//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: TextControl.h // Author: Frans van Nispen (xlr8@tref.nl) // Description: BTextControl displays text that can act like a control. //------------------------------------------------------------------------------ #ifndef _TEXT_CONTROL_H #define _TEXT_CONTROL_H // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- #include #include #include #include // For convenience // Project Includes ------------------------------------------------------------ // Local Includes -------------------------------------------------------------- // Local Defines --------------------------------------------------------------- // Globals --------------------------------------------------------------------- class _BTextInput_; // BTextControl class ----------------------------------------------------------- class BTextControl : public BControl { public: BTextControl(BRect frame, const char* name, const char* label, const char* initial_text, BMessage* message, uint32 rmask = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW | B_NAVIGABLE); virtual ~BTextControl(); BTextControl(BMessage* data); static BArchivable *Instantiate(BMessage* data); virtual status_t Archive(BMessage* data, bool deep = true) const; virtual void SetText(const char* text); const char* Text() const; virtual void SetValue(int32 value); virtual status_t Invoke(BMessage* msg = NULL); BTextView* TextView() const; virtual void SetModificationMessage(BMessage* message); BMessage* ModificationMessage() const; virtual void SetAlignment(alignment label, alignment text); void GetAlignment(alignment* label, alignment* text) const; virtual void SetDivider(float dividing_line); float Divider() const; virtual void Draw(BRect updateRect); virtual void MouseDown(BPoint where); virtual void AttachedToWindow(); virtual void MakeFocus(bool focusState = true); virtual void SetEnabled(bool state); virtual void FrameMoved(BPoint new_position); virtual void FrameResized(float new_width, float new_height); virtual void WindowActivated(bool active); virtual void GetPreferredSize(float* width, float* height); virtual void ResizeToPreferred(); virtual void MessageReceived(BMessage* msg); virtual BHandler *ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier, int32 form, const char* property); virtual void MouseUp(BPoint pt); virtual void MouseMoved(BPoint pt, uint32 code, const BMessage* msg); virtual void DetachedFromWindow(); virtual void AllAttached(); virtual void AllDetached(); virtual status_t GetSupportedSuites(BMessage* data); virtual void SetFlags(uint32 flags); // Private or reserved --------------------------------------------------------- virtual status_t Perform(perform_code d, void* arg); private: friend class _BTextInput_; virtual void _ReservedTextControl1(); virtual void _ReservedTextControl2(); virtual void _ReservedTextControl3(); virtual void _ReservedTextControl4(); BTextControl& operator=(const BTextControl&); // this one is not defined, so I guess I am on my own here _BTextInput_* fText; char* fUnusedCharP; //fLabel; // this is in BControl BMessage* fModificationMessage; alignment fLabelAlign; float fDivider; // uint16 fPrevWidth; // uint16 fPrevHeight; uint32 _reserved[4]; #if !_PR3_COMPATIBLE_ uint32 _more_reserved[4]; #endif // bool fClean; bool fSkipSetFlags; // will use this for SHIFT-TAB bool fUnusedBool1; bool fUnusedBool2; }; //------------------------------------------------------------------------------ #endif // _TEXTCONTROL_H /* * $Log $ * * $Id $ * */