#ifndef __CLIPPING_H #define __CLIPPING_H #include #include /* Some methods to manipulate clipping_rects. basically you can do almost everything you do with BRects, just that clipping_rects can only have integer coordinates (a thing that makes these perfect for drawing calculations). */ static inline clipping_rect union_rect(clipping_rect r1, clipping_rect r2) { clipping_rect rect; rect.left = min_c(r1.left, r2.left); rect.top = min_c(r1.top, r2.top); rect.right = max_c(r1.right, r2.right); rect.bottom = max_c(r1.bottom, r2.bottom); return rect; } // Returns the intersection of the given rects. // The caller should check if the returned rect is valid. If it isn't valid, // then the two rectangles don't intersect. static inline clipping_rect sect_rect(clipping_rect r1, clipping_rect r2) { clipping_rect rect; rect.left = max_c(r1.left, r2.left); rect.top = max_c(r1.top, r2.top); rect.right = min_c(r1.right, r2.right); rect.bottom = min_c(r1.bottom, r2.bottom); return rect; } static inline BRect to_BRect(clipping_rect rect) { return BRect(rect.left, rect.top, rect.right, rect.bottom); } static inline clipping_rect to_clipping_rect(BRect rect) { clipping_rect clipRect; clipRect.left = (int32)floor(rect.left); clipRect.top = (int32)floor(rect.top); clipRect.right = (int32)ceil(rect.right); clipRect.bottom = (int32)ceil(rect.bottom); return clipRect; } static inline bool point_in(clipping_rect rect, int32 px, int32 py) { if (px >= rect.left && px <= rect.right && py >= rect.top && py <= rect.bottom) return true; return false; } static inline bool point_in(clipping_rect rect, BPoint pt) { if (pt.x >= rect.left && pt.x <= rect.right && pt.y >= rect.top && pt.y <= rect.bottom) return true; return false; } static inline bool valid_rect(clipping_rect rect) { if (rect.left <= rect.right && rect.top <= rect.bottom) return true; return false; } static inline bool rects_intersects(clipping_rect rectA, clipping_rect rectB) { return valid_rect(sect_rect(rectA, rectB)); } static inline int32 rect_width(clipping_rect rect) { return rect.right - rect.left; } static inline int32 rect_height(clipping_rect rect) { return rect.bottom - rect.top; } #endif // __CLIPPING_H