//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ViewDriver.cpp // Author: DarkWyrm // Description: BView/BWindow combination graphics module // //------------------------------------------------------------------------------ #include #include #include #include #include #include #include #include #include "Angle.h" #include "PortLink.h" #include "ServerProtocol.h" #include "ServerBitmap.h" #include "ViewDriver.h" #include "ServerConfig.h" #include "ServerCursor.h" #include "ServerFont.h" #include "FontFamily.h" #include "LayerData.h" enum { VDWIN_CLEAR=100, VDWIN_SHOWCURSOR, VDWIN_HIDECURSOR, VDWIN_OBSCURECURSOR, VDWIN_MOVECURSOR, VDWIN_SETCURSOR, }; ViewDriver *viewdriver_global; VDView::VDView(BRect bounds) : BView(bounds,"viewdriver_view",B_FOLLOW_ALL, B_WILL_DRAW) { SetViewColor(B_TRANSPARENT_32_BIT); viewbmp=new BBitmap(bounds,B_CMAP8,true); // This link for sending mouse messages to the OBAppServer. // This is only to take the place of the Input Server. I suppose I could write // an addon filter to be more like the Input Server, but then I wouldn't be working // on this thing! :P serverlink=new PortLink(find_port(SERVER_INPUT_PORT)); // Create a cursor which isn't just a box cursor=new BBitmap(BRect(0,0,20,20),B_RGBA32,true); BView *v=new BView(cursor->Bounds(),"v", B_FOLLOW_NONE, B_WILL_DRAW); hide_cursor=0; cursor->Lock(); cursor->AddChild(v); v->SetHighColor(255,255,255,0); v->FillRect(cursor->Bounds()); v->SetHighColor(255,0,0,255); v->FillTriangle(cursor->Bounds().LeftTop(),cursor->Bounds().RightTop(),cursor->Bounds().LeftBottom()); cursor->RemoveChild(v); cursor->Unlock(); cursorframe=cursor->Bounds(); oldcursorframe=cursor->Bounds(); } VDView::~VDView(void) { delete serverlink; delete viewbmp; delete cursor; } void VDView::AttachedToWindow(void) { } void VDView::Draw(BRect rect) { if(viewbmp) { DrawBitmapAsync(viewbmp,oldcursorframe,oldcursorframe); DrawBitmapAsync(viewbmp,rect,rect); if(hide_cursor==0 && obscure_cursor==false) { SetDrawingMode(B_OP_ALPHA); DrawBitmapAsync(cursor,cursor->Bounds(),cursorframe); SetDrawingMode(B_OP_COPY); } Sync(); } } // These functions emulate the Input Server by sending the *exact* same kind of messages // to the server's port. Being we're using a regular window, it would make little sense // to do anything else. void VDView::MouseDown(BPoint pt) { // Attach data: // 1) int64 - time of mouse click // 2) float - x coordinate of mouse click // 3) float - y coordinate of mouse click // 4) int32 - modifier keys down // 5) int32 - buttons down // 6) int32 - clicks #ifdef ENABLE_INPUT_SERVER_EMULATION BPoint p; uint32 buttons, mod=modifiers(), clicks=1; // can't get the # of clicks without a *lot* of extra work :( int64 time=(int64)real_time_clock(); GetMouse(&p,&buttons); serverlink->SetOpCode(B_MOUSE_DOWN); serverlink->Attach(&time, sizeof(int64)); serverlink->Attach(&pt.x,sizeof(float)); serverlink->Attach(&pt.y,sizeof(float)); serverlink->Attach(&mod, sizeof(uint32)); serverlink->Attach(&buttons, sizeof(uint32)); serverlink->Attach(&clicks, sizeof(uint32)); serverlink->Flush(); #endif } void VDView::MouseMoved(BPoint pt, uint32 transit, const BMessage *msg) { // Attach data: // 1) int64 - time of mouse click // 2) float - x coordinate of mouse click // 3) float - y coordinate of mouse click // 4) int32 - buttons down #ifdef ENABLE_INPUT_SERVER_EMULATION BPoint p; uint32 buttons; int64 time=(int64)real_time_clock(); serverlink->SetOpCode(B_MOUSE_MOVED); serverlink->Attach(&time,sizeof(int64)); serverlink->Attach(&pt.x,sizeof(float)); serverlink->Attach(&pt.y,sizeof(float)); GetMouse(&p,&buttons); serverlink->Attach(&buttons,sizeof(int32)); serverlink->Flush(); #endif } void VDView::MouseUp(BPoint pt) { // Attach data: // 1) int64 - time of mouse click // 2) float - x coordinate of mouse click // 3) float - y coordinate of mouse click // 4) int32 - modifier keys down #ifdef ENABLE_INPUT_SERVER_EMULATION BPoint p; uint32 buttons, mod=modifiers(); int64 time=(int64)real_time_clock(); GetMouse(&p,&buttons); serverlink->SetOpCode(B_MOUSE_UP); serverlink->Attach(&time, sizeof(int64)); serverlink->Attach(&pt.x,sizeof(float)); serverlink->Attach(&pt.y,sizeof(float)); serverlink->Attach(&mod, sizeof(uint32)); serverlink->Flush(); #endif } void VDView::MessageReceived(BMessage *msg) { switch(msg->what) { #ifdef ENABLE_INPUT_SERVER_EMULATION case B_MOUSE_WHEEL_CHANGED: { float x,y; msg->FindFloat("be:wheel_delta_x",&x); msg->FindFloat("be:wheel_delta_y",&y); int64 time=real_time_clock(); serverlink->SetOpCode(B_MOUSE_WHEEL_CHANGED); serverlink->Attach(&time,sizeof(int64)); serverlink->Attach(x); serverlink->Attach(y); serverlink->Flush(); break; } #endif default: BView::MessageReceived(msg); break; } } VDWindow::VDWindow(void) : BWindow(BRect(100,60,740,540),"OpenBeOS App Server",B_TITLED_WINDOW, B_NOT_ZOOMABLE | B_NOT_RESIZABLE) { view=new VDView(Bounds()); AddChild(view); } VDWindow::~VDWindow(void) { } void VDWindow::MessageReceived(BMessage *msg) { switch(msg->what) { case VDWIN_SHOWCURSOR: { if(view->hide_cursor>0) view->hide_cursor--; if(view->hide_cursor==0) view->Invalidate(view->cursorframe); break; } case VDWIN_HIDECURSOR: { view->hide_cursor++; if(view->hide_cursor==1) view->Invalidate(view->cursorframe); break; } case VDWIN_OBSCURECURSOR: { view->obscure_cursor=true; view->Invalidate(view->cursorframe); break; } case VDWIN_MOVECURSOR: { float x,y; msg->FindFloat("x",&x); msg->FindFloat("y",&y); // this was changed because an extra message was // sent even though the mouse was never moved if(view->cursorframe.left!=x || view->cursorframe.top!=y) { if(view->obscure_cursor) view->obscure_cursor=false; view->oldcursorframe=view->cursorframe; view->cursorframe.OffsetTo(x,y); } if(view->hide_cursor==0) view->Invalidate(view->oldcursorframe); break; } case VDWIN_SETCURSOR: { ServerBitmap *cdata; msg->FindPointer("SCursor",(void**)&cdata); if(cdata!=NULL) { BBitmap *bmp=new BBitmap(cdata->Bounds(), B_RGBA32); // Copy the server bitmap in the cursor to a BBitmap uint8 *sbmppos=(uint8*)cdata->Bits(), *bbmppos=(uint8*)bmp->Bits(); int32 bytes=cdata->BytesPerRow(), bbytes=bmp->BytesPerRow(); for(int i=0;iBounds().IntegerHeight();i++) memcpy(bbmppos+(i*bbytes), sbmppos+(i*bytes), bytes); // Replace the bitmap delete view->cursor; view->cursor=bmp; view->Invalidate(view->cursorframe); break; } break; } default: BWindow::MessageReceived(msg); break; } } bool VDWindow::QuitRequested(void) { port_id serverport=find_port(SERVER_PORT_NAME); if(serverport!=B_NAME_NOT_FOUND) write_port(serverport,B_QUIT_REQUESTED,NULL,0); return true; } void VDWindow::WindowActivated(bool active) { // This is just to hide the regular system cursor so we can see our own if(active) be_app->HideCursor(); else be_app->ShowCursor(); } //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- ViewDriver::ViewDriver(void) { viewdriver_global=this; screenwin=new VDWindow(); framebuffer=screenwin->view->viewbmp; serverlink=screenwin->view->serverlink; hide_cursor=0; _SetWidth(640); _SetHeight(480); _SetDepth(8); _SetMode(B_8_BIT_640x480); _SetBytesPerRow(framebuffer->BytesPerRow()); } ViewDriver::~ViewDriver(void) { if(is_initialized) { screenwin->Lock(); screenwin->Quit(); screenwin=NULL; } } bool