# Haiku Jamrules # Main directories used by the build. HAIKU_OUTPUT_DIR ?= [ FDirName $(HAIKU_TOP) generated ] ; HAIKU_BUILD_OUTPUT_DIR = [ FDirName $(HAIKU_OUTPUT_DIR) build ] ; HAIKU_BUILD_DIR = [ FDirName $(HAIKU_TOP) build ] ; HAIKU_BUILD_RULES_DIR = [ FDirName $(HAIKU_BUILD_DIR) jam ] ; HAIKU_OBJECT_DIR = [ FDirName $(HAIKU_OUTPUT_DIR) objects ] ; HAIKU_COMMON_PLATFORM_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_DIR) common ] ; HAIKU_DOWNLOAD_DIR = [ FDirName $(HAIKU_OUTPUT_DIR) download ] ; # Cache files for header scanning and jamfile caching HCACHEFILE = header_cache ; JCACHEFILE = jamfile_cache ; LOCATE on $(HCACHEFILE) $(JCACHEFILE) = $(HAIKU_BUILD_OUTPUT_DIR) ; # include BuildConfig local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ; if ! $(buildConfig) { ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; EXIT "Run ./configure in the source tree's root directory first!" ; } LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ; include BuildConfig ; # The build setup and rules are neatly organized in several files. Include # them now. Start with the side-effect-less rules, since they are the most # likely to be used in the top level context (i.e. not only in rules). # At the end include BuildSetup that sets up global variables etc. The # optional user-defined UserBuildConfig is included thereafter. include [ FDirName $(HAIKU_BUILD_RULES_DIR) HelperRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) MathRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) BeOSRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) CommandLineArguments ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) ConfigRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) DocumentationRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) FileRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) FreetypeRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) HeadersRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) KernelRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) ImageRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) CDRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) MainBuildRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) MiscRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) OverriddenJamRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) PackageRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) TestsRules ] ; include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildSetup ] ; # Declare no-op user-overridable build rules. rule UserBuildConfigRulePostBuildTargets { } rule UserBuildConfigRulePreImage { } rule UserBuildConfigRulePostImage { } # Include UserBuildConfig. { local userBuildConfig = [ GLOB $(HAIKU_BUILD_RULES_DIR) : UserBuildConfig ] ; if $(userBuildConfig) { include $(userBuildConfig) ; } # allow for a separate UserBuildConfig per output directory local userBuildConfig = [ GLOB $(HAIKU_OUTPUT_DIR) : UserBuildConfig ] ; if $(userBuildConfig) { include $(userBuildConfig) ; } } include [ FDirName $(HAIKU_BUILD_RULES_DIR) ReleaseBuildProfiles ] ; # If a build profile was specified on the command line, now is the time to # check whether it is unknown or one of the default profiles. if $(HAIKU_BUILD_PROFILE) && ! $(HAIKU_BUILD_PROFILE_DEFINED) { # define the obvious default profiles if $(HAIKU_BUILD_PROFILE) in image vmware-image install { DefineBuildProfile $(HAIKU_BUILD_PROFILE) : $(HAIKU_BUILD_PROFILE) ; } else { Exit "Build profile" $(HAIKU_BUILD_PROFILE) "not defined." ; } } PrepareConfigVariables ;