//------------------------------------------------------------------------------ // Copyright (c) 2001-2003, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: Clipper.h // Author: Gabe Yoder // Description: A wrapper which translates drawing commands // into appropriately clipped drawing commands. // //------------------------------------------------------------------------------ #ifndef _CLIPPER_H_ #define _CLIPPER_H_ #include "DisplayDriver.h" #include "Region.h" #include "Picture.h" class Clipper { public: Clipper(DisplayDriver* driver); ~Clipper(); void DrawBitmap(BRegion* clip_reg, ServerBitmap *bmp, BRect src, BRect dest, LayerData *d); void DrawString(BRegion* clip_reg, const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta=NULL); void FillArc(const BRect r, float angle, float span, RGBColor& color, BRegion* clip_reg=NULL); void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void FillBezier(BPoint *pts, RGBColor& color, BRegion* clip_reg=NULL); void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void FillEllipse(BRect r, RGBColor& color, BRegion* clip_reg=NULL); void FillEllipse(BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor& color, BRegion* clip_reg=NULL); void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void FillRect(const BRect r, RGBColor& color, BRegion* clip_reg=NULL); void FillRect(const BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void FillRegion(BRegion& r, RGBColor& color, BRegion* clip_reg=NULL); void FillRegion(BRegion& r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void FillRoundRect(BRect r, float xrad, float yrad, RGBColor& color, BRegion* clip_reg=NULL); void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void FillTriangle(BPoint *pts, RGBColor& color, BRegion* clip_reg=NULL); void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor& color, BRegion* clip_reg=NULL); void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokeBezier(BPoint *pts, float pensize, RGBColor& color, BRegion* clip_reg=NULL); void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokeEllipse(BRect r, float pensize, RGBColor& color, BRegion* clip_reg=NULL); void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor& color, BRegion* clip_reg=NULL); void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor& color, bool is_closed=true, BRegion* clip_reg=NULL); void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, bool is_closed=true, BRegion* clip_reg=NULL); void StrokeRect(BRect r, float pensize, RGBColor& color, BRegion* clip_reg=NULL); void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokeRegion(BRegion& r, float pensize, RGBColor& color, BRegion* clip_reg=NULL); void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor& color, BRegion* clip_reg=NULL); void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokeTriangle(BPoint *pts, float pensize, RGBColor& color, BRegion* clip_reg=NULL); void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL); void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors, BRegion* clip_reg=NULL); private: DisplayDriver* fDriver; }; #endif