/******************************************************************************* / / File: ChannelSlider.h / / Description: BChannelSlider implements a slider which can have a number / of (on-screen) related values. A typical use is for a stereo / volume control. / / Copyright 1998-99, Be Incorporated, All Rights Reserved / *******************************************************************************/ #ifndef _CHANNEL_SLIDER_H #define _CHANNEL_SLIDER_H #include class BChannelSlider : public BChannelControl { public: BChannelSlider(BRect area, const char* name, const char* label, BMessage* message, int32 channels = 1, uint32 resize = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW); BChannelSlider(BRect area, const char* name, const char* label, BMessage* message, orientation o, int32 channels = 1, uint32 resize = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW); BChannelSlider(BMessage* archive); virtual ~BChannelSlider(); static BArchivable* Instantiate(BMessage* from); virtual status_t Archive(BMessage* into, bool deep = true) const; virtual orientation Orientation() const; void SetOrientation(orientation o); virtual int32 MaxChannelCount() const; virtual bool SupportsIndividualLimits() const; virtual void AttachedToWindow(); virtual void AllAttached(); virtual void DetachedFromWindow(); virtual void AllDetached(); virtual void MessageReceived(BMessage* msg); virtual void Draw(BRect area); virtual void MouseDown(BPoint where); virtual void MouseUp(BPoint pt); virtual void MouseMoved(BPoint pt,uint32 code, const BMessage* message); virtual void WindowActivated(bool state); virtual void KeyDown(const char* bytes, int32 numBytes); virtual void KeyUp(const char* bytes, int32 numBytes); virtual void FrameResized(float width, float height); virtual void SetFont(const BFont* font, uint32 mask = B_FONT_ALL); virtual void MakeFocus(bool focusState = true); virtual void SetEnabled(bool on); virtual void GetPreferredSize(float* width, float* height); virtual BHandler* ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier, int32 form, const char* p); virtual status_t GetSupportedSuites(BMessage* data); // Perform rendering for an entire slider channel. virtual void DrawChannel(BView* into, int32 channel, BRect area, bool pressed); // Draw groove that appears behind a channel's thumb. virtual void DrawGroove(BView* into, int32 channel, BPoint lt, BPoint br); // Draw the thumb for a single channel. virtual void DrawThumb(BView* into, int32 channel, BPoint where, bool pressed); virtual const BBitmap* ThumbFor(int32 channel, bool pressed); virtual BRect ThumbFrameFor(int32 channel); virtual float ThumbDeltaFor(int32 channel); virtual float ThumbRangeFor(int32 channel); private: BChannelSlider(const BChannelSlider &); BChannelSlider& operator=(const BChannelSlider &); virtual void _Reserved_BChannelSlider_0(void* , ...); virtual void _Reserved_BChannelSlider_1(void* , ...); virtual void _Reserved_BChannelSlider_2(void* , ...); virtual void _Reserved_BChannelSlider_3(void* , ...); virtual void _Reserved_BChannelSlider_4(void* , ...); virtual void _Reserved_BChannelSlider_5(void* , ...); virtual void _Reserved_BChannelSlider_6(void* , ...); virtual void _Reserved_BChannelSlider_7(void* , ...); float fBaseLine; float fLineFeed; BBitmap* fLeftKnob; BBitmap* fMidKnob; BBitmap* fRightKnob; BBitmap* fBacking; BView* fBackingView; bool fVertical; bool fPadding[3]; BPoint fClickDelta; int32 fCurrentChannel; bool fAllChannels; int32* fInitialValues; float fMinpoint; int32 fFocusChannel; uint32 _reserved_[12]; void _InitData(); void _FinishChange(bool update = false); void _UpdateFontDimens(); void _DrawThumbs(); void _DrawGrooveFrame(BView* where, const BRect& area); bool _Vertical() const; void _Redraw(); void _MouseMovedCommon(BPoint point, BPoint point2); }; #endif /* _CHANNEL_SLIDER_H */