//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ScreenDriver.cpp // Author: DarkWyrm // Description: BView/BWindow combination graphics module // //------------------------------------------------------------------------------ #include #include #include #include #include #include #include #include #include #include #include #include #include "Angle.h" #include "PortLink.h" #include "ServerProtocol.h" #include "ServerBitmap.h" #include "ScreenDriver.h" #include "ServerConfig.h" #include "ServerCursor.h" #include "ServerFont.h" #include "FontFamily.h" #include "LayerData.h" #include "PNGDump.h" #include "PatternHandler.h" #ifdef DEBUG_DRIVER_MODULE # include # define STRACE(x) printf x #else # define STRACE(x) ; #endif enum { SDWIN_CLEAR=100, SDWIN_SHOWCURSOR, SDWIN_HIDECURSOR, SDWIN_OBSCURECURSOR, SDWIN_MOVECURSOR, SDWIN_SETCURSOR, }; extern RGBColor workspace_default_color; FrameBuffer::FrameBuffer(const char *title, uint32 space, status_t *st,bool debug) : BWindowScreen(title,space,st,debug) { is_connected=false; port_id serverport=find_port(SERVER_INPUT_PORT); serverlink=new PortLink(serverport); mousepos.Set(0,0); buttons=0; viewbmp=new BBitmap(BRect(0,0,639,479),B_CMAP8,true); // View exists to poll for the mouse view=new BView(Bounds(),"view",0,0); AddChild(view); view->GetMouse(&mousepos,&buttons); invalid=new BRegion(Bounds()); invalidflag=0; #ifdef ENABLE_INPUT_SERVER_EMULATION monitor_thread=spawn_thread(MouseMonitor,"mousemonitor",B_NORMAL_PRIORITY,this); resume_thread(monitor_thread); #endif copy_thread=spawn_thread(CopyThread,"copymonitor",B_NORMAL_PRIORITY,this); resume_thread(copy_thread); } FrameBuffer::~FrameBuffer(void) { kill_thread(copy_thread); kill_thread(monitor_thread); delete viewbmp; delete invalid; delete serverlink; } void FrameBuffer::ScreenConnected(bool connected) { is_connected=connected; if(connected) { // Cache the state just in case graphics_card_info *info=CardInfo(); gcinfo=*info; } } void FrameBuffer::MessageReceived(BMessage *msg) { switch(msg->what) { case B_KEY_DOWN: { int32 key,modifiers; msg->FindInt32("key",&key); msg->FindInt32("modifiers",&modifiers); int32 servermods=0; servermods|=modifiers & B_RIGHT_COMMAND_KEY; servermods|=modifiers & B_RIGHT_OPTION_KEY; servermods|=modifiers & B_RIGHT_CONTROL_KEY; servermods|=modifiers & B_SHIFT_KEY; switch(key) { case 0x47: // Enter key { port_id serverport=find_port(SERVER_PORT_NAME); write_port(serverport,B_QUIT_REQUESTED,NULL,0); break; } default: break; } } #ifdef ENABLE_INPUT_SERVER_EMULATION case B_MOUSE_WHEEL_CHANGED: { float x,y; msg->FindFloat("be:wheel_delta_x",&x); msg->FindFloat("be:wheel_delta_y",&y); int64 time=real_time_clock(); serverlink->SetOpCode(B_MOUSE_WHEEL_CHANGED); serverlink->Attach(&time,sizeof(int64)); serverlink->Attach(x); serverlink->Attach(y); serverlink->Flush(); break; } #endif default: BWindowScreen::MessageReceived(msg); } } bool FrameBuffer::QuitRequested(void) { port_id serverport=find_port(SERVER_PORT_NAME); if(serverport!=B_NAME_NOT_FOUND) write_port(serverport,B_QUIT_REQUESTED,NULL,0); return true; } int32 FrameBuffer::CopyThread(void *data) { FrameBuffer *fb=(FrameBuffer*)data; while(1) { if(fb->IsConnected()) { if(fb->invalidflag) { fb->Lock(); fb->viewbmp->Lock(); if(fb->invalid) { int8 *start_ptr; clipping_rect r; for(int32 i=0; iinvalid->CountRects(); i++) { // Copy from viewbmp to framebuffer start_ptr=(int8*)fb->viewbmp->Bits(); r=fb->invalid->RectAtInt(i); memcpy(fb->gcinfo.frame_buffer,start_ptr,fb->viewbmp->BitsLength()); } } fb->viewbmp->Unlock(); fb->Unlock(); } } } return 0; } int32 FrameBuffer::MouseMonitor(void *data) { FrameBuffer *fb=(FrameBuffer*)data; BPoint mousepos(0,0),oldpos(0,0); uint32 buttons=0, oldbuttons=0; uint32 clicks=1; // TODO: add multiclick support uint32 mods; int64 time; fb->Lock(); PortLink *link=new PortLink(fb->serverlink->GetPort()); fb->view->GetMouse(&mousepos,&buttons); oldpos=mousepos; oldbuttons=buttons; fb->Unlock(); while(1) { if(fb->IsConnected()) { // Get the mouse position fb->Lock(); fb->view->GetMouse(&mousepos,&buttons); fb->Unlock(); // Check for changes and post messages as necessary // Mouse button change? if(buttons!=oldbuttons) { time=(int64)real_time_clock(); mods=modifiers(); if(oldbuttons==0) { // MouseDown link->SetOpCode(B_MOUSE_DOWN); link->Attach(&time, sizeof(int64)); link->Attach(&mousepos.x,sizeof(float)); link->Attach(&mousepos.y,sizeof(float)); link->Attach(&mods, sizeof(uint32)); link->Attach(&buttons, sizeof(uint32)); link->Attach(&clicks, sizeof(uint32)); link->Flush(); } else { // MouseUp link->SetOpCode(B_MOUSE_UP); link->Attach(&time, sizeof(int64)); link->Attach(&mousepos.x,sizeof(float)); link->Attach(&mousepos.y,sizeof(float)); link->Attach(&mods, sizeof(uint32)); link->Flush(); } oldbuttons=buttons; } // Mouse Position change? if( (mousepos.x!=oldpos.x) || (mousepos.y!=oldpos.y)) { time=(int64)real_time_clock(); mods=modifiers(); // B_MOUSE_MOVED link->SetOpCode(B_MOUSE_MOVED); link->Attach(&time, sizeof(int64)); link->Attach(&mousepos.x,sizeof(float)); link->Attach(&mousepos.y,sizeof(float)); link->Attach(&mods, sizeof(int32)); link->Attach(&buttons, sizeof(uint32)); link->Attach(&clicks, sizeof(uint32)); link->Flush(); oldpos=mousepos; } // Mouse wheel support messages are actually sent to BWindowScreens, // so we handle that in MessageReceived } snooze(150); } delete link; } void FrameBuffer::Invalidate(const BRect &r) { if(invalid) invalid->Include(r); else invalid=new BRegion(r); } //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- //----------------------------------------------------------------------- ScreenDriver::ScreenDriver(void) { status_t st; screenwin=new FrameBuffer("OBAppServer",B_8_BIT_640x480,&st,false); framebuffer=screenwin->viewbmp; serverlink=screenwin->serverlink; hide_cursor=0; _SetWidth(640); _SetHeight(480); _SetDepth(8); _SetMode(B_8_BIT_640x480); _SetBytesPerRow(framebuffer->BytesPerRow()); } ScreenDriver::~ScreenDriver(void) { if(is_initialized) { screenwin->Lock(); screenwin->Quit(); screenwin=NULL; } } bool ScreenDriver::Initialize(void) { Lock(); drawview=new BView(framebuffer->Bounds(),"drawview",B_FOLLOW_ALL, B_WILL_DRAW); framebuffer->AddChild(drawview); hide_cursor=0; obscure_cursor=false; is_initialized=true; // We can afford to call the above functions without locking // because the window is locked until Show() is first called screenwin->Show(); Unlock(); return true; } void ScreenDriver::Shutdown(void) { Lock(); screenwin->Disconnect(); is_initialized=false; Unlock(); } void ScreenDriver::SetMode(const display_mode &mode) { screenwin->Lock(); int16 w=mode.virtual_width,h=mode.virtual_height; color_space s=(color_space)mode.space; screenwin->ResizeTo(w-1,h-1); // Clear the invalid flag so that there is no danger of a crash while(screenwin->invalidflag>0) atomic_add(&screenwin->invalidflag,-1); delete framebuffer; // don't forget to update the internal vars! _SetWidth(w); _SetHeight(h); _SetMode(s); screenwin->SetSpace((uint32)s); screenwin->viewbmp=new BBitmap(screenwin->Bounds(),s,true); framebuffer=screenwin->viewbmp; drawview=new