# Variable naming conventions: # TARGET_*: A build system variable specifying a property for building for # the target platform (usually Haiku). E.g. TARGET_CC specifies the # compiler when building a target for the target platform. # HOST_*: A build system variable specifying a property of the platform # hosting the build. E.g. HOST_CC specifies the compiler when # building a target for the host platform (a build tool for # instance). # HAIKU_*: A build system variable specifying a build system property. Usually # directory paths and the like. # Include BuildConfig/Timezones/libgccObjects { local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ; local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ; local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ; if ! $(buildConfig) { ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; EXIT "Run ./configure in the source tree's root directory first!" ; } if ! ( $(timezones) && $(libgccObjects) ) { ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; EXIT "Please run ./configure in the source tree's root directory again!" ; } LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ; LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ; LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ; include BuildConfig ; include Timezones ; include libgccObjects ; } # supported debug levels HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ; # BeOS, BONE, Dan0 compatible platforms HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ; HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ; HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ; #pragma mark - # haiku target platform settings # initial state for flags etc. HAIKU_C++ ?= $(HAIKU_CC) ; HAIKU_LINK = $(HAIKU_CC) ; HAIKU_LINKFLAGS = ; HAIKU_HDRS = [ FStandardHeaders ] ; HAIKU_CCFLAGS = -nostdinc ; HAIKU_C++FLAGS = -nostdinc ; HAIKU_DEFINES = __HAIKU__ ; # analyze the gcc machine spec to determine HAIKU_CPU switch $(HAIKU_GCC_MACHINE) { case i386-* : HAIKU_CPU = x86 ; case i486-* : HAIKU_CPU = x86 ; case i586-* : HAIKU_CPU = x86 ; case i686-* : HAIKU_CPU = x86 ; case powerpc-* : HAIKU_CPU = ppc ; case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ; } switch $(HAIKU_CPU) { case ppc : { HAIKU_DEFINES += __POWERPC__ ; HAIKU_BOOT_PLATFORM = openfirmware ; } case x86 : { HAIKU_DEFINES += __INTEL__ ; HAIKU_BOOT_PLATFORM = bios_ia32 ; } case * : Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ; } HAIKU_ARCH ?= $(HAIKU_CPU) ; HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ; HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ; # directories HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ; HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ; HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ; HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ; HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ; local level ; for level in $(HAIKU_DEBUG_LEVELS[2-]) { HAIKU_DEBUG_$(level)_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ; } # analyze GCC version HAIKU_GCC_VERSION = [ FAnalyzeGCCVersion HAIKU_GCC_RAW_VERSION ] ; # set variables for gcc header options SetIncludePropertiesVariables HAIKU ; # assembler flags HAIKU_ASFLAGS = ; # C/C++ flags HAIKU_CCFLAGS += -Wno-multichar ; HAIKU_C++FLAGS += -Wno-multichar ; HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; if $(HAIKU_GCC_VERSION[1]) >= 3 { HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ; } HAIKU_KERNEL_PIC_CCFLAGS = -fno-pic ; HAIKU_KERNEL_PIC_LINKFLAGS = ; if $(HAIKU_ARCH) = ppc { # Build a position independent PPC kernel. We need to be able to relocate # the kernel, since the virtual address space layout at boot time is not # fixed. HAIKU_KERNEL_PIC_CCFLAGS = -fPIE ; HAIKU_KERNEL_PIC_LINKFLAGS = -shared -fPIE ; } # If the environment variable DEBUG_PRINTF is defined we define an equally # named