/****************************************************************************** / / File: Input.h / / Description: Functions and class to manage input devices. / / Copyright 1998, Be Incorporated, All Rights Reserved. / ******************************************************************************/ #ifndef _INPUT_H #define _INPUT_H #include #include #include class BList; enum input_method_op { B_INPUT_METHOD_STARTED = 0, B_INPUT_METHOD_STOPPED = 1, B_INPUT_METHOD_CHANGED = 2, B_INPUT_METHOD_LOCATION_REQUEST = 3 }; enum input_device_type { B_POINTING_DEVICE = 0, B_KEYBOARD_DEVICE = 1, B_UNDEFINED_DEVICE = 2 }; /* what == B_INPUT_DEVICES_CHANGED FindString("name", name_of_device); FindInt32("opcode", input_device_notification); */ enum input_device_notification { B_INPUT_DEVICE_ADDED = 0x0001, B_INPUT_DEVICE_STARTED = 0x0002, B_INPUT_DEVICE_STOPPED = 0x0004, B_INPUT_DEVICE_REMOVED = 0x0008 }; class BInputDevice; BInputDevice* find_input_device(const char *name); status_t get_input_devices(BList *list); status_t watch_input_devices(BMessenger target, bool start); class BInputDevice { public: ~BInputDevice(); const char* Name() const; input_device_type Type() const; bool IsRunning() const; status_t Start(); status_t Stop(); status_t Control(uint32 code, BMessage *message); static status_t Start(input_device_type type); static status_t Stop(input_device_type type); static status_t Control(input_device_type type, uint32 code, BMessage *message); private: friend BInputDevice* find_input_device(const char *name); friend status_t get_input_devices(BList *list); BInputDevice(); void set_name_and_type(const char *name, input_device_type type); char* fName; input_device_type fType; uint32 _reserved[4]; }; #endif