//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ServerFont.cpp // Author: DarkWyrm // Description: Shadow BFont class // //------------------------------------------------------------------------------ #include #include #include #include #include "Angle.h" #include "FontServer.h" #include "moreUTF8.h" #include "truncate_string.h" #include FT_FREETYPE_H #include FT_OUTLINE_H #include "ServerFont.h" /*! \brief Constructor \param style Style object to which the ServerFont belongs \param size Character size in points \param rotation Rotation in degrees \param shear Shear (slant) in degrees. 45 <= shear <= 135 \param flags Style flags as defined in \param spacing String spacing flag as defined in */ ServerFont::ServerFont(FontStyle *style, float size, float rotation, float shear, uint16 flags, uint8 spacing) : fStyle(style), fSize(size), fRotation(rotation), fShear(shear), fBounds(0, 0, 0, 0), fFlags(flags), fSpacing(spacing), fDirection(B_FONT_LEFT_TO_RIGHT), fFace(B_REGULAR_FACE), fEncoding(B_UNICODE_UTF8) { if (fStyle) fStyle->AddDependent(); } // TODO: fStyle should not be NULL. There should be another FontStyle // constructor, that initializes without actually interfacing with // freetype, so that a ServerFont can be guaranteed to be "valid". ServerFont::ServerFont() : fStyle(NULL), fSize(0.0), fRotation(0.0), fShear(90.0), fBounds(0, 0, 0, 0), fFlags(0), fSpacing(B_STRING_SPACING), fDirection(B_FONT_LEFT_TO_RIGHT), fFace(B_REGULAR_FACE), fEncoding(B_UNICODE_UTF8) { } /*! \brief Copy Constructor \param font ServerFont to copy */ ServerFont::ServerFont(const ServerFont &font) : fStyle(font.fStyle), fSize(font.fSize), fRotation(font.fRotation), fShear(font.fShear), fBounds(0, 0, 0, 0), fFlags(font.fFlags), fSpacing(font.fSpacing), fDirection(font.fDirection), fFace(font.fFace), fEncoding(font.fEncoding) { if (fStyle) fStyle->AddDependent(); } /*! \brief Removes itself as a dependency of its owning style. */ ServerFont::~ServerFont() { if (fStyle) fStyle->RemoveDependent(); } /*! \brief Returns a copy of the specified font \param The font to copy from. \return A copy of the specified font */ ServerFont& ServerFont::operator=(const ServerFont& font) { fSize = font.fSize; fRotation = font.fRotation; fShear = font.fShear; fFlags = font.fFlags; fSpacing = font.fSpacing; fDirection = font.fDirection; fFace = font.fFace; fEncoding = font.fEncoding; fBounds = font.fBounds; _SetStyle(font.fStyle); return *this; } /*! \brief Returns the number of strikes in the font \return The number of strikes in the font */ int32 ServerFont::CountTuned() { if (fStyle) return fStyle->TunedCount(); return 0; } /*! \brief Returns the file format of the font. Currently unimplemented. \return B_TRUETYPE_WINDOWS */ font_file_format ServerFont::FileFormat() { // TODO: implement ServerFont::FileFormat return B_TRUETYPE_WINDOWS; } const char* ServerFont::GetStyle() const { if (fStyle) return fStyle->Name(); return NULL; } const char* ServerFont::GetFamily() const { if (fStyle) return fStyle->Family()->Name(); return NULL; } /*! \brief Sets the ServerFont instance to whatever font is specified \param familyID ID number of the family to set \param styleID ID number of the style to set \return B_OK if successful, B_ERROR if not */ status_t ServerFont::SetFamilyAndStyle(uint16 familyID, uint16 styleID) { FontStyle* style = NULL; if (fontserver->Lock()) { style = fontserver->GetStyle(familyID, styleID); fontserver->Unlock(); } if (!style) return B_ERROR; _SetStyle(style); return B_OK; } /*! \brief Sets the ServerFont instance to whatever font is specified \param fontID the combination of family and style ID numbers \return B_OK if successful, B_ERROR if not */ status_t ServerFont::SetFamilyAndStyle(uint32 fontID) { uint16 style = fontID & 0xFFFF; uint16 family = (fontID & 0xFFFF0000) >> 16; return SetFamilyAndStyle(family, style); } /*! \brief Gets the ID values for the ServerFont instance in one shot \return the