//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: DisplayDriver.h // Authors: DarkWyrm // Gabe Yoder // Stephan Aßmus // // Description: Abstract class which handles all graphics output // for the server // //------------------------------------------------------------------------------ #ifndef _DISPLAY_DRIVER_PAINTER_H_ #define _DISPLAY_DRIVER_PAINTER_H_ #include "DisplayDriver.h" class HWInterface; class Painter; class DisplayDriverPainter : public DisplayDriver { public: DisplayDriverPainter(); virtual ~DisplayDriverPainter(); // when implementing, be sure to call the inherited version virtual bool Initialize(); virtual void Shutdown(); // drawing functions virtual void CopyBits( const BRect &src, const BRect &dest, const DrawData *d); virtual void CopyRegion( BRegion *src, const BPoint &lefttop); virtual void CopyRegionList( BList* list, BList* pList, int32 rCount, BRegion* clipReg); virtual void InvertRect( const BRect &r); virtual void DrawBitmap( BRegion *region, ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d); virtual void FillArc( const BRect &r, const float &angle, const float &span, const DrawData *d); virtual void FillBezier( BPoint *pts, const DrawData *d); virtual void FillEllipse( const BRect &r, const DrawData *d); virtual void FillPolygon( BPoint *ptlist, int32 numpts, const BRect &bounds, const DrawData *d); virtual void FillRect( const BRect &r, const RGBColor &color); virtual void FillRect( const BRect &r, const DrawData *d); virtual void FillRegion( BRegion &r, const DrawData *d); virtual void FillRoundRect( const BRect &r, const float &xrad, const float &yrad, const DrawData *d); virtual void FillShape( const BRect &bounds, const int32 &opcount, const int32 *oplist, const int32 &ptcount, const BPoint *ptlist, const DrawData *d); virtual void FillTriangle( BPoint *pts, const BRect &bounds, const DrawData *d); virtual void StrokeArc( const BRect &r, const float &angle, const float &span, const DrawData *d); virtual void StrokeBezier( BPoint *pts, const DrawData *d); virtual void StrokeEllipse( const BRect &r, const DrawData *d); // this version used by Decorator virtual void StrokeLine( const BPoint &start, const BPoint &end, const RGBColor &color); virtual void StrokeLine( const BPoint &start, const BPoint &end, const DrawData *d); // this version used by Decorator virtual void StrokePoint( const BPoint &pt, const RGBColor &color); virtual void StrokePoint( const BPoint &pt, const DrawData *d); virtual void StrokePolygon( BPoint *ptlist, int32 numpts, const BRect &bounds, const DrawData *d, bool is_closed=true); // this version used by Decorator virtual void StrokeRect( const BRect &r, const RGBColor &color); virtual void StrokeRect( const BRect &r, const DrawData *d); virtual void StrokeRegion( BRegion &r, const DrawData *d); virtual void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d); virtual void StrokeShape( const BRect &bounds, const int32 &opcount, const int32 *oplist, const int32 &ptcount, const BPoint *ptlist, const DrawData *d); virtual void StrokeTriangle( BPoint *pts, const BRect &bounds, const DrawData *d); // Font-related calls // DrawData is NOT const because this call updates the pen position in the passed DrawData virtual void DrawString( const char *string, const int32 &length, const BPoint &pt, DrawData *d); virtual void DrawString( const char *string, const int32 &length, const BPoint &pt, const RGBColor &color, escapement_delta *delta=NULL); virtual float StringWidth( const char *string, int32 length, const DrawData *d); virtual float StringHeight( const char *string, int32 length, const DrawData *d); virtual void GetBoundingBoxes(const char *string, int32 count, font_metric_mode mode, escapement_delta *delta, BRect *rectarray, const DrawData *d); virtual void GetEscapements( const char *string, int32 charcount, escapement_delta *delta, escapement_delta *escapements, escapement_delta *offsets, const DrawData *d); virtual void GetEdges( const char *string, int32 charcount, edge_info *edgearray, const DrawData *d); virtual void GetHasGlyphs( const char *string, int32 charcount, bool *hasarray); virtual void GetTruncatedStrings(const char **instrings, const int32 &stringcount, const uint32 &mode, const float &maxwidth, char **outstrings); /* virtual void HideCursor(); virtual bool IsCursorHidden(); virtual void MoveCursorTo( const float &x, const float &y); virtual void ShowCursor(); virtual void ObscureCursor(); virtual void SetCursor(ServerCursor *cursor); BPoint GetCursorPosition(); virtual bool IsCursorObscured(bool state);*/ // display mode access virtual void SetMode(const display_mode &mode); virtual bool DumpToFile(const char *path); virtual ServerBitmap* DumpToBitmap(); virtual void StrokeLineArray(const int32 &numlines, const LineArrayData *data, const DrawData *d); virtual status_t SetDPMSMode(const uint32 &state); virtual uint32 DPMSMode() const; virtual uint32 DPMSCapabilities() const; virtual status_t GetDeviceInfo(accelerant_device_info *info); virtual status_t GetModeList(display_mode **mode_list, uint32 *count); virtual status_t GetPixelClockLimits(display_mode *mode, uint32 *low, uint32 *high); virtual status_t GetTimingConstraints(display_timing_constraints *dtc); virtual status_t ProposeMode(display_mode *candidate, const display_mode *low, const display_mode *high); virtual status_t WaitForRetrace(bigtime_t timeout = B_INFINITE_TIMEOUT); // needed by CursorHandler virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d); virtual void CopyToBitmap(ServerBitmap *target, const BRect &source); // This is for drivers which are internally double buffered // and calling this will cause the real framebuffer to be updated // needed by CursorHandler, (Layer ?) virtual void Invalidate(const BRect &r); // temporarily virtual - until clipping code is added in DisplayDriver // needed by Layer virtual void ConstrainClippingRegion(BRegion *reg); private: Painter* fPainter; HWInterface* fGraphicsCard; }; #endif // _DISPLAY_DRIVER_PAINTER_H_