//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: StreamingGameSound.h // Author: Christopher ML Zumwalt May (zummy@users.sf.net) // Description: BStreamingGameSound is a class for all kinds of streaming // (data not known beforehand) game sounds. //------------------------------------------------------------------------------ #ifndef _STREAMINGGAMESOUND_H #define _STREAMINGGAMESOUND_H // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- #include #include #include // Project Includes ------------------------------------------------------------ // Local Includes -------------------------------------------------------------- // Local Defines --------------------------------------------------------------- // Globals --------------------------------------------------------------------- class BStreamingGameSound : public BGameSound { public: BStreamingGameSound(size_t inBufferFrameCount, const gs_audio_format * format, size_t inBufferCount = 2, BGameSoundDevice * device = NULL); virtual ~BStreamingGameSound(); virtual BGameSound * Clone() const; virtual status_t SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me), void * cookie); virtual void FillBuffer(void * inBuffer, size_t inByteCount); virtual status_t SetAttributes(gs_attribute * inAttributes, size_t inAttributeCount); virtual status_t Perform(int32 selector, void * data); protected: BStreamingGameSound(BGameSoundDevice * device); virtual status_t SetParameters(size_t inBufferFrameCount, const gs_audio_format * format, size_t inBufferCount); bool Lock(); void Unlock(); private: void (*fStreamHook)(void * cookie, void * buffer, size_t bytes, BStreamingGameSound * sound); void * fStreamCookie; BLocker fLock; /* leave these declarations private unless you plan on actually implementing and using them. */ BStreamingGameSound(); BStreamingGameSound(const BStreamingGameSound&); BStreamingGameSound& operator=(const BStreamingGameSound&); /* fbc data and virtuals */ uint32 _reserved_BStreamingGameSound_[12]; virtual status_t _Reserved_BStreamingGameSound_0(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_1(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_2(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_3(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_4(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_5(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_6(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_7(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_8(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_9(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_10(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_11(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_12(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_13(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_14(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_15(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_16(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_17(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_18(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_19(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_20(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_21(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_22(int32 arg, ...); virtual status_t _Reserved_BStreamingGameSound_23(int32 arg, ...); }; #endif // _STREAMING_GAME_SOUND_H