/* * Copyright 2001-2020 Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef _SCROLL_BAR_H #define _SCROLL_BAR_H #include #define B_V_SCROLL_BAR_WIDTH 14.0f #define B_H_SCROLL_BAR_HEIGHT 14.0f // TODO: shouldn't these be moved into the implementation? #define SCROLL_BAR_MAXIMUM_KNOB_SIZE 50 #define SCROLL_BAR_MINIMUM_KNOB_SIZE 9 #define DISABLES_ON_WINDOW_DEACTIVATION 1 class BScrollBar : public BView { public: BScrollBar(BRect frame, const char* name, BView* target, float min, float max, orientation direction); BScrollBar(const char* name, BView* target, float min, float max, orientation orientation); BScrollBar(BMessage* archive); virtual ~BScrollBar(); static BArchivable* Instantiate(BMessage* archive); virtual status_t Archive(BMessage* archive, bool deep = true) const; virtual void AllAttached(); virtual void AllDetached(); virtual void AttachedToWindow(); virtual void DetachedFromWindow(); virtual void Draw(BRect updateRect); virtual void FrameMoved(BPoint new_position); virtual void FrameResized(float newWidth, float newHeight); virtual void MessageReceived(BMessage* message); virtual void MouseDown(BPoint where); virtual void MouseUp(BPoint where); virtual void MouseMoved(BPoint where, uint32 code, const BMessage* dragMessage); #if DISABLES_ON_WINDOW_DEACTIVATION virtual void WindowActivated(bool active); #endif void SetValue(float value); float Value() const; void SetProportion(float); float Proportion() const; virtual void ValueChanged(float newValue); void SetRange(float min, float max); void GetRange(float* _min, float* _max) const; void SetSteps(float smallStep, float largeStep); void GetSteps(float* _smallStep, float* _largeStep) const; void SetTarget(BView *target); void SetTarget(const char* targetName); BView* Target() const; void SetOrientation(orientation direction); orientation Orientation() const; // TODO: Make this a virtual method, it should be one, // but it's not important right now. This is supposed // to be used in case the BScrollBar should draw part of // the focus indication of the target view for aesthetical // reasons. BScrollView will forward this method. status_t SetBorderHighlighted(bool highlight); virtual void GetPreferredSize(float* _width, float* _height); virtual void ResizeToPreferred(); virtual void MakeFocus(bool focus = true); virtual BSize MinSize(); virtual BSize MaxSize(); virtual BSize PreferredSize(); virtual status_t GetSupportedSuites(BMessage* message); virtual BHandler* ResolveSpecifier(BMessage* message, int32 index, BMessage* specifier, int32 what, const char* property); virtual status_t Perform(perform_code d, void* arg); private: class Private; friend class Private; friend status_t control_scrollbar(scroll_bar_info* info, BScrollBar *bar); // for use within the preflet virtual void _ReservedScrollBar1(); virtual void _ReservedScrollBar2(); virtual void _ReservedScrollBar3(); virtual void _ReservedScrollBar4(); // disabled BScrollBar& operator=(const BScrollBar& other); bool _DoubleArrows() const; void _UpdateThumbFrame(); float _ValueFor(BPoint where) const; int32 _ButtonFor(BPoint where) const; BRect _ButtonRectFor(int32 button) const; void _UpdateTargetValue(BPoint where); void _UpdateArrowButtons(); BSize _MinSize() const; private: float fMin; float fMax; float fSmallStep; float fLargeStep; float fValue; float fProportion; BView* fTarget; orientation fOrientation; Private* fPrivateData; uint32 _reserved[4]; }; #endif // _SCROLL_BAR_H