//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ServerCursor.h // Author: DarkWyrm // Description: Glorified ServerBitmap used for cursor work. // //------------------------------------------------------------------------------ #ifndef SERVERCURSOR_H_ #define SERVERCURSOR_H_ #include #include #include "ServerBitmap.h" class ServerApp; class CursorManager; /*! \class ServerCursor ServerCursor.h \brief Class to handle all cursor capabilities for the system Although descended from ServerBitmaps, ServerCursors are not handled by the BitmapManager - they are allocated like any other object. Unlike BeOS R5, cursors can be any size or color space, and this class accomodates and expands the R5 API. */ class ServerCursor : public ServerBitmap { public: ServerCursor(BRect r, color_space cspace, int32 flags, BPoint hotspot, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID); ServerCursor(int8 *data); ServerCursor(const ServerCursor *cursor); ~ServerCursor(void); //! Returns the cursor's hot spot BPoint GetHotSpot(void) { return fHotSpot; } void SetHotSpot(BPoint pt); const char *GetAppSignature(void) { return fAppSignature.String(); } void SetAppSignature(const char *signature); void SetOwningTeam(team_id tid) { fOwningTeam=tid; } team_id OwningTeam(void) const { return fOwningTeam; } //! Returns the cursor's ID int32 ID(void) { return fToken; } private: friend class CursorManager; BPoint fHotSpot; team_id fOwningTeam; BString fAppSignature; }; #endif