macro to the variable value. Some components use the macro to allow # another function than printf() to print the debug output. The variable should # be set to the name of the alternative function. # if $(DEBUG_PRINTF) { HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ; HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ; } # warning flags HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align -Wsign-compare ; HAIKU_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy -Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ; HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ; HAIKU_KERNEL_WARNING_C++FLAGS = -Wall ; # debug flags HAIKU_DEBUG_FLAGS ?= -ggdb ; # debug 0: suppress asserts HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; local level ; for level in $(HAIKU_DEBUG_LEVELS[2-]) { local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ; HAIKU_DEBUG_$(level)_CCFLAGS = $(flags) ; HAIKU_DEBUG_$(level)_C++FLAGS = $(flags) ; HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ; HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ; } if $(HAIKU_GCC_VERSION[1]) >= 3 { # TODO: Temporary work-around. Should be defined in the compiler specs HAIKU_LINKFLAGS += -Xlinker --no-undefined ; } else { HAIKU_DEFINES += _BEOS_R5_COMPATIBLE_ ; } # private kernel headers do be used when compiling kernel code HAIKU_PRIVATE_KERNEL_HEADERS = [ PrivateHeaders $(DOT) kernel libroot kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ] [ ArchHeaders $(HAIKU_ARCH) ] ; # Add some grist to the libgcc objects HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ; # the C++ library if $(HAIKU_SHARED_LIBSTDC++) { HAIKU_LIBSTDC++ = $(HAIKU_SHARED_LIBSTDC++) ; } else if $(HAIKU_STATIC_LIBSTDC++) { HAIKU_LIBSTDC++ = $(HAIKU_STATIC_LIBSTDC++) ; } else { HAIKU_LIBSTDC++ = libstdc++.r4.so ; } # the C++ support library if $(HAIKU_SHARED_LIBSUPC++) { HAIKU_LIBSUPC++ = $(HAIKU_SHARED_LIBSUPC++) ; } else if $(HAIKU_STATIC_LIBSUPC++) { HAIKU_LIBSUPC++ = $(HAIKU_STATIC_LIBSUPC++) ; } else { HAIKU_LIBSUPC++ = ; } # library and executable glue code local commonGlueCode = init_term_dyn.o crti.o crtn.o ; HAIKU_LIBRARY_BEGIN_GLUE_CODE = crti.o crtbegin.o init_term_dyn.o ; HAIKU_LIBRARY_END_GLUE_CODE = # TODO: For the time being always link against libsupc++.a. $(HAIKU_STATIC_LIBSUPC++) crtend.o crtn.o ; HAIKU_EXECUTABLE_BEGIN_GLUE_CODE = crti.o crtbegin.o start_dyn.o init_term_dyn.o ; HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ; HAIKU_KERNEL_ADDON_BEGIN_GLUE_CODE = crtbegin.o ; HAIKU_KERNEL_ADDON_END_GLUE_CODE = crtend.o ; SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ; HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ; # TODO: The version stuff should probably go into a separate file and be made # available as macro, too. # Set our version number if not already set and mark it as a developer build if ! $(HAIKU_BUILD_VERSION) { HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ; HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ; } # If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as # an unknown build. HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ; # init library name map { local i ; for i in be game GL mail media midi midi2 network netapi opengl screensaver root z textencoding tracker translation { HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ; } HAIKU_LIBRARY_NAME_MAP_libstdc++ = $(HAIKU_LIBSTDC++) ; } #pragma mark - # host platform settings # save jam's variables for the build platform HOST_AR ?= $(AR) ; HOST_CC ?= $(CC) ; HOST_C++ ?= $(C++) ; HOST_LINK ?= $(LINK) ; HOST_LD ?= ld ; # TODO: Fix this! HOST_OBJCOPY ?= objcopy ; # HOST_RANLIB ?= $(RANLIB) ; HOST_CPPFLAGS ?= $(CPPFLAGS) ; HOST_CCFLAGS ?= $(CCFLAGS) ; HOST_C++FLAGS ?= $(C++FLAGS) ; HOST_LDFLAGS ?= $(LDFLAGS) ; HOST_LINKFLAGS ?= $(LINKFLAGS) ; HOST_DEFINES ?= $(DEFINES) ; HOST_HDRS ?