combination of family and style ID numbers */ uint32 ServerFont::GetFamilyAndStyle(void) const { return (FamilyID() << 16) | StyleID(); } // functions needed to convert a freetype vector graphics to a BShape inline BPoint VectorToPoint(FT_Vector *vector) { BPoint result; result.x = float(int32(vector->x)) / 2097152; result.y = -float(int32(vector->y)) / 2097152; return result; } int MoveToFunc(FT_Vector *to, void *user) { ((BShape *)user)->MoveTo(VectorToPoint(to)); return 0; } int LineToFunc(FT_Vector *to, void *user) { ((BShape *)user)->LineTo(VectorToPoint(to)); return 0; } int ConicToFunc(FT_Vector *control, FT_Vector *to, void *user) { BPoint controls[3]; controls[0] = VectorToPoint(control); controls[1] = VectorToPoint(to); controls[2] = controls[1]; ((BShape *)user)->BezierTo(controls); return 0; } int CubicToFunc(FT_Vector *control1, FT_Vector *control2, FT_Vector *to, void *user) { BPoint controls[3]; controls[0] = VectorToPoint(control1); controls[1] = VectorToPoint(control2); controls[2] = VectorToPoint(to); ((BShape *)user)->BezierTo(controls); return 0; } BShape ** ServerFont::GetGlyphShapes(const char charArray[], int32 numChars) const { if (!charArray || numChars <= 0) return NULL; FT_Outline_Funcs funcs; funcs.move_to = MoveToFunc; funcs.line_to = LineToFunc; funcs.conic_to = ConicToFunc; funcs.cubic_to = CubicToFunc; FT_Face face = fStyle->GetFTFace(); if (!face) return NULL; FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72); Angle rotation(fRotation); Angle shear(fShear); // First, rotate FT_Matrix rmatrix; rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000); rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000); rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000); rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000); // Next, shear FT_Matrix smatrix; smatrix.xx = (FT_Fixed)(0x10000); smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000); smatrix.yx = (FT_Fixed)(0); smatrix.yy = (FT_Fixed)(0x10000); // Multiply togheter FT_Matrix_Multiply(&rmatrix, &smatrix); //FT_Vector pen; //FT_Set_Transform(face, &smatrix, &pen); BShape **shapes = (BShape **)malloc(sizeof(BShape *) * numChars); for (int i = 0; i < numChars; i++) { shapes[i] = new BShape(); shapes[i]->Clear(); FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP); FT_Outline outline = face->glyph->outline; FT_Outline_Decompose(&outline, &funcs, shapes[i]); shapes[i]->Close(); } return shapes; } // GetEscapements BPoint* ServerFont::GetEscapements(const char charArray[], int32 numChars, BPoint offsetArray[]) const { if (!fStyle || !charArray || numChars <= 0 || !offsetArray) return NULL; FT_Face face = fStyle->GetFTFace(); if (!face) return NULL; FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72); Angle rotation(fRotation); Angle shear(fShear); // First, rotate FT_Matrix rmatrix; rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000); rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000); rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000); rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000); // Next, shear FT_Matrix smatrix; smatrix.xx = (FT_Fixed)(0x10000); smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000); smatrix.yx = (FT_Fixed)(0); smatrix.yy = (FT_Fixed)(0x10000); // Multiply togheter FT_Matrix_Multiply(&rmatrix, &smatrix); //FT_Vector pen; //FT_Set_Transform(face, &smatrix, &pen); // TODO: I'm not sure if this the correct interpretation // of the BeBook. Have actual tests been done here? // TODO: handle UTF8... see below!! BPoint *escapements = (BPoint *)malloc(sizeof(BPoint) * numChars); for (int i = 0; i < numChars; i++) { FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP); // escapements[i].x = float(face->glyph->metrics.width / 64) / fSize; // escapements[i].y = 0; escapements[i].x = float(face->glyph->metrics.horiAdvance / 64) / fSize; escapements[i].y = float(face->glyph->metrics.vertAdvance / 64) / fSize; escapements[i] += offsetArray[i]; } return