/* * Copyright 2003-2009, Haiku, Inc. * Distributed under the terms of the MIT License. */ #ifndef _CATALOG_H_ #define _CATALOG_H_ #include #include class BCatalogAddOn; class BLocale; class BMessage; struct entry_ref; class BCatalog { public: BCatalog(); BCatalog(const char *signature, const char *language = NULL, uint32 fingerprint = 0); virtual ~BCatalog(); const char *GetString(const char *string, const char *context = NULL, const char *comment = NULL); const char *GetString(uint32 id); status_t GetData(const char *name, BMessage *msg); status_t GetData(uint32 id, BMessage *msg); status_t GetSignature(BString *sig); status_t GetLanguage(BString *lang); status_t GetFingerprint(uint32 *fp); status_t InitCheck() const; int32 CountItems() const; BCatalogAddOn *CatalogAddOn(); protected: BCatalog(const BCatalog&); const BCatalog& operator= (const BCatalog&); // hide assignment and copy-constructor static status_t GetAppCatalog(BCatalog*); BCatalogAddOn *fCatalog; private: friend class BLocale; friend status_t get_add_on_catalog(BCatalog*, const char *); }; extern BCatalog* be_catalog; extern BCatalog* be_app_catalog; #ifndef B_AVOID_TRANSLATION_MACROS // macros for easy catalog-access, define B_AVOID_TRANSLATION_MACROS if // you don't want these: #undef B_TRANSLATE_CONTEXT // In a single application, several strings (e.g. 'Ok') will be used // more than once, in different contexts. // As the application programmer can not know if all translations of // this string will be the same for all languages, each occurrence of // the string must be translated on its own. // Specifying the context explicitly with each string allows the person // translating a catalog to separate these different occurrences of the // same string and tell which strings appears in what context of the // application. // In order to give the translator a useful hint, the application // programmer needs to define B_TRANSLATE_CONTEXT with the context he'd // like to be associated with the strings used in this specifc source file. // example: // #define B_TRANSLATE_CONTEXT "Folder-Window" // Tip: Use a descriptive name of the class implemented in that // source-file. // Translation macros which may be used to shorten translation requests: #undef B_TRANSLATE #define B_TRANSLATE(str) \ be_catalog->GetString((str), B_TRANSLATE_CONTEXT) #undef B_TRANSLATE_COMMENT #define B_TRANSLATE_COMMENT(str, cmt) \ be_catalog->GetString((str), B_TRANSLATE_CONTEXT, (cmt)) #undef B_TRANSLATE_ALL #define B_TRANSLATE_ALL(str, ctx, cmt) \ be_catalog->GetString((str), (ctx), (cmt)) #undef B_TRANSLATE_ID #define B_TRANSLATE_ID(id) \ be_catalog->GetString((id)) // Translation markers which can be used to mark static strings/IDs which // are used as key for translation requests (at other places in the code): /* example: #define B_TRANSLATE_CONTEXT "MyDecentApp-Menu" static const char *choices[] = { B_TRANSLATE_MARK("left"), B_TRANSLATE_MARK("right"), B_TRANSLATE_MARK("up"), B_TRANSLATE_MARK("down") }; void MyClass::AddChoices(BMenu *menu) { for (char **ch = choices; *ch; ch++) { menu->AddItem( new BMenuItem( B_TRANSLATE(*ch), new BMessage(...) ) ) } } */ #undef B_TRANSLATE_MARK #define B_TRANSLATE_MARK(str) \ BCatalogAddOn::MarkForTranslation((str), B_TRANSLATE_CONTEXT, "") #undef B_TRANSLATE_MARK_COMMENT #define B_TRANSLATE_MARK_COMMENT(str, cmt) \ BCatalogAddOn::MarkForTranslation((str), B_TRANSLATE_CONTEXT, (cmt)) #undef B_TRANSLATE_MARK_ALL #define B_TRANSLATE_MARK_ALL(str, ctx, cmt) \ BCatalogAddOn::MarkForTranslation((str), (ctx), (cmt)) #undef B_TRANSLATE_MARK_ID #define B_TRANSLATE_MARK_ID(id) \ BCatalogAddOn::MarkForTranslation((id)) #endif /* B_AVOID_TRANSLATION_MACROS */ /************************************************************************/ // For BCatalog add-on implementations: class BCatalogAddOn { friend class BLocaleRoster; public: BCatalogAddOn(const char *signature, const char *language, uint32 fingerprint); virtual ~BCatalogAddOn(); virtual const char *GetString(const char *string, const char *context = NULL, const char *comment = NULL) = 0; virtual const char *GetString(uint32 id) = 0; status_t InitCheck() const; BCatalogAddOn *Next(); // the following could be used to localize non-textual data (e.g. // icons), but these will only be implemented if there's demand for such // a feature: virtual bool CanHaveData() const; virtual status_t GetData(const char *name, BMessage *msg); virtual status_t GetData(uint32 id, BMessage *msg); // interface for catalog-editor-app and testing apps: virtual status_t SetString(const char *string, const char *translated, const char *context = NULL, const char *comment = NULL); virtual status_t SetString(int32 id, const char *translated); virtual bool CanWriteData() const; virtual status_t SetData(const char *name, BMessage *msg); virtual status_t SetData(uint32 id, BMessage *msg); virtual status_t ReadFromFile(const char *path = NULL); virtual status_t ReadFromAttribute(entry_ref *appOrAddOnRef); virtual status_t ReadFromResource(entry_ref *appOrAddOnRef); virtual status_t WriteToFile(const char *path = NULL); virtual status_t WriteToAttribute(entry_ref *appOrAddOnRef); virtual status_t WriteToResource(entry_ref *appOrAddOnRef); virtual void MakeEmpty(); virtual int32 CountItems() const; // magic marker functions which are used to mark a string/id // which will be translated elsewhere in the code (where it can // not be found since it is references by a variable): static const char *MarkForTranslation(const char *str, const char *ctx, const char *cmt); static int32 MarkForTranslation(int32 id); protected: virtual void UpdateFingerprint(); status_t fInitCheck; BString fSignature; BString fLanguageName; uint32 fFingerprint; BCatalogAddOn *fNext; friend class BCatalog; friend status_t get_add_on_catalog(BCatalog*, const char *); }; // every catalog-add-on should export these symbols... // ...the function that instantiates a catalog for this add-on-type... extern "C" BCatalogAddOn *instantiate_catalog(const char *signature, const char *language, uint32 fingerprint); // ...the function that creates an empty catalog for this add-on-type... extern "C" BCatalogAddOn *create_catalog(const char *signature, const char *language); // ...and the priority which will be used to order the catalog-add-ons: extern uint8 gCatalogAddOnPriority; /* * BCatalog - inlines for trivial accessors: */ inline status_t BCatalog::GetSignature(BString *sig) { if (!sig) return B_BAD_VALUE; if (!fCatalog) return B_NO_INIT; *sig = fCatalog->fSignature; return B_OK; } inline status_t BCatalog::GetLanguage(BString *lang) { if (!lang) return B_BAD_VALUE; if (!fCatalog) return B_NO_INIT; *lang = fCatalog->fLanguageName; return B_OK; } inline status_t BCatalog::GetFingerprint(uint32 *fp) { if (!fp) return B_BAD_VALUE; if (!fCatalog) return B_NO_INIT; *fp = fCatalog->fFingerprint; return B_OK; } inline status_t BCatalog::InitCheck() const { return fCatalog ? fCatalog->InitCheck() : B_NO_INIT; } inline int32 BCatalog::CountItems() const { if (!fCatalog) return 0; return fCatalog->CountItems(); } inline BCatalogAddOn * BCatalog::CatalogAddOn() { return fCatalog; } /* * BCatalogAddOn - inlines for trivial accessors: */ inline BCatalogAddOn * BCatalogAddOn::Next() { return fNext; } inline const char * BCatalogAddOn::MarkForTranslation(const char *str, const char *ctx, const char *cmt) { return str; } inline int32 BCatalogAddOn::MarkForTranslation(int32 id) { return id; } namespace BPrivate { /* * EditableCatalog */ class EditableCatalog : public BCatalog { public: EditableCatalog(const char *type, const char *signature, const char *language); ~EditableCatalog(); status_t SetString(const char *string, const char *translated, const char *context = NULL, const char *comment = NULL); status_t SetString(int32 id, const char *translated); bool CanWriteData() const; status_t SetData(const char *name, BMessage *msg); status_t SetData(uint32 id, BMessage *msg); status_t ReadFromFile(const char *path = NULL); status_t ReadFromAttribute(entry_ref *appOrAddOnRef); status_t ReadFromResource(entry_ref *appOrAddOnRef); status_t WriteToFile(const char *path = NULL); status_t WriteToAttribute(entry_ref *appOrAddOnRef); status_t WriteToResource(entry_ref *appOrAddOnRef); void MakeEmpty(); private: EditableCatalog(); EditableCatalog(const EditableCatalog&); const EditableCatalog& operator= (const EditableCatalog&); // hide assignment, default- and copy-constructor }; } // namespace BPrivate #endif /* _CATALOG_H_ */