//------------------------------------------------------------------------------ // Copyright (c) 2001-2004, Haiku // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ZombieReplicantView.h // Author: Marc Flerackers (mflerackers@androme.be) // Description: Class for Zombie replicants //------------------------------------------------------------------------------ #ifndef _ZOMBIE_REPLICANT_VIEW_H #define _ZOMBIE_REPLICANT_VIEW_H #include #include // _BZombieReplicantView_ class ------------------------------------------------ class _BZombieReplicantView_ : public BBox { public: _BZombieReplicantView_(BRect frame, status_t error); virtual ~_BZombieReplicantView_(); virtual void MessageReceived(BMessage *msg); virtual void Draw(BRect updateRect); virtual void MouseDown(BPoint); void SetArchive(BMessage *); private: status_t fError; BMessage *fArchive; }; #endif /* _ZOMBIE_REPLICANT_VIEW_H */