## BeOS Generic Makefile v2.5 ## ## Fill in this file to specify the project being created, and the referenced ## makefile-engine will do all of the hard work for you. This handles both ## Intel and PowerPC builds of the BeOS and Haiku. ## Application Specific Settings --------------------------------------------- # specify the name of the binary NAME= # specify the type of binary # APP: Application # SHARED: Shared library or add-on # STATIC: Static library archive # DRIVER: Kernel Driver TYPE= # if you plan to use localization features # specify the application MIME siganture APP_MIME_SIG= # add support for new Pe and Eddie features # to fill in generic makefile #%{ # @src->@ # specify the source files to use # full paths or paths relative to the makefile can be included # all files, regardless of directory, will have their object # files created in the common object directory. # Note that this means this makefile will not work correctly # if two source files with the same name (source.c or source.cpp) # are included from different directories. Also note that spaces # in folder names do not work well with this makefile. SRCS= # specify the resource definition files to use # full path or a relative path to the resource file can be used. RDEFS= # specify the resource files to use. # full path or a relative path to the resource file can be used. # both RDEFS and RSRCS can be defined in the same makefile. RSRCS= # @<-src@ #%} # end support for Pe and Eddie # specify additional libraries to link against # there are two acceptable forms of library specifications # - if your library follows the naming pattern of: # libXXX.so or libXXX.a you can simply specify XXX # library: libbe.so entry: be # # - for version-independent linking of standard C++ libraries please add # $(STDCPPLIBS) instead of raw "stdc++[.r4] [supc++]" library names # # - for localization support add following libs: # locale localestub # # - if your library does not follow the standard library # naming scheme you need to specify the path to the library # and it's name # library: my_lib.a entry: my_lib.a or path/my_lib.a LIBS= # specify additional paths to directories following the standard # libXXX.so or libXXX.a naming scheme. You can specify full paths # or paths relative to the makefile. The paths included may not # be recursive, so include all of the paths where libraries can # be found. Directories where source files are found are # automatically included. LIBPATHS= # additional paths to look for system headers # thes use the form: #include
# source file directories are NOT auto-included here SYSTEM_INCLUDE_PATHS = # additional paths to look for local headers # thes use the form: #include "header" # source file directories are automatically included LOCAL_INCLUDE_PATHS = # specify the level of optimization that you desire # NONE, SOME, FULL OPTIMIZE= # specify here the codes for languages you are going # to support in this application. The default "en" # one must be provided too. "make catkeys" will recreate only # locales/en.catkeys file. Use it as template for creating other # languages catkeys. All localization files must be placed # in "locales" sub-directory. LOCALES= # specify any preprocessor symbols to be defined. The symbols will not # have their values set automatically; you must supply the value (if any) # to use. For example, setting DEFINES to "DEBUG=1" will cause the # compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" # would pass "-DDEBUG" on the compiler's command line. DEFINES= # specify special warning levels # if unspecified default warnings will be used # NONE = supress all warnings # ALL = enable all warnings WARNINGS = # specify whether image symbols will be created # so that stack crawls in the debugger are meaningful # if TRUE symbols will be created SYMBOLS = # specify debug settings # if TRUE will allow application to be run from a source-level # debugger. Note that this will disable all optimzation. DEBUGGER = # specify additional compiler flags for all files COMPILER_FLAGS = # specify additional linker flags LINKER_FLAGS = # specify the version of this particular item # (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL") # This may also be specified in a resource. APP_VERSION = # (for TYPE == DRIVER only) Specify desired location of driver in the /dev # hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will # instruct the driverinstall rule to place a symlink to your driver's binary in # ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at # /dev/video/usb when loaded. Default is "misc". DRIVER_PATH = ## include the makefile-engine DEVEL_DIRECTORY := \ $(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY) include $(DEVEL_DIRECTORY)/etc/makefile-engine