//------------------------------------------------------------------------------ // Copyright (c) 2001-2005, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: Decorator.h // Author: DarkWyrm // Stephan Aßmus // Description: Base class for window decorators // //------------------------------------------------------------------------------ #ifndef _DECORATOR_H_ #define _DECORATOR_H_ #include #include #include #include #include "ColorSet.h" #include "LayerData.h" class DisplayDriver; class ServerFont; class BRegion; typedef enum { DEC_NONE = 0, DEC_ZOOM, DEC_CLOSE, DEC_MINIMIZE, DEC_TAB, DEC_DRAG, DEC_MOVETOBACK, DEC_MOVETOFRONT, DEC_SLIDETAB, DEC_RESIZE, CLICK_RESIZE_L, CLICK_RESIZE_T, CLICK_RESIZE_R, CLICK_RESIZE_B, CLICK_RESIZE_LT, CLICK_RESIZE_RT, CLICK_RESIZE_LB, CLICK_RESIZE_RB } click_type; class Decorator { public: Decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags); virtual ~Decorator(); void SetColors(const ColorSet &cset); void SetDriver(DisplayDriver *driver); void SetFlags(int32 wflags); void SetFeel(int32 wfeel); void SetFont(ServerFont *font); void SetLook(int32 wlook); void SetClose(bool is_down); void SetMinimize(bool is_down); void SetZoom(bool is_down); virtual void SetTitle(const char *string); int32 GetLook() const; int32 GetFeel() const; int32 GetFlags() const; const char* GetTitle() const; // we need to know its border(frame). WinBorder's _frame rect // must expand to include Decorator borders. Otherwise we can't // draw the border. We also add GetTabRect because I feel we'll need it BRect GetBorderRect() const; BRect GetTabRect() const; bool GetClose(); bool GetMinimize(); bool GetZoom(); virtual void GetSizeLimits(float* minWidth, float* minHeight, float* maxWidth, float* maxHeight) const; void SetFocus(bool is_active); bool GetFocus() { return fIsFocused; }; ColorSet GetColors() { return (_colors) ? *_colors : ColorSet(); } virtual void GetFootprint(BRegion *region); virtual click_type Clicked(BPoint pt, int32 buttons, int32 modifiers); virtual void MoveBy(float x, float y); virtual void MoveBy(BPoint pt); virtual void ResizeBy(float x, float y); virtual void ResizeBy(BPoint pt); virtual void SetTabLocation(float location) {} virtual float TabLocation() const { return 0.0; } virtual void Draw(BRect r); virtual void Draw(); virtual void DrawClose(); virtual void DrawFrame(); virtual void DrawMinimize(); virtual void DrawTab(); virtual void DrawTitle(); virtual void DrawZoom(); protected: int32 _ClipTitle(float width); /*! \brief Returns the number of characters in the title \return The title character count */ int32 _TitleWidth() const { return fTitle.CountChars(); } virtual void _DoLayout(); virtual void _DrawFrame(BRect r); virtual void _DrawTab(BRect r); virtual void _DrawClose(BRect r); virtual void _DrawTitle(BRect r); virtual void _DrawZoom(BRect r); virtual void _DrawMinimize(BRect r); virtual void _SetFocus(); virtual void _SetColors(); ColorSet* _colors; DisplayDriver* _driver; DrawData _drawdata; int32 _look; int32 _feel; int32 _flags; BRect _zoomrect; BRect _closerect; BRect _minimizerect; BRect _tabrect; BRect _frame; BRect _resizerect; BRