/* * Copyright 2005, Haiku Inc. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Michael Lotz */ #ifndef _MESSAGE_PRIVATE_H_ #define _MESSAGE_PRIVATE_H_ #include #include #include #include #define MESSAGE_BODY_HASH_TABLE_SIZE 10 #define MAX_DATA_PREALLOCATION B_PAGE_SIZE * 10 #define MAX_FIELD_PREALLOCATION 50 #define MAX_ITEM_PREALLOCATION B_PAGE_SIZE enum { MESSAGE_FLAG_VALID = 0x0001, MESSAGE_FLAG_REPLY_REQUIRED = 0x0002, MESSAGE_FLAG_REPLY_DONE = 0x0004, MESSAGE_FLAG_IS_REPLY = 0x0008, MESSAGE_FLAG_WAS_DELIVERED = 0x0010, MESSAGE_FLAG_HAS_SPECIFIERS = 0x0020, MESSAGE_FLAG_READ_ONLY = 0x0040 }; enum { FIELD_FLAG_VALID = 0x0001, FIELD_FLAG_FIXED_SIZE = 0x0002, }; struct BMessage::field_header { uint32 flags; type_code type; int32 name_length; int32 count; ssize_t data_size; ssize_t allocated; int32 offset; int32 next_field; }; struct BMessage::message_header { uint32 format; uint32 what; uint32 flags; ssize_t fields_size; ssize_t data_size; ssize_t fields_available; ssize_t data_available; int32 target; int32 current_specifier; // reply info port_id reply_port; int32 reply_target; team_id reply_team; // body info int32 field_count; int32 hash_table_size; int32 hash_table[MESSAGE_BODY_HASH_TABLE_SIZE]; /* The hash table does contain indexes into the field list and not direct offsets to the fields. This has the advantage of not needing to update offsets in two locations. The hash table must be reevaluated when we remove a field though. */ }; class BMessage::Private { public: Private(BMessage *msg) : fMessage(msg) { } Private(BMessage &msg) : fMessage(&msg) { } void SetTarget(int32 token) { fMessage->fHeader->target = token; } void SetReply(BMessenger messenger) { BMessenger::Private messengerPrivate(messenger); fMessage->fHeader->reply_port = messengerPrivate.Port(); fMessage->fHeader->reply_target = messengerPrivate.Token(); fMessage->fHeader->reply_team = messengerPrivate.Team(); } int32 GetTarget() { return fMessage->fHeader->target; } bool UsePreferredTarget() { return fMessage->fHeader->target == B_PREFERRED_TOKEN; } status_t Clear() { return fMessage->_Clear(); } status_t InitHeader() { return fMessage->_InitHeader(); } BMessage::message_header* GetMessageHeader() { return fMessage->fHeader; } BMessage::field_header* GetMessageFields() { return fMessage->fFields; } uint8* GetMessageData() { return fMessage->fData; } ssize_t NativeFlattenedSize() const { return fMessage->_NativeFlattenedSize(); } status_t NativeFlatten(char *buffer, ssize_t size) const { return fMessage->_NativeFlatten(buffer, size); } status_t NativeFlatten(BDataIO *stream, ssize_t *size) const { return fMessage->_NativeFlatten(stream, size); } status_t SendMessage(port_id port, int32 token, bigtime_t timeout, bool replyRequired, BMessenger &replyTo) const { return fMessage->_SendMessage(port, token, timeout, replyRequired, replyTo); } status_t SendMessage(port_id port, team_id portOwner, int32 token, BMessage *reply, bigtime_t sendTimeout, bigtime_t replyTimeout) const { return fMessage->_SendMessage(port, portOwner, token, reply, sendTimeout, replyTimeout); } // static methods static status_t SendFlattenedMessage(void *data, int32 size, port_id port, int32 token, bigtime_t timeout) { return BMessage::_SendFlattenedMessage(data, size, port, token, timeout); } static void StaticInit() { BMessage::_StaticInit(); } static void StaticCleanup() { BMessage::_StaticCleanup(); } static void StaticCacheCleanup() { BMessage::_StaticCacheCleanup(); } private: BMessage* fMessage; }; #endif // _MESSAGE_PRIVATE_H_