColor from a 16-bit RGBA color \param color color to initialize from */ RGBColor::RGBColor(uint16 color) { SetColor(color); } #endif /*! \brief Create an RGBColor from an index color \param color color to initialize from */ RGBColor::RGBColor(uint8 color) { SetColor(color); } /*! \brief Copy Contructor \param color color to initialize from */ RGBColor::RGBColor(const RGBColor &color) { fColor32 = color.fColor32; fColor16 = color.fColor16; fColor8 = color.fColor8; fUpdate8 = color.fUpdate8; fUpdate16 = color.fUpdate16; } /*! \brief Create an RGBColor with the values(0,0,0,0) */ RGBColor::RGBColor() { SetColor(0, 0, 0, 0); } /*! \brief Returns the color as the closest 8-bit color in the palette \return The palette index for the current color */ uint8 RGBColor::GetColor8() const { if (fUpdate8) { fColor8 = FindClosestColor(SystemPalette(), fColor32); fUpdate8 = false; } return fColor8; } /*! \brief Returns the color as the closest 15-bit color \return 15-bit value of the current color plus 1-bit alpha */ uint16 RGBColor::GetColor15() const { if (fUpdate15) { fColor15 = FindClosestColor15(fColor32); fUpdate15 = false; } return fColor15; } /*! \brief Returns the color as the closest 16-bit color \return 16-bit value of the current color */ uint16 RGBColor::GetColor16() const { if (fUpdate16) { fColor16 = FindClosestColor16(fColor32); fUpdate16 = false; } return fColor16; } /*! \brief Returns the color as a 32-bit color \return current color, including alpha */ rgb_color RGBColor::GetColor32() const { return fColor32; } /*! \brief Set the object to specified values \param red red \param green green \param blue blue \param alpha alpha, defaults to 255 */ void RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a) { fColor32.red = r; fColor32.green = g; fColor32.blue = b; fColor32.alpha = a; fUpdate8 = fUpdate16 = true; } /*! \brief Set the object to specified values \param red red \param green green \param blue blue \param alpha alpha, defaults to 255 */ void RGBColor::SetColor(int r, int g, int b, int a) { fColor32.red = (uint8)r; fColor32.green = (uint8)g; fColor32.blue = (uint8)b; fColor32.alpha = (uint8)a; fUpdate8 = fUpdate16 = true; } #if 0 /*! \brief Set the object to specified value \param col16 color to copy */ void RGBColor::SetColor(uint16 col16) { fColor16 = col16; SetRGBColor(&fColor32,col16); fUpdate8 = true; fUpdate16 = false; } #endif /*! \brief Set the object to specified index in the palette \param col8 color to copy */ void RGBColor::SetColor(uint8 col8) { fColor8 = col8; fColor32 = SystemPalette()[col8]; fUpdate8 = false; fUpdate16 = true; } /*! \brief Set the object to specified color \param color color to copy */ void RGBColor::SetColor(const rgb_color &color) { fColor32 = color; fUpdate8 = fUpdate16 = true; } /*! \brief Set the object to specified color \param color color to copy */ void RGBColor::SetColor(const RGBColor &color) { fColor32 = color.fColor32; fColor16 = color.fColor16; fColor8 = color.fColor8; fUpdate8 = color.fUpdate8; fUpdate16 = color.fUpdate16; } /*! \brief Set the object to specified color \param color color to copy */ const RGBColor& RGBColor::operator=(const RGBColor &color) { fColor32 = color.fColor32; fColor16 = color.fColor16; fColor8 = color.fColor8; fUpdate8 = color.fUpdate8; fUpdate16 = color.fUpdate16; return *this; } /*! \brief Set the object to specified color \param color color to copy */ const RGBColor& RGBColor::operator=(const rgb_color &color) { fColor32 = color; fUpdate8 = fUpdate16 = true; return *this; } /*! \brief Prints the 32-bit values of the color to standard out */ void RGBColor::PrintToStream(void) const { printf("RGBColor(%u,%u,%u,%u)\n", fColor32.red, fColor32.green, fColor32.blue, fColor32.alpha); } /*! \brief Overloaded comaparison \return true if all color elements are exactly equal */ bool RGBColor::operator==(const rgb_color &color) const { return fColor32.red == color.red && fColor32.green == color.green && fColor32.blue == color.blue && fColor32.alpha == color.alpha; } /*! \brief Overloaded comaparison \return true if all color elements are exactly equal */ bool RGBColor::operator==(const RGBColor &color) const { return fColor32.red == color.fColor32.red && fColor32.green == color.fColor32.green && fColor32.blue == color.fColor32.blue && fColor32.alpha == color.fColor32.alpha; } bool RGBColor::operator!=(const rgb_color &color) const { return fColor32.red != color.red || fColor32.green != color.green || fColor32.blue != color.blue || fColor32.alpha != color.alpha; } bool RGBColor::operator!=(const RGBColor &color) const { return fColor32.red != color.fColor32.red || fColor32.green != color.fColor32.green || fColor32.blue != color.fColor32.blue || fColor32.alpha != color.fColor32.alpha; } bool RGBColor::IsTransparentMagic() const { // TODO: validate this for B_CMAP8 for example return *this == B_TRANSPARENT_COLOR; }