/* * Copyright 2004-2009, Haiku Inc. All Rights Reserved. * Distributed under the terms of the MIT License. */ #ifndef _TEAM_H #define _TEAM_H #include // team notifications #define TEAM_MONITOR '_Tm_' #define TEAM_ADDED 0x01 #define TEAM_REMOVED 0x02 #define TEAM_EXEC 0x04 #ifdef __cplusplus extern "C" { #endif status_t team_init(struct kernel_args *args); status_t wait_for_team(team_id id, status_t *returnCode); void team_remove_team(struct team *team); port_id team_shutdown_team(struct team *team, cpu_status& state); void team_delete_team(struct team *team, port_id debuggerPort); struct process_group *team_get_process_group_locked( struct process_session *session, pid_t id); void team_delete_process_group(struct process_group *group); struct team *team_get_kernel_team(void); team_id team_get_kernel_team_id(void); team_id team_get_current_team_id(void); status_t team_get_address_space(team_id id, struct VMAddressSpace **_addressSpace); char **user_team_get_arguments(void); int user_team_get_arg_count(void); struct job_control_entry* team_get_death_entry(struct team *team, thread_id child, bool* _deleteEntry); bool team_is_valid(team_id id); struct team *team_get_team_struct_locked(team_id id); int32 team_max_teams(void); int32 team_used_teams(void); typedef bool (*team_iterator_callback)(struct team* team, void* cookie); struct team* team_iterate_through_teams(team_iterator_callback callback, void* cookie); thread_id load_image_etc(int32 argCount, const char* const* args, const char* const* env, int32 priority, team_id parentID, uint32 flags); void team_set_job_control_state(struct team* team, job_control_state newState, int signal, bool threadsLocked); void team_set_controlling_tty(int32 index); int32 team_get_controlling_tty(); status_t team_set_foreground_process_group(int32 ttyIndex, pid_t processGroup); status_t start_watching_team(team_id team, void (*hook)(team_id, void *), void *data); status_t stop_watching_team(team_id team, void (*hook)(team_id, void *), void *data); struct user_thread* team_allocate_user_thread(struct team* team); void team_free_user_thread(struct thread* thread); // used in syscalls.c thread_id _user_load_image(const char* const* flatArgs, size_t flatArgsSize, int32 argCount, int32 envCount, int32 priority, uint32 flags, port_id errorPort, uint32 errorToken); status_t _user_wait_for_team(team_id id, status_t *_returnCode); void _user_exit_team(status_t returnValue); status_t _user_kill_team(thread_id thread); thread_id _user_wait_for_child(thread_id child, uint32 flags, int32 *_reason, status_t *_returnCode); status_t _user_exec(const char *path, const char* const* flatArgs, size_t flatArgsSize, int32 argCount, int32 envCount); thread_id _user_fork(void); team_id _user_get_current_team(void); pid_t _user_process_info(pid_t process, int32 which); pid_t _user_setpgid(pid_t process, pid_t group); pid_t _user_setsid(void); status_t _user_get_team_info(team_id id, team_info *info); status_t _user_get_next_team_info(int32 *cookie, team_info *info); status_t _user_get_team_usage_info(team_id team, int32 who, team_usage_info *info, size_t size); #ifdef __cplusplus } #endif #endif /* _TEAM_H */