//------------------------------------------------------------------------------ // Copyright (c) 2001-2005, Haiku // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: Rect.h // Author: Frans van Nispen (xlr8@tref.nl) // Description: BRect represents a rectangular area. //------------------------------------------------------------------------------ #ifndef _RECT_H #define _RECT_H #include #include #include class BRect { public: float left; float top; float right; float bottom; BRect(); BRect(const BRect &r); BRect(float l, float t, float r, float b); BRect(BPoint lt, BPoint rb); BRect &operator=(const BRect &r); void Set(float l, float t, float r, float b); void PrintToStream() const; BPoint LeftTop() const; BPoint RightBottom() const; BPoint LeftBottom() const; BPoint RightTop() const; void SetLeftTop(const BPoint p); void SetRightBottom(const BPoint p); void SetLeftBottom(const BPoint p); void SetRightTop(const BPoint p); // transformation void InsetBy(BPoint p); void InsetBy(float dx, float dy); void OffsetBy(BPoint p); void OffsetBy(float dx, float dy); void OffsetTo(BPoint p); void OffsetTo(float x, float y); // expression transformations BRect& InsetBySelf(BPoint); BRect& InsetBySelf(float dx, float dy); BRect InsetByCopy(BPoint); BRect InsetByCopy(float dx, float dy); BRect& OffsetBySelf(BPoint); BRect& OffsetBySelf(float dx, float dy); BRect OffsetByCopy(BPoint); BRect OffsetByCopy(float dx, float dy); BRect& OffsetToSelf(BPoint); BRect& OffsetToSelf(float dx, float dy); BRect OffsetToCopy(BPoint); BRect OffsetToCopy(float dx, float dy); // comparison bool operator==(BRect r) const; bool operator!=(BRect r) const; // intersection and union BRect operator&(BRect r) const; BRect operator|(BRect r) const; bool Intersects(BRect r) const; bool IsValid() const; float Width() const; int32 IntegerWidth() const; float Height() const; int32 IntegerHeight() const; bool Contains(BPoint p) const; bool Contains(BRect r) const; }; // inline definitions ---------------------------------------------------------- inline BPoint BRect::LeftTop() const { return *(const BPoint *)&left; } inline BPoint BRect::RightBottom() const { return *(const BPoint *)&right; } inline BPoint BRect::LeftBottom() const { return BPoint(left, bottom); } inline BPoint BRect::RightTop() const { return BPoint(right, top); } inline BRect::BRect() { top = left = 0; bottom = right = -1; } inline BRect::BRect(float l, float t, float r, float b) { left = l; top = t; right = r; bottom = b; } inline BRect::BRect(const BRect &r) { left = r.left; top = r.top; right = r.right; bottom = r.bottom; } inline BRect::BRect(BPoint leftTop, BPoint rightBottom) { left = leftTop.x; top = leftTop.y; right = rightBottom.x; bottom = rightBottom.y; } inline BRect & BRect::operator=(const BRect& from) { left = from.left; top = from.top; right = from.right; bottom = from.bottom; return *this; } inline void BRect::Set(float l, float t, float r, float b) { left = l; top = t; right = r; bottom = b; } inline bool BRect::IsValid() const { return left <= right && top <= bottom; } inline int32 BRect::IntegerWidth() const { return (int32)ceil(right - left); } inline float BRect::Width() const { return right - left; } inline int32 BRect::IntegerHeight() const { return (int32)ceil(bottom - top); } inline float BRect::Height() const { return bottom - top; } #endif // _RECT_H