ViewDriver::Initialize(void) { _Lock(); drawview=new BView(framebuffer->Bounds(),"drawview",B_FOLLOW_ALL, B_WILL_DRAW); framebuffer->AddChild(drawview); hide_cursor=0; obscure_cursor=false; is_initialized=true; // We can afford to call the above functions without locking // because the window is locked until Show() is first called screenwin->Show(); _Unlock(); return true; } void ViewDriver::Shutdown(void) { _Lock(); is_initialized=false; _Unlock(); } void ViewDriver::SetMode(int32 space) { screenwin->Lock(); int16 w=640,h=480; color_space s=B_CMAP8; switch(space) { case B_32_BIT_800x600: case B_16_BIT_800x600: case B_8_BIT_800x600: { w=800; h=600; break; } case B_32_BIT_1024x768: case B_16_BIT_1024x768: case B_8_BIT_1024x768: { w=1024; h=768; break; } default: break; } screenwin->ResizeTo(w-1,h-1); switch(space) { case B_32_BIT_640x480: case B_32_BIT_800x600: case B_32_BIT_1024x768: s=B_RGBA32; _SetDepth(32); break; case B_16_BIT_640x480: case B_16_BIT_800x600: case B_16_BIT_1024x768: s=B_RGBA15; _SetDepth(15); break; case B_8_BIT_640x480: case B_8_BIT_800x600: case B_8_BIT_1024x768: s=B_CMAP8; _SetDepth(8); break; default: _SetDepth(8); break; } delete framebuffer; // don't forget to update the internal vars! _SetWidth(w); _SetHeight(h); _SetMode(space); screenwin->view->viewbmp=new BBitmap(BRect(0,0,w-1,h-1),s,true); framebuffer=screenwin->view->viewbmp; drawview=new BView(framebuffer->Bounds(),"drawview",B_FOLLOW_ALL, B_WILL_DRAW); framebuffer->AddChild(drawview); framebuffer->Lock(); drawview->SetHighColor(80,85,152); drawview->FillRect(drawview->Bounds()); drawview->Sync(); framebuffer->Unlock(); _SetBytesPerRow(framebuffer->BytesPerRow()); screenwin->view->Invalidate(); screenwin->Unlock(); } void ViewDriver::CopyBits(BRect src, BRect dest) { screenwin->Lock(); framebuffer->Lock(); drawview->CopyBits(src,dest); drawview->Sync(); screenwin->view->Invalidate(src); screenwin->view->Invalidate(dest); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::DrawBitmap(ServerBitmap *bitmap, BRect src, BRect dest) { #ifdef DEBUG_DRIVER_MODULE printf("ViewDriver:: DrawBitmap unimplemented()\n"); #endif } void ViewDriver::DrawChar(char c, BPoint pt, LayerData *d) { char str[2]; str[0]=c; str[1]='\0'; DrawString(str, 1, pt, d); } /* void ViewDriver::DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL) { #ifdef DEBUG_DRIVER_MODULE printf("ViewDriver:: DrawString(\"%s\",%ld,BPoint(%f,%f))\n",string,length,pt.x,pt.y); #endif if(!d) return; BRect r; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d,true); // set all layer data and additionally set the font-related data drawview->DrawString(string,length,pt,delta); drawview->Sync(); // calculate the invalid rectangle font_height fh; BFont font; drawview->GetFont(&font); drawview->GetFontHeight(&fh); r.left=pt.x; r.right=pt.x+font.StringWidth(string); r.top=pt.y-fh.ascent; r.bottom=pt.y+fh.descent; screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } */ /* bool ViewDriver::DumpToFile(const char *path) { return false; } */ void ViewDriver::FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillArc(r,angle,span,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::FillBezier(BPoint *pts, LayerData *d, int8 *pat) { if(!pat || !pts) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillBezier(pts,*((pattern*)pat)); drawview->Sync(); // Invalidate the whole view until I get around to adding