= $(HDRS) ; # split up HOST_AR into the command name and flags HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ] $(HOST_AR[2-]) ; HOST_ARFLAGS = $(HOST_AR[2-]) ; HOST_AR = $(HOST_AR[1]) ; HOST_UNARFLAGS ?= x ; # check the host platform compatibility SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host : linux freebsd ; if $(HOST_PLATFORM) = linux { # don't use lex: otherwise rc will not work correctly if $(LEX) = lex { LEX = flex ; } } HOST_CPU ?= $(OSPLAT:L) ; HOST_ARCH ?= $(HOST_CPU) ; HOST_ARCH_MACRO_DEFINE = ARCH_$(HOST_CPU) ; # directories HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ; HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ; HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ; HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ; HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ; local level ; for level in $(HAIKU_DEBUG_LEVELS[2-]) { HOST_DEBUG_$(level)_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ; } # analyze GCC version HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ; # set variables for gcc header options SetIncludePropertiesVariables HOST ; # assembler flags HOST_ASFLAGS = ; # C/C++ flags HOST_CCFLAGS += -Wno-multichar ; HOST_C++FLAGS += -Wno-multichar ; HOST_KERNEL_CCFLAGS += -finline -fno-builtin -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; HOST_KERNEL_PIC_CCFLAGS = -fno-pic ; HOST_KERNEL_PIC_LINKFLAGS = ; if $(HOST_ARCH) = ppc { # Build a position independent PPC kernel. We need to be able to relocate # the kernel, since the virtual address space layout at boot time is not # fixed. HOST_KERNEL_PIC_CCFLAGS = -fPIE ; HOST_KERNEL_PIC_LINKFLAGS = -shared -fPIE ; } # warning flags HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align -Wsign-compare ; HOST_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy -Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ; HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ; HOST_KERNEL_WARNING_C++FLAGS = -Wall ; # debug flags switch $(HOST_PLATFORM) { case haiku : HOST_DEBUG_FLAGS ?= -ggdb ; case linux : HOST_DEBUG_FLAGS ?= -ggdb ; case freebsd : HOST_DEBUG_FLAGS ?= -ggdb ; case * : HOST_DEBUG_FLAGS ?= -g ; } # debug 0: suppress asserts HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; local level ; for level in $(HAIKU_DEBUG_LEVELS[2-]) { local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ; HOST_DEBUG_$(level)_CCFLAGS = $(flags) ; HOST_DEBUG_$(level)_C++FLAGS = $(flags) ; HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ; HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ; } # private kernel headers do be used when compiling kernel code HOST_PRIVATE_KERNEL_HEADERS = ; # under BeOS use copyattr instead of cp if $(HOST_PLATFORM_BEOS_COMPATIBLE) { CP = copyattr --data ; } HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ; HOST_DEFINES += _NO_INLINE_ASM ; if $(HOST_PLATFORM_BEOS_COMPATIBLE) { # TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5 # macro is used, it actually seems to mean r5/bone/dano. # TODO: Deprecated. Remove! HOST_DEFINES += COMPILE_FOR_R5 ; } # for builds of tools in the current environment HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ; if $(HOST_PLATFORM_BEOS_COMPATIBLE) { HOST_LIBSTDC++ = stdc++.r4 ; HOST_LIBROOT = root ; HOST_LIBBE = be ; HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ; } else { HOST_LIBSTDC++ = stdc++ ; HOST_LIBROOT = libroot_build.so ; HOST_LIBBE = libbe_build.so ; HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ; # the C++ support library if $(HOST_GCC_VERSION[1]) < 3 { HOST_LIBSUPC++ = ; } else { HOST_LIBSUPC++ = supc++ ; } # The BeOS compilers define __INTEL__ respectively __POWERPC__. On the # build platform we need to make sure, this is also defined. if $(HOST_CPU) = x86 { HOST_DEFINES += __INTEL__ ; } else if $(HOST_CPU) = ppc { HOST_DEFINES += __POWERPC__ ; } # Supposing this is a glibc