/* * Copyright 2013, Ingo Weinhold, ingo_weinhold@gmx.de. * Distributed under the terms of the MIT License. */ #ifndef _PACKAGE__HPKG__PRIVATE__PACKAGE_FILE_HEAP_ACCESSOR_BASE_H_ #define _PACKAGE__HPKG__PRIVATE__PACKAGE_FILE_HEAP_ACCESSOR_BASE_H_ #include #include namespace BPackageKit { namespace BHPKG { class BErrorOutput; namespace BPrivate { class PackageFileHeapAccessorBase : public BAbstractBufferedDataReader { public: class OffsetArray; public: PackageFileHeapAccessorBase( BErrorOutput* errorOutput, int fd, off_t heapOffset); virtual ~PackageFileHeapAccessorBase(); off_t HeapOffset() const { return fHeapOffset; } off_t CompressedHeapSize() const { return fCompressedHeapSize; } uint64 UncompressedHeapSize() const { return fUncompressedHeapSize; } size_t ChunkSize() const { return kChunkSize; } // normally used after cloning a PackageFileHeapReader only void SetErrorOutput(BErrorOutput* errorOutput) { fErrorOutput = errorOutput; } void SetFD(int fd) { fFD = fd; } // BAbstractBufferedDataReader virtual status_t ReadDataToOutput(off_t offset, size_t size, BDataOutput* output); public: static const size_t kChunkSize = 64 * 1024; protected: virtual status_t ReadAndDecompressChunk(size_t chunkIndex, void* compressedDataBuffer, void* uncompressedDataBuffer) = 0; status_t ReadAndDecompressChunkData(uint64 offset, size_t compressedSize, size_t uncompressedSize, void* compressedDataBuffer, void* uncompressedDataBuffer); status_t DecompressChunkData( void* compressedDataBuffer, size_t compressedSize, void* uncompressedDataBuffer, size_t uncompressedSize); status_t ReadFileData(uint64 offset, void* buffer, size_t size); protected: BErrorOutput* fErrorOutput; int fFD; off_t fHeapOffset; uint64 fCompressedHeapSize; uint64 fUncompressedHeapSize; }; /*! Stores the chunk offsets in a compact way, while still providing quick access. - The object doesn't store the number of chunks/offsets it contains. During initialization the chunk count is provided. Later, when getting an offset, the caller is responsible for ensuring a valid index. - The first (index 0) chunk offset is omitted, since it is always 0. - The chunk offsets that fit in a 32 bit number use only one 32 bit element in the offsets array. - The chunk offsets that don't fit in a 32 bit number use two elements in the offsets array. Memory use is one pointer, if the chunk count is <= 1 (uncompressed heap size <= 64 KiB). Afterwards it's one pointer plus 32 bit per chunk as long as the last offset still fits 32 bit (compressed heap size < 4GiB). For any further chunks it is 64 bit per chunk. So, for the common case we use sizeof(void*) plus 1 KiB per 16 MiB of uncompressed heap, or about 64 KiB per 1 GiB. Which seems reasonable for packagefs to keep in memory. */ class PackageFileHeapAccessorBase::OffsetArray { public: OffsetArray(); ~OffsetArray(); bool InitChunksOffsets(size_t totalChunkCount, size_t baseIndex, const uint16* chunkSizes, size_t chunkCount); bool Init(size_t totalChunkCount, const OffsetArray& other); // "copy" init uint64 operator[](size_t index) const; private: uint32* fOffsets; // - NULL, if chunkCount <= 1 // - element 0 contains the number of 32 bit // offsets that follow, or is 0, when all // offsets are 32 bit only // - the following offsets use two elements // each (lower followed by upper 32 bit) // to represent the 64 bit value }; inline uint64 PackageFileHeapAccessorBase::OffsetArray::operator[](size_t index) const { if (index == 0) return 0; if (fOffsets[0] == 0 || index < fOffsets[0]) return fOffsets[index]; index += index - fOffsets[0]; return fOffsets[index] | ((uint64)fOffsets[index + 1] << 32); } } // namespace BPrivate } // namespace BHPKG } // namespace BPackageKit #endif // _PACKAGE__HPKG__PRIVATE__PACKAGE_FILE_HEAP_ACCESSOR_BASE_H_