in the invalid rect calc code screenwin->view->Invalidate(); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::FillEllipse(BRect r, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillEllipse(r,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillPolygon(ptlist,numpts,rect,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(rect); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::FillRect(BRect r, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillRect(r,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillRoundRect(r,xrad,yrad,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat) { if(!pat || !pts) return; screenwin->Lock(); framebuffer->Lock(); BPoint first=pts[0],second=pts[1],third=pts[2]; SetLayerData(d); drawview->FillTriangle(first,second,third,r,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::HideCursor(void) { screenwin->Lock(); _Lock(); hide_cursor++; screenwin->PostMessage(VDWIN_HIDECURSOR); _Unlock(); screenwin->Unlock(); } void ViewDriver::InvertRect(BRect r) { screenwin->Lock(); framebuffer->Lock(); drawview->InvertRect(r); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } bool ViewDriver::IsCursorHidden(void) { screenwin->Lock(); bool value=(hide_cursor>0)?true:false; screenwin->Unlock(); return value; } void ViewDriver::ObscureCursor(void) { screenwin->Lock(); screenwin->PostMessage(VDWIN_OBSCURECURSOR); screenwin->Unlock(); } void ViewDriver::MoveCursorTo(float x, float y) { screenwin->Lock(); BMessage *msg=new BMessage(VDWIN_MOVECURSOR); msg->AddFloat("x",x); msg->AddFloat("y",y); screenwin->PostMessage(msg); screenwin->Unlock(); } void ViewDriver::SetCursor(ServerCursor *cursor) { if(cursor!=NULL) { screenwin->Lock(); BBitmap *bmp=new BBitmap(cursor->Bounds(),B_RGBA32); // Copy the server bitmap in the cursor to a BBitmap uint8 *sbmppos=(uint8*)cursor->Bits(), *bbmppos=(uint8*)bmp->Bits(); int32 bytes=cursor->BytesPerRow(), bbytes=bmp->BytesPerRow(); for(int i=0;i<=cursor->Bounds().IntegerHeight();i++) memcpy(bbmppos+(i*bbytes), sbmppos+(i*bytes), bytes); // Replace the bitmap delete screenwin->view->cursor; screenwin->view->cursor=bmp; screenwin->view->Invalidate(screenwin->view->cursorframe); screenwin->Unlock(); } } void ViewDriver::ShowCursor(void) { screenwin->Lock(); if(hide_cursor>0) { hide_cursor--; screenwin->PostMessage(VDWIN_SHOWCURSOR); } screenwin->Unlock(); } void ViewDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeArc(r,angle,span,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat) { if(!pat || !pts) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeBezier(pts,*((pattern*)pat)); drawview->Sync(); // Invalidate the whole view until I get around to adding in the invalid rect calc code screenwin->view->Invalidate(); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::StrokeEllipse(BRect r, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeEllipse(r,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeLine(start,end,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(BRect(start,end)); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d) { #ifdef DEBUG_DRIVER_MODULE printf("ViewDriver:: StrokeLineArray unimplemented\n"); #endif } void ViewDriver::StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true) { if(!pat || !ptlist) return; screenwin->Lock(); framebuffer->Lock(); BRegion invalid; SetLayerData(d); drawview->BeginLineArray(numpts+2); for(int