BView(framebuffer->Bounds(),"drawview",B_FOLLOW_ALL, B_WILL_DRAW); framebuffer->AddChild(drawview); framebuffer->Lock(); drawview->SetHighColor(workspace_default_color.GetColor32()); drawview->FillRect(drawview->Bounds()); drawview->Sync(); framebuffer->Unlock(); screenwin->Invalidate(framebuffer->Bounds()); _SetBytesPerRow(framebuffer->BytesPerRow()); atomic_add(&screenwin->invalidflag,1); screenwin->Unlock(); } void ScreenDriver::SetMode(int32 space) { screenwin->Lock(); int16 w=640,h=480; color_space s=B_CMAP8; switch(space) { case B_32_BIT_800x600: case B_16_BIT_800x600: case B_8_BIT_800x600: { w=800; h=600; break; } case B_32_BIT_1024x768: case B_16_BIT_1024x768: case B_8_BIT_1024x768: { w=1024; h=768; break; } default: break; } screenwin->ResizeTo(w-1,h-1); switch(space) { case B_32_BIT_640x480: case B_32_BIT_800x600: case B_32_BIT_1024x768: s=B_RGBA32; _SetDepth(32); break; case B_16_BIT_640x480: case B_16_BIT_800x600: case B_16_BIT_1024x768: s=B_RGBA15; _SetDepth(15); break; case B_8_BIT_640x480: case B_8_BIT_800x600: case B_8_BIT_1024x768: s=B_CMAP8; _SetDepth(8); break; default: _SetDepth(8); break; } // Clear the invalid flag so that there is no danger of a crash while(screenwin->invalidflag>0) atomic_add(&screenwin->invalidflag,-1); delete framebuffer; // don't forget to update the internal vars! _SetWidth(w); _SetHeight(h); _SetMode(space); screenwin->SetSpace((uint32)space); screenwin->viewbmp=new BBitmap(screenwin->Bounds(),s,true); framebuffer=screenwin->viewbmp; drawview=new BView(framebuffer->Bounds(),"drawview",B_FOLLOW_ALL, B_WILL_DRAW); framebuffer->AddChild(drawview); framebuffer->Lock(); drawview->SetHighColor(workspace_default_color.GetColor32()); drawview->FillRect(drawview->Bounds()); drawview->Sync(); framebuffer->Unlock(); screenwin->Invalidate(framebuffer->Bounds()); _SetBytesPerRow(framebuffer->BytesPerRow()); atomic_add(&screenwin->invalidflag,1); screenwin->Unlock(); } void ScreenDriver::CopyBits(BRect src, BRect dest) { screenwin->Lock(); framebuffer->Lock(); drawview->CopyBits(src,dest); drawview->Sync(); screenwin->view->Invalidate(src); screenwin->view->Invalidate(dest); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::DrawBitmap(ServerBitmap *bitmap, BRect src, BRect dest) { STRACE(("ScreenDriver:: DrawBitmap unimplemented()\n")); } void ScreenDriver::DrawChar(char c, BPoint pt, LayerData *d) { char str[2]; str[0]=c; str[1]='\0'; DrawString(str, 1, pt, d); } /* void ScreenDriver::DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL) { STRACE(("ScreenDriver:: DrawString(\"%s\",%ld,BPoint(%f,%f))\n",string,length,pt.x,pt.y)); if(!d) return; BRect r; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d,true); // set all layer data and additionally set the font-related data drawview->DrawString(string,length,pt,delta); drawview->Sync(); // calculate the invalid rectangle font_height fh; BFont font; drawview->GetFont(&font); drawview->GetFontHeight(&fh); r.left=pt.x; r.right=pt.x+font.StringWidth(string); r.top=pt.y-fh.ascent; r.bottom=pt.y+fh.descent; screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } */ bool ScreenDriver::DumpToFile(const char *path) { // Dump to PNG Lock(); SaveToPNG(path,framebuffer->Bounds(),framebuffer->ColorSpace(), framebuffer->Bits(),framebuffer->BitsLength(),framebuffer->BytesPerRow()); Unlock(); return true; } void ScreenDriver::FillArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillArc(r,angle,span,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::FillBezier(BPoint *pts, LayerData *d, const Pattern &pat) { if(!pts) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillBezier(pts,*((pattern*)pat.GetInt8())); drawview->Sync(); // Invalidate the whole view until I get around to adding in the invalid rect calc code screenwin->view->Invalidate(); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::FillEllipse(BRect r, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillEllipse(r,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillPolygon(ptlist,numpts,rect,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(rect); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::FillRect(BRect r, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillRect(r,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->FillRoundRect(r,xrad,yrad,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::FillTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat) { if(!pts) return; screenwin->Lock(); framebuffer->Lock(); BPoint first=pts[0],second=pts[1],third=pts[2]; SetLayerData(d); drawview->FillTriangle(first,second,third,r,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::HideCursor(void) { screenwin->Lock(); Lock(); hide_cursor++; screenwin->PostMessage(SDWIN_HIDECURSOR); Unlock(); screenwin->Unlock(); } void ScreenDriver::InvertRect(BRect r) { screenwin->Lock(); framebuffer->Lock(); drawview->InvertRect(r); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } bool ScreenDriver::IsCursorHidden(void) { screenwin->Lock(); bool value=(hide_cursor>0)?true:false; screenwin->Unlock(); return value; } void ScreenDriver::ObscureCursor(void) { screenwin->Lock(); screenwin->PostMessage(SDWIN_OBSCURECURSOR); screenwin->Unlock(); } void ScreenDriver::MoveCursorTo(float x, float y) { screenwin->Lock(); BMessage *msg=new BMessage(SDWIN_MOVECURSOR); msg->AddFloat("x",x); msg->AddFloat("y",y); screenwin->PostMessage(msg); screenwin->Unlock(); } void ScreenDriver::SetCursor(ServerCursor *cursor) { printf("SetCursor unimplemented\n"); /* if(cursor!=NULL) { screenwin->Lock(); BBitmap *bmp=new BBitmap(cursor->Bounds(),B_RGBA32); // Copy the server bitmap in the cursor to a BBitmap uint8 *sbmppos=(uint8*)cursor->Bits(), *bbmppos=(uint8*)bmp->Bits(); int32 bytes=cursor->BytesPerRow(), bbytes=bmp->BytesPerRow(); for(int i=0;i<=cursor->Bounds().IntegerHeight();i++) memcpy(bbmppos+(i*bbytes), sbmppos+(i*bytes), bytes); // Replace the bitmap delete screenwin->cursor; screenwin->cursor=bmp; screenwin->Invalidate(screenwin->view->cursorframe); screenwin->Unlock(); } */ } void ScreenDriver::ShowCursor(void) { screenwin->Lock(); if(hide_cursor>0) { hide_cursor--; screenwin->PostMessage(SDWIN_SHOWCURSOR); } screenwin->Unlock(); } void ScreenDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeArc(r,angle,span,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::StrokeBezier(BPoint *pts, LayerData *d, const Pattern &pat) { if(!pts) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeBezier(pts,*((pattern*)pat.GetInt8())); drawview->Sync(); // Invalidate the whole view until I get around to adding in the invalid rect calc code screenwin->view->Invalidate(); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::StrokeEllipse(BRect r, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeEllipse(r,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeLine(start,end,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(BRect(start,end)); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d) { STRACE(("ScreenDriver:: StrokeLineArray unimplemented\n")); } void ScreenDriver::StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat, bool is_closed) { if(!ptlist) return; screenwin->Lock(); framebuffer->Lock(); BRegion invalid; SetLayerData(d); drawview->BeginLineArray(numpts+2); for(int i=1;iAddLine(ptlist[i-1],ptlist[i],d->highcolor.GetColor32()); invalid.Include(BRect(ptlist[i-1],ptlist[i])); } if(is_closed) { drawview->AddLine(ptlist[numpts-1],ptlist[0],d->highcolor.GetColor32()); invalid.Include(BRect(ptlist[numpts-1],ptlist[0])); } drawview->EndLineArray(); drawview->Sync(); screenwin->view->Invalidate(invalid.Frame()); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::StrokeRect(BRect r, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeRect(r,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat) { if(!d) return; screenwin->Lock(); framebuffer->Lock(); SetLayerData(d); drawview->StrokeRoundRect(r,xrad,yrad,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::StrokeTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat) { if(!pts || !d) return; screenwin->Lock(); framebuffer->Lock(); BPoint first=pts[0],second=pts[1],third=pts[2]; SetLayerData(d); drawview->StrokeTriangle(first,second,third,r,*((pattern*)pat.GetInt8())); drawview->Sync(); screenwin->view->Invalidate(r); framebuffer->Unlock(); screenwin->Unlock(); } void ScreenDriver::SetLayerData(LayerData *d, bool set_font_data) { if(!d) return; drawview->SetPenSize(d->pensize); drawview->SetDrawingMode(d->draw_mode); drawview->SetHighColor(d->highcolor.GetColor32()); drawview->SetLowColor(d->lowcolor.GetColor32()); drawview->SetScale(d->scale); drawview->MovePenTo(d->penlocation); if(set_font_data) { BFont font; ServerFont *sf=&(d->font); if(!sf) return; FontStyle *style=d->font.Style(); if(!style) return; FontFamily *family=(FontFamily *)style->Family(); if(!family) return; font_family fontfamily; strcpy(fontfamily,family->Name()); font.SetFamilyAndStyle(fontfamily,style->Name()); font.SetFlags(sf->Flags()); font.SetEncoding(sf->Encoding()); font.SetSize(sf->Size()); font.SetRotation(sf->Rotation()); font.SetShear(sf->Shear()); font.SetSpacing(sf->Spacing()); drawview->SetFont(&font); } } float ScreenDriver::StringWidth(const char *string, int32 length, LayerData *d) { if(!string || !d) return 0.0; screenwin->Lock(); ServerFont *font=&(d->font); FontStyle *style=font->Style(); if(!style) return 0.0; FT_Face face; FT_GlyphSlot slot; FT_UInt glyph_index=0, previous=0; FT_Vector pen,delta; int16 error=0; int32 strlength,i; float returnval; error=FT_New_Face(ftlib, style->GetPath(), 0, &face); if(error) return 0.0; slot=face->glyph; bool use_kerning=FT_HAS_KERNING(face) && font->Spacing()==B_STRING_SPACING; error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72); if(error) return 0.0; // set the pen position in 26.6 cartesian space coordinates pen.x=0; slot=face->glyph; strlength=strlen(string); if(lengthadvance.x; previous=glyph_index; } screenwin->Unlock(); FT_Done_Face(face); returnval=pen.x>>6; return returnval; } float ScreenDriver::StringHeight(const char *string, int32 length, LayerData *d) { if(!string || !d) return 0.0; screenwin->Lock(); ServerFont *font=&(d->font); FontStyle *style=font->Style(); if(!style) return 0.0; FT_Face face; FT_GlyphSlot slot; int16 error=0; int32 strlength,i; float returnval=0.0,ascent=0.0,descent=0.0; error=FT_New_Face(ftlib, style->GetPath(), 0, &face); if(error) return 0.0; slot=face->glyph; error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72); if(error) return 0.0; slot=face->glyph; strlength=strlen(string); if(lengthmetrics.horiBearingYmetrics.height) descent=MAX((slot->metrics.height-slot->metrics.horiBearingY)>>6,descent); else ascent=MAX(slot->bitmap.rows,ascent); } screenwin->Unlock(); FT_Done_Face(face); returnval=ascent+descent; return returnval; } void ScreenDriver::DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta) { if(!string || !d) return; screenwin->Lock(); pt.y--; // because of Be's backward compatibility hack ServerFont *font=&(d->font); FontStyle *style=font->Style(); if(!style) return; FT_Face face; FT_GlyphSlot slot; FT_Matrix rmatrix,smatrix; FT_UInt glyph_index=0, previous=0; FT_Vector pen,delta,space,nonspace; int16 error=0; int32 strlength,i; Angle rotation(font->Rotation()), shear(font->Shear()); bool antialias=( (font->Size()<18 && font->Flags()& B_DISABLE_ANTIALIASING==0) || font->Flags()& B_FORCE_ANTIALIASING)?true:false; // Originally, I thought to do this shear checking here, but it really should be // done in BFont::SetShear() float shearangle=shear.Value(); if(shearangle>135) shearangle=135; if(shearangle<45) shearangle=45; if(shearangle>90) shear=90+((180-shearangle)*2); else shear=90-(90-shearangle)*2; error=FT_New_Face(ftlib, style->GetPath(), 0, &face); if(error) return; slot=face->glyph; bool use_kerning=FT_HAS_KERNING(face) && font->Spacing()==B_STRING_SPACING; error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72); if(error) return; // if we do any transformation, we do a call to FT_Set_Transform() here // First, rotate rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000); rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000); rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000); rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000); // Next, shear smatrix.xx = (FT_Fixed)(0x10000); smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000); smatrix.yx = (FT_Fixed)(0); smatrix.yy = (FT_Fixed)(0x10000); FT_Matrix_Multiply(&rmatrix,&smatrix); // Set up the increment value for escapement padding space.x=int32(d->edelta.space * rotation.Cosine()*64); space.y=int32(d->edelta.space * rotation.Sine()*64); nonspace.x=int32(d->edelta.nonspace * rotation.Cosine()*64); nonspace.y=int32(d->edelta.nonspace * rotation.Sine()*64); // set the pen position in 26.6 cartesian space coordinates pen.x=(int32)pt.x * 64; pen.y=(int32)pt.y * 64; slot=face->glyph; strlength=strlen(string); if(lengthbitmap, BPoint(slot->bitmap_left,pt.y-(slot->bitmap_top-pt.y)), d); else BlitMono2RGB32(&slot->bitmap, BPoint(slot->bitmap_left,pt.y-(slot->bitmap_top-pt.y)), d); } // increment pen position pen.x+=slot->advance.x; pen.y+=slot->advance.y; previous=glyph_index; } // TODO: implement properly // calculate the invalid rectangle BRect r; r.left=MIN(pt.x,pen.x>>6); r.right=MAX(pt.x,pen.x>>6); r.top=pt.y-face->height; r.bottom=pt.y+face->height; screenwin->view->Invalidate(r); screenwin->Unlock(); FT_Done_Face(face); } void ScreenDriver::BlitMono2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d) { rgb_color color=d->highcolor.GetColor32(); // pointers to the top left corner of the area to be copied in each bitmap uint8 *srcbuffer, *destbuffer; // index pointers which are incremented during the course of the blit uint8 *srcindex, *destindex, *rowptr, value; // increment values for the index pointers int32 srcinc=src->pitch, destinc=framebuffer->BytesPerRow(); int16 i,j,k, srcwidth=src->pitch, srcheight=src->rows; int32 x=(int32)pt.x,y=(int32)pt.y; // starting point in source bitmap srcbuffer=(uint8*)src->buffer; if(y<0) { if(yframebuffer->Bounds().IntegerHeight()) { if(y>pt.y) y--; srcheight-=(y+srcheight-1)-framebuffer->Bounds().IntegerHeight(); } if(x+srcwidth>framebuffer->Bounds().IntegerWidth()) { if(x>pt.x) x--; srcwidth-=(x+srcwidth-1)-framebuffer->Bounds().IntegerWidth(); } if(x<0) { if(x>3; srcwidth-=0-x; destbuffer+=(0-x)*4; } // starting point in destination bitmap destbuffer=(uint8*)framebuffer->Bits()+int32( (pt.y*framebuffer->BytesPerRow())+(pt.x*4) ); srcindex=srcbuffer; destindex=destbuffer; for(i=0; ihighcolor.GetColor32(), lowcolor=d->lowcolor.GetColor32(); float rstep,gstep,bstep,astep; rstep=float(highcolor.red-lowcolor.red)/255.0; gstep=float(highcolor.green-lowcolor.green)/255.0; bstep=float(highcolor.blue-lowcolor.blue)/255.0; astep=float(highcolor.alpha-lowcolor.alpha)/255.0; // increment values for the index pointers int32 x=(int32)pt.x, y=(int32)pt.y, srcinc=src->pitch, // destinc=dest->BytesPerRow(), destinc=framebuffer->BytesPerRow(), srcwidth=src->width, srcheight=src->rows, incval=0; int16 i,j; // starting point in source bitmap srcbuffer=(uint8*)src->buffer; // starting point in destination bitmap // destbuffer=(uint8*)dest->Bits()+(y*dest->BytesPerRow()+(x*4)); destbuffer=(uint8*)framebuffer->Bits()+(y*framebuffer->BytesPerRow()+(x*4)); if(y<0) { if(yframebuffer->Bounds().IntegerHeight()) { if(y>pt.y) y--; srcheight-=(y+srcheight-1)-framebuffer->Bounds().IntegerHeight(); } if(x+srcwidth>framebuffer->Bounds().IntegerWidth()) { if(x>pt.x) x--; srcwidth-=(x+srcwidth-1)-framebuffer->Bounds().IntegerWidth(); } if(x<0) { if(xdraw_mode==B_OP_COPY) { rowptr[0]=uint8(highcolor.blue-(value*bstep)); rowptr[1]=uint8(highcolor.green-(value*gstep)); rowptr[2]=uint8(highcolor.red-(value*rstep)); rowptr[3]=255; } else if(d->draw_mode==B_OP_OVER) { if(highcolor.alpha>127) { rowptr[0]=uint8(highcolor.blue-(value*(float(highcolor.blue-rowptr[0])/255.0))); rowptr[1]=uint8(highcolor.green-(value*(float(highcolor.green-rowptr[1])/255.0))); rowptr[2]=uint8(highcolor.red-(value*(float(highcolor.red-rowptr[2])/255.0))); rowptr[3]=255; } } } rowptr+=4; } srcindex+=srcinc; destindex+=destinc; } } rgb_color ScreenDriver::GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high) { rgb_color returncolor={0,0,0,0}; int16 value; if(!d) return returncolor; switch(d->draw_mode) { case B_OP_COPY: { return src; } case B_OP_ADD: { value=src.red+dest.red; returncolor.red=(value>255)?255:value; value=src.green+dest.green; returncolor.green=(value>255)?255:value; value=src.blue+dest.blue; returncolor.blue=(value>255)?255:value; return returncolor; } case B_OP_SUBTRACT: { value=src.red-dest.red; returncolor.red=(value<0)?0:value; value=src.green-dest.green; returncolor.green=(value<0)?0:value; value=src.blue-dest.blue; returncolor.blue=(value<0)?0:value; return returncolor; } case B_OP_BLEND: { value=int16(src.red+dest.red)>>1; returncolor.red=value; value=int16(src.green+dest.green)>>1; returncolor.green=value; value=int16(src.blue+dest.blue)>>1; returncolor.blue=value; return returncolor; } case B_OP_MIN: { return ( uint16(src.red+src.blue+src.green) > uint16(dest.red+dest.blue+dest.green) )?dest:src; } case B_OP_MAX: { return ( uint16(src.red+src.blue+src.green) < uint16(dest.red+dest.blue+dest.green) )?dest:src; } case B_OP_OVER: { return (use_high && src.alpha>127)?src:dest; } case B_OP_INVERT: { returncolor.red=dest.red ^ 255; returncolor.green=dest.green ^ 255; returncolor.blue=dest.blue ^ 255; return (use_high && src.alpha>127)?returncolor:dest; } // This is a pain in the arse to implement, so I'm saving it for the real // server case B_OP_ALPHA: { return src; } case B_OP_ERASE: { // This one's tricky. return (use_high && src.alpha>127)?d->lowcolor.GetColor32():dest; } case B_OP_SELECT: { // This one's tricky, too. We are passed a color in src. If it's the layer's // high color or low color, we check for a swap. if(d->highcolor==src) return (use_high && d->highcolor==dest)?d->lowcolor.GetColor32():dest; if(d->lowcolor==src) return (use_high && d->lowcolor==dest)?d->highcolor.GetColor32():dest; return dest; } default: { break; } } return returncolor; }