escapements; } // is_white_space inline bool is_white_space(uint16 glyph) { // TODO: handle them all! if (glyph == ' ' || glyph == B_TAB) return true; return false; } // GetEscapements bool ServerFont::GetEscapements(const char charArray[], int32 numChars, float widthArray[], escapement_delta delta) const { if (!fStyle || !charArray || numChars <= 0) return false; FT_Face face = fStyle->GetFTFace(); if (!face) return false; FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72); // UTF8 handling...this can probably be smarter // Here is what I do in the AGGTextRenderer to handle UTF8... // It is probably highly inefficient, so it should be reviewed. int32 numBytes = UTF8CountBytes(charArray, numChars); int32 convertedLength = numBytes * 2; char* convertedBuffer = new char[convertedLength]; int32 state = 0; status_t ret; if ((ret = convert_from_utf8(B_UNICODE_CONVERSION, charArray, &numBytes, convertedBuffer, &convertedLength, &state, B_SUBSTITUTE)) >= B_OK && (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength, B_SWAP_BENDIAN_TO_HOST)) >= B_OK) { uint16* glyphIndex = (uint16*)convertedBuffer; // just to be sure numChars = convertedLength / sizeof(uint16); for (int i = 0; i < numChars; i++) { FT_Load_Char(face, glyphIndex[i], FT_LOAD_NO_BITMAP); // widthArray[i] = float(face->glyph->metrics.width / 64) / fSize; widthArray[i] = ((float)face->glyph->metrics.horiAdvance / 64.0) / fSize; widthArray[i] += is_white_space(glyphIndex[i]) ? delta.space : delta.nonspace; } } delete[] convertedBuffer; return ret >= B_OK; } // StringWidth float ServerFont::StringWidth(const char* string, int32 numBytes) const { if (!fStyle || !string || numBytes <= 0) return 0.0; FT_Face face = fStyle->GetFTFace(); if (!face) return 0.0; float width = 0.0; int32 convertedLength = numBytes * 2; char* convertedBuffer = new char[convertedLength]; int32 state = 0; status_t ret; if ((ret = convert_from_utf8(B_UNICODE_CONVERSION, string, &numBytes, convertedBuffer, &convertedLength, &state, B_SUBSTITUTE)) >= B_OK && (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength, B_SWAP_BENDIAN_TO_HOST)) >= B_OK) { uint16* glyphIndex = (uint16*)convertedBuffer; // just to be sure int numChars = convertedLength / sizeof(uint16); for (int i = 0; i < numChars; i++) { FT_Load_Char(face, glyphIndex[i], FT_LOAD_NO_BITMAP); width += (float)face->glyph->metrics.horiAdvance / 64.0; } } delete[] convertedBuffer; return width; } /*! \brief Returns a BRect which encloses the entire font \return A BRect which encloses the entire font */ BRect ServerFont::BoundingBox() { // TODO: fBounds is nowhere calculated! return fBounds; } /*! \brief Obtains the height values for characters in the font in its current state \param fh pointer to a font_height object to receive the values for the font */ void ServerFont::Height(font_height *fh) const { if (fh && fStyle) *fh = fStyle->GetHeight(fSize); } // TruncateString void ServerFont::TruncateString(BString* inOut, uint32 mode, float width) const { if (inOut) { // the width of the "…" glyph float ellipsisWidth = StringWidth(B_UTF8_ELLIPSIS, 3); const char* string = inOut->String(); int32 length = strlen(string); // temporary array to hold result char* result = new char[length + 3]; // count the individual glyphs int32 numChars = UTF8CountChars(string, length); // get the escapement of each glyph in font units float* escapementArray = new float[numChars]; static escapement_delta delta = (escapement_delta){ 0.0, 0.0 }; GetEscapements(string, numChars, escapementArray, delta); truncate_string(string, mode, width, result, escapementArray, fSize, ellipsisWidth, length, numChars); inOut->SetTo(result); delete[] escapementArray; delete[] result; } } // _SetStyle void ServerFont::_SetStyle(FontStyle* style) { if (style != fStyle) { // detach from old style if (fStyle) fStyle->RemoveDependent(); fStyle = style; // attach to new style if (fStyle) fStyle->AddDependent(); } }