platform, let's try to get large file support HOST_DEFINES += _LARGEFILE_SOURCE _LARGEFILE64_SOURCE _FILE_OFFSET_BITS=64 ; } # define the executable MIME type HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ; if $(METROWERKS) { # at least parts of Haiku still can be compiled with # the Metrowerks compiler on BeOS/PPC HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ; } # Be API compatibility HOST_BE_API_HEADERS = ; HOST_BE_API_CCFLAGS = ; HOST_BE_API_C++FLAGS = ; if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) { HOST_BE_API_HEADERS = [ FDirName $(HAIKU_TOP) headers build ] [ FDirName $(HAIKU_TOP) headers build os ] [ FDirName $(HAIKU_TOP) headers build os app ] [ FDirName $(HAIKU_TOP) headers build os drivers ] [ FDirName $(HAIKU_TOP) headers build os kernel ] [ FDirName $(HAIKU_TOP) headers build os interface ] [ FDirName $(HAIKU_TOP) headers build os storage ] [ FDirName $(HAIKU_TOP) headers build os support ] ; HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ; HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ; } #pragma mark - # target platform settings # check the target platform compatibility SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ; # check the compatibility between host and target platform if $(TARGET_PLATFORM) != haiku { if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) { Exit ERROR: The host platform is not compatible with target platform $(TARGET_PLATFORM). ; } } # TODO: Fix the naming! if $(TARGET_PLATFORM) = haiku { NETWORK_LIBS = network ; SELECT_UNAME_ETC_LIB = root ; NETAPI_LIB = netapi ; } else if $(TARGET_PLATFORM_BONE_COMPATIBLE) { NETWORK_LIBS = socket bind ; NETAPI_LIB = bnetapi ; SELECT_UNAME_ETC_LIB = root ; } else { NETWORK_LIBS = net ; NETAPI_LIB = netapi ; SELECT_UNAME_ETC_LIB = net ; } # TODO: For compatibility only. Remove when no longer used. R5_COMPATIBLE = $(TARGET_PLATFORM_BEOS_COMPATIBLE) ; BONE_COMPATIBLE = $(TARGET_PLATFORM_BONE_COMPATIBLE) ; DANO_COMPATIBLE = $(TARGET_PLATFORM_DANO_COMPATIBLE) ; HAIKU_COMPATIBLE = $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ; # Set TARGET_* variables either from HAIKU_* or HOST_* depending on the # specified TARGET_PLATFORM. local buildVars = ARCH CPU GCC_VERSION AR CC C++ LD OBJCOPY RANLIB INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES ARFLAGS UNARFLAGS KERNEL_CCFLAGS KERNEL_C++FLAGS KERNEL_PIC_CCFLAGS KERNEL_PIC_LINKFLAGS WARNING_CCFLAGS WARNING_C++FLAGS KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS DEBUG_FLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS PRIVATE_KERNEL_HEADERS LIBSTDC++ LIBSUPC++ ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR ; if $(TARGET_PLATFORM) = haiku { local var ; for var in $(buildVars) { TARGET_$(var) = $(HAIKU_$(var)) ; } TARGET_GCC_LIB_DIR = $(HAIKU_GCC_LIB_DIR) ; TARGET_GCC_HEADERS_DIR = $(HAIKU_GCC_HEADERS_DIR) ; TARGET_GCC_LIBGCC = $(HAIKU_GCC_LIBGCC) ; TARGET_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS) ; TARGET_BOOT_PLATFORM = $(HAIKU_BOOT_PLATFORM) ; TARGET_LIBRARY_NAME_MAP = HAIKU_LIBRARY_NAME_MAP ; } else { local var ; for var in $(buildVars) { TARGET_$(var) = $(HOST_$(var)) ; } TARGET_GCC_LIB_DIR = ; TARGET_GCC_HEADERS_DIR = ; TARGET_GCC_LIBGCC = ; TARGET_GCC_LIBGCC_OBJECTS = ; TARGET_BOOT_PLATFORM = ; TARGET_LIBRARY_NAME_MAP = ; } # define macro, for identifying the platform switch $(TARGET_PLATFORM) { case r5 : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BEOS ; case bone : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BONE ; case dano : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DANO ; case haiku : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ; case linux : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LINUX ; case freebsd : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_FREEBSD ; case libbe_test : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LIBBE_TEST ; } # define macro, for identifying the host platform switch $(HOST_PLATFORM) { case r5 : HOST_DEFINES += HAIKU_HOST_PLATFORM_BEOS ; case bone : HOST_DEFINES += HAIKU_HOST_PLATFORM_BONE ; case dano : HOST_DEFINES += HAIKU_HOST_PLATFORM_DANO ; case haiku : HOST_DEFINES += HAIKU_HOST_PLATFORM_HAIKU ; case linux : HOST_DEFINES += HAIKU_HOST_PLATFORM_LINUX ; case freebsd : HOST_DEFINES += HAIKU_HOST_PLATFORM_FREEBSD ; } #pragma mark - # special target libbe_test if $(TARGET_PLATFORM) = libbe_test { # headers and flags TARGET_HDRS += [ PublicHeaders app game interface storage support ] [ PrivateHeaders $(DOT) ] ; local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build HaikuBuildCompatibility.h ] ; TARGET_CCFLAGS += $(compatibilityHeader) ; TARGET_C++FLAGS += $(compatibilityHeader) ; TARGET_DEFINES += __HAIKU__ ; # compatibility library TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ; # directories TARGET_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ; TARGET_COMMON_ARCH_OBJECT_DIR = [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ; TARGET_ARCH_OBJECT_DIR = [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ; TARGET_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ; TARGET_DEBUG_0_OBJECT_DIR = [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ; local level ; for level in $(HAIKU_DEBUG_LEVELS[2-]) { TARGET_DEBUG_$(level)_OBJECT_DIR = [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ; } # library name map TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ; LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ; } #pragma mark - # common stuff # start with a clean slate CCFLAGS = ; C++FLAGS = ; DEFINES = ; # Set CC, C++, LINK to invalid values, so that we realize early, that we use # the wrong compiler. CC = bad-cc ; C++ = bad-c++ ; LINK = bad-link ; # Allow compiling unit tests on Zeta. Instead of fixing the PostMessage() # issues, they deprecated that nice function. This will enable it again: C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ; # Same for buggy find_directory threadsafety fixes C++FLAGS += -D_ZETA_TS_FIND_DIR_=1 ; # TODO: Doesn't really belong here. # Defaults for warnings, optimization, and debugging. # WARNINGS ?= 1 ; OPTIM ?= -O2 ; DEBUG ?= 0 ; # Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only # overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS # can be overridden by the author of a component. PLATFORM = $(TARGET_PLATFORM) ; SUPPORTED_PLATFORMS = haiku ; # Instructs the Library rule to not make its object files temporary. # This is needed as some objects are used in a static library and for an # executable. KEEPOBJS = true ; # output directories # TODO: Review this. HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ; HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR) documentation ] ; # TODO: Rethink test stuff. HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests ] ; HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ; HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ; HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ; HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ; HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ; TARGET_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) $(TARGET_PLATFORM) ] ; TARGET_UNIT_TEST_DIR ?= [ FDirName $(TARGET_TEST_DIR) unittests ] ; TARGET_UNIT_TEST_LIB_DIR ?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ; # automatically setup the objects directory per subdirectory SUBDIRRULES += SetupObjectsDir ; # Add the standard (userland) warning flags variables to the ones restored in # every subdirectory. Thus we can easily meddle with them in subdirectories # with imported sources. AUTO_SET_UP_CONFIG_VARIABLES += HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS # also add PLATFORM and SUPPORTED_PLATFORMS PLATFORM SUPPORTED_PLATFORMS ;