i=1;iAddLine(ptlist[i-1],ptlist[i],d->highcolor.GetColor32()); invalid.Include(BRect(ptlist[i-1],ptlist[i])); } if(is_closed) { drawview->AddLine(ptlist[numpts-1],ptlist[0],d->highcolor.GetColor32()); invalid.Include(BRect(ptlist[numpts-1],ptlist[0])); } drawview->EndLineArray(); drawview->Sync(); screenwin->view->Invalidate(invalid.Frame()); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::StrokeRect(BRect r, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeRect(r,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat) { if(!pat || !d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeRoundRect(r,xrad,yrad,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat) { if(!pat || !pts || !d) return; screenwin->Lock(); framebuffer->Lock(); BPoint first=pts[0],second=pts[1],third=pts[2]; SetLayerData(d); drawview->StrokeTriangle(first,second,third,r,*((pattern*)pat)); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ViewDriver::SetLayerData(LayerData *d, bool set_font_data=false) { if(!d) return; drawview->SetPenSize(d->pensize); drawview->SetDrawingMode(d->draw_mode); drawview->SetHighColor(d->highcolor.GetColor32()); drawview->SetLowColor(d->lowcolor.GetColor32()); drawview->SetScale(d->scale); drawview->MovePenTo(d->penlocation); if(set_font_data) { BFont font; ServerFont *sf=d->font; if(!sf) return; FontStyle *style=d->font->Style(); if(!style) return; FontFamily *family=(FontFamily *)style->Family(); if(!family) return; font.SetFamilyAndStyle((font_family)family->Name(),style->Name()); font.SetFlags(sf->Flags()); font.SetEncoding(sf->Encoding()); font.SetSize(sf->Size()); font.SetRotation(sf->Rotation()); font.SetShear(sf->Shear()); font.SetSpacing(sf->Spacing()); drawview->SetFont(&font); } } float ViewDriver::StringWidth(const char *string, int32 length, LayerData *d) { if(!string || !d || !d->font) return 0.0; screenwin->Lock(); ServerFont *font=d->font; FontStyle *style=font->Style(); if(!style) return 0.0; FT_Face face; FT_GlyphSlot slot; FT_UInt glyph_index, previous=0; FT_Vector pen,delta; int16 error=0; int32 strlength,i; float returnval; error=FT_New_Face(ftlib, style->GetPath(), 0, &face); if(error) return 0.0; slot=face->glyph; bool use_kerning=FT_HAS_KERNING(face) && font->Spacing()==B_STRING_SPACING; error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72); if(error) return 0.0; // set the pen position in 26.6 cartesian space coordinates pen.x=0; slot=face->glyph; strlength=strlen(string); if(lengthadvance.x; previous=glyph_index; } screenwin->Unlock(); FT_Done_Face(face); returnval=pen.x>>6; return returnval; } float ViewDriver::StringHeight(const char *string, int32 length, LayerData *d) { if(!string || !d || !d->font) return 0.0; screenwin->Lock(); ServerFont *font=d->font; FontStyle *style=font->Style(); if(!style) return 0.0; FT_Face face; FT_GlyphSlot slot; int16 error=0; int32 strlength,i; float returnval=0.0,ascent=0.0,descent=0.0; error=FT_New_Face(ftlib, style->GetPath(), 0, &face); if(error) return 0.0; slot=face->glyph; error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72); if(error) return 0.0; slot=face->glyph; strlength=strlen(string); if(lengthmetrics.horiBearingYmetrics.height) descent=MAX((slot->metrics.height-slot->metrics.horiBearingY)>>6,descent); else ascent=MAX(slot->bitmap.rows,ascent); } screenwin->Unlock(); FT_Done_Face(face); returnval=ascent+descent; return returnval; } void ViewDriver::DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta=NULL) { if(!string || !d || !d->font) return; screenwin->Lock(); pt.y--; // because of Be's backward compatibility hack ServerFont *font=d->font; FontStyle *style=font->Style(); if(!style) return; FT_Face face; FT_GlyphSlot slot; FT_Matrix rmatrix,smatrix; FT_UInt glyph_index, previous=0; FT_Vector pen,delta,space,nonspace; int16 error=0; int32 strlength,i; Angle rotation(font->Rotation()), shear(font->Shear()); bool antialias=( (font->Size()<18 && font->Flags()& B_DISABLE_ANTIALIASING==0) || font->Flags()& B_FORCE_ANTIALIASING)?true:false; // Originally, I thought to do this shear checking here, but it really should be // done in BFont::SetShear() float shearangle=shear.Value(); if(shearangle>135) shearangle=135; if(shearangle<45) shearangle=45; if(shearangle>90) shear=90+((180-shearangle)*2); else shear=90-(90-shearangle)*2; error=FT_New_Face(ftlib, style->GetPath(), 0, &face); if(error) return; slot=face->glyph; bool use_kerning=FT_HAS_KERNING(face) && font->Spacing()==B_STRING_SPACING; error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72); if(error) return; // if we do any transformation, we do a call to FT_Set_Transform() here // First, rotate rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000); rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000); rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000); rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000); // Next, shear smatrix.xx = (FT_Fixed)(0x10000); smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000); smatrix.yx = (FT_Fixed)(0); smatrix.yy = (FT_Fixed)(0x10000); FT_Matrix_Multiply(&rmatrix,&smatrix); // Set up the increment value for escapement padding space.x=int32(d->edelta.space * rotation.Cosine()*64); space.y=int32(d->edelta.space * rotation.Sine()*64); nonspace.x=int32(d->edelta.nonspace * rotation.Cosine()*64); nonspace.y=int32(d->edelta.nonspace * rotation.Sine()*64); // set the pen position in 26.6 cartesian space coordinates pen.x=(int32)pt.x * 64; pen.y=(int32)pt.y * 64; slot=face->glyph; strlength=strlen(string); if(lengthbitmap, BPoint(slot->bitmap_left,pt.y-(slot->bitmap_top-pt.y)), d); else BlitMono2RGB32(&slot->bitmap, BPoint(slot->bitmap_left,pt.y-(slot->bitmap_top-pt.y)), d); } // increment pen position pen.x+=slot->advance.x; pen.y+=slot->advance.y; previous=glyph_index; } // TODO: implement properly // calculate the invalid rectangle BRect r; r.left=MIN(pt.x,pen.x>>6); r.right=MAX(pt.x,pen.x>>6); r.top=pt.y-face->height; r.bottom=pt.y+face->height; screenwin->view->Invalidate(r); screenwin->Unlock(); FT_Done_Face(face); } void ViewDriver::BlitMono2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d) { rgb_color color=d->highcolor.GetColor32(); // pointers to the top left corner of the area to be copied in each bitmap uint8 *srcbuffer, *destbuffer; // index pointers which are incremented during the course of the blit uint8 *srcindex, *destindex, *rowptr, value; // increment values for the index pointers int32 srcinc=src->pitch, destinc=framebuffer->BytesPerRow(); int16 i,j,k, srcwidth=src->pitch, srcheight=src->rows; int32 x=(int32)pt.x,y=(int32)pt.y; // starting point in source bitmap srcbuffer=(uint8*)src->buffer; if(y<0) { if(yframebuffer->Bounds().IntegerHeight()) { if(y>pt.y) y--; srcheight-=(y+srcheight-1)-framebuffer->Bounds().IntegerHeight(); } if(x+srcwidth>framebuffer->Bounds().IntegerWidth()) { if(x>pt.x) x--; srcwidth-=(x+srcwidth-1)-framebuffer->Bounds().IntegerWidth(); } if(x<0) { if(x>3; srcwidth-=0-x; destbuffer+=(0-x)*4; } // starting point in destination bitmap destbuffer=(uint8*)framebuffer->Bits()+int32( (pt.y*framebuffer->BytesPerRow())+(pt.x*4) ); srcindex=srcbuffer; destindex=destbuffer; for(i=0; ihighcolor.GetColor32(), lowcolor=d->lowcolor.GetColor32(); float rstep,gstep,bstep,astep; rstep=float(highcolor.red-lowcolor.red)/255.0; gstep=float(highcolor.green-lowcolor.green)/255.0; bstep=float(highcolor.blue-lowcolor.blue)/255.0; astep=float(highcolor.alpha-lowcolor.alpha)/255.0; // increment values for the index pointers int32 x=(int32)pt.x, y=(int32)pt.y, srcinc=src->pitch, // destinc=dest->BytesPerRow(), destinc=framebuffer->BytesPerRow(), srcwidth=src->width, srcheight=src->rows, incval=0; int16 i,j; // starting point in source bitmap srcbuffer=(uint8*)src->buffer; // starting point in destination bitmap // destbuffer=(uint8*)dest->Bits()+(y*dest->BytesPerRow()+(x*4)); destbuffer=(uint8*)framebuffer->Bits()+(y*framebuffer->BytesPerRow()+(x*4)); if(y<0) { if(yframebuffer->Bounds().IntegerHeight()) { if(y>pt.y) y--; srcheight-=(y+srcheight-1)-framebuffer->Bounds().IntegerHeight(); } if(x+srcwidth>framebuffer->Bounds().IntegerWidth()) { if(x>pt.x) x--; srcwidth-=(x+srcwidth-1)-framebuffer->Bounds().IntegerWidth(); } if(x<0) { if(xdraw_mode==B_OP_COPY) { rowptr[0]=uint8(highcolor.blue-(value*bstep)); rowptr[1]=uint8(highcolor.green-(value*gstep)); rowptr[2]=uint8(highcolor.red-(value*rstep)); rowptr[3]=255; } else if(d->draw_mode==B_OP_OVER) { if(highcolor.alpha>127) { rowptr[0]=uint8(highcolor.blue-(value*(float(highcolor.blue-rowptr[0])/255.0))); rowptr[1]=uint8(highcolor.green-(value*(float(highcolor.green-rowptr[1])/255.0))); rowptr[2]=uint8(highcolor.red-(value*(float(highcolor.red-rowptr[2])/255.0))); rowptr[3]=255; } } } rowptr+=4; } srcindex+=srcinc; destindex+=destinc; } } rgb_color ViewDriver::GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true) { rgb_color returncolor={0,0,0,0}; int16 value; if(!d) return returncolor; switch(d->draw_mode) { case B_OP_COPY: { return src; } case B_OP_ADD: { value=src.red+dest.red; returncolor.red=(value>255)?255:value; value=src.green+dest.green; returncolor.green=(value>255)?255:value; value=src.blue+dest.blue; returncolor.blue=(value>255)?255:value; return returncolor; } case B_OP_SUBTRACT: { value=src.red-dest.red; returncolor.red=(value<0)?0:value; value=src.green-dest.green; returncolor.green=(value<0)?0:value; value=src.blue-dest.blue; returncolor.blue=(value<0)?0:value; return returncolor; } case B_OP_BLEND: { value=int16(src.red+dest.red)>>1; returncolor.red=value; value=int16(src.green+dest.green)>>1; returncolor.green=value; value=int16(src.blue+dest.blue)>>1; returncolor.blue=value; return returncolor; } case B_OP_MIN: { return ( uint16(src.red+src.blue+src.green) > uint16(dest.red+dest.blue+dest.green) )?dest:src; } case B_OP_MAX: { return ( uint16(src.red+src.blue+src.green) < uint16(dest.red+dest.blue+dest.green) )?dest:src; } case B_OP_OVER: { return (use_high && src.alpha>127)?src:dest; } case B_OP_INVERT: { returncolor.red=dest.red ^ 255; returncolor.green=dest.green ^ 255; returncolor.blue=dest.blue ^ 255; return (use_high && src.alpha>127)?returncolor:dest; } // This is a pain in the arse to implement, so I'm saving it for the real // server case B_OP_ALPHA: { return src; } case B_OP_ERASE: { // This one's tricky. return (use_high && src.alpha>127)?d->lowcolor.GetColor32():dest; } case B_OP_SELECT: { // This one's tricky, too. We are passed a color in src. If it's the layer's // high color or low color, we check for a swap. if(d->highcolor==src) return (use_high && d->highcolor==dest)?d->lowcolor.GetColor32():dest; if(d->lowcolor==src) return (use_high && d->lowcolor==dest)?d->highcolor.GetColor32():dest; return dest; } default: { break; } } return returncolor; }