/* * Copyright 2010, 2020 Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Alex Wilson, yourpalal2@gmail.com * * Corresponds to: * headers/os/interface/LayoutBuilder.h rev 49977 */ /*! \file LayoutBuilder.h \ingroup layout \ingroup libbe \brief Defines the BLayoutBuilder templates. */ /*! \class BLayoutBuilder::Base<> \ingroup layout \brief Base for all other layout builders in the BLayoutBuilder namespace. This class provides the stack-like semantics for its subclasses. The BLayoutBuilder::Group, BLayoutBuilder::Grid and BLayoutBuilder::Split all provide methods such as AddGrid() AddGroup() and AddSplit(), which make a new builder, place it on top of your builder stack and return it. Now you are operating on the new builder. When you call the End() method on the new builder, you are returned the one you had previously been using. At any point, you are calling methods on whatever builder currently resides on the top of the stack. Here's an example of how these classes work. \code BLayoutBuilder::Group<>(B_HORIZONTAL) \endcode At this point our stack just contains a single builder, it looks like this: \li Group<> \code .AddGrid() \endcode Now there is a Grid builder on top of the stack, so it looks like this \li Group<>::GridBuilder \li Group<> Notice that the Grid on top of the stack is not a plain Grid<>, but a nested type from the Group<> class. This is an essential part of the builder classes, as this is what allows you to pop builders off the stack and get the correct type in return. \code .AddSplit() \endcode Now our stack looks like this: \li Group<>::GridBuilder::SplitBuilder \li Group<>::GridBuilder \li Group<> This could continue ad. nauseam, but at some point, you may finish with a builder, and you might want to continue manipulating the builder below it on the stack. To do this, you simply call the End() method like so: \code .End() \endcode And now the stack is back to this: \li Group<>::GridBuilder \li Group<> So you are again working with the grid builder. You can add more BLayoutItems or BViews, or even more builders. Here's how it will all look together. \code BLayoutBuilder::Group<>(B_HORIZONTAL) // working with the Group builder .AddGrid() // working with the Group<>::GridBuilder .AddSplit() // working with the Group<>::GridBuilder::SplitBuilder .End() // back to the Group<>::GridBuilder \endcode Note that the C++ language does not impose any sequence points in such method chains. This means the arguments to all calls may be evaluated in an unexpected order. For exemple, the following code may not result in adding the 3 views in rows 0, 1 and 2 in the target grid: \code // Don't do this! int row = 0; BLayoutBuilder::Grid<>(target) .Add(viewA, row++) .Add(viewB, row++) .Add(viewC, row++); \endcode \since Haiku R1 */ /*! \fn void BLayoutBuilder::Base::SetParent(ParentBuilder* parent) \brief Internal method for use by BLayoutBuilder::Base subclasses, this is essential to the builder stack semantics. \since Haiku R1 */ /*! \fn ParentBuilder& BLayoutBuilder::Base::End() \brief Returns this builder's parent. \since Haiku R1 */ //! \cond INTERNAL /*! \var ParentBuilder* BLayoutBuilder::Base< ParentBuilder >::fParent \brief Internal pointer to the parent of the builder. */ //! \endcond