/* * Copyright 2002, Marcus Overhagen. All rights reserved. * Distributed under the terms of the MIT License. */ #include #include class AppManager { public: AppManager(); ~AppManager(); bool HasTeam(team_id); status_t RegisterTeam(team_id, BMessenger); status_t UnregisterTeam(team_id); void BroadcastMessage(BMessage *msg, bigtime_t timeout); void HandleBroadcastError(BMessage *, BMessenger &, team_id team, bigtime_t timeout); status_t LoadState(); status_t SaveState(); private: struct ListItem { team_id team; BMessenger messenger; }; BList mList; BLocker mLocker; };