//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: GraphicsBuffer.h // Author: DarkWyrm // // Description: Convenience class for working with graphics buffers // Based on concepts from the Anti-Grain Geometry vector gfx library //------------------------------------------------------------------------------ #ifndef GFX_BUFFER_H #define GFX_BUFFER_H #include class GraphicsBuffer { public: GraphicsBuffer(uint8 *buffer, uint32 width, uint32 height, uint32 rowbytes); GraphicsBuffer(const GraphicsBuffer &buffer); ~GraphicsBuffer(); void SetTo(uint8 *buffer, uint32 width, uint32 height, uint32 rowbytes); void Unset(void); uint8 *Bits(void) const { return fBuffer; } uint8 *RowAt(uint32 row) { return fRowList[row]; } uint32 Width(void) const { return fWidth; } uint32 Height(void) const { return fHeight; } uint32 BytesPerRow(void) const { return fBytesPerRow; } GraphicsBuffer &operator=(const GraphicsBuffer &buf); private: uint32 fWidth; uint32 fHeight; uint8 *fBuffer; uint8 **fRowList; uint32 fBytesPerRow; uint32 fMaxHeight; }; #endif