/* * Copyright 2020, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. */ #ifndef _GAME_SOUND_DEFS_H #define _GAME_SOUND_DEFS_H #include typedef int32 gs_id; #define B_GS_CUR_API_VERSION B_BEOS_VERSION #define B_GS_MIN_API_VERSION 0x100 #define B_GS_INVALID_SOUND ((gs_id)-1) #define B_GS_MAIN_SOUND ((gs_id)-2) enum { B_GS_BAD_HANDLE = -99999, B_GS_NO_SOUNDS, B_GS_NO_HARDWARE, B_GS_ALREADY_COMMITTED, B_GS_READ_ONLY_VALUE }; struct gs_audio_format { enum format { B_GS_U8 = 0x11, B_GS_S16 = 0x2, B_GS_F = 0x24, B_GS_S32 = 0x4 }; float frame_rate; uint32 channel_count; uint32 format; uint32 byte_order; size_t buffer_size; }; enum gs_attributes { B_GS_NO_ATTRIBUTE = 0, B_GS_MAIN_GAIN = 1, B_GS_CD_THROUGH_GAIN, B_GS_GAIN = 128, B_GS_PAN, B_GS_SAMPLING_RATE, B_GS_LOOPING, B_GS_FIRST_PRIVATE_ATTRIBUTE = 90000, B_GS_FIRST_USER_ATTRIBUTE = 100000 }; struct gs_attribute { int32 attribute; bigtime_t duration; float value; uint32 flags; }; struct gs_attribute_info { int32 attribute; float granularity; float minimum; float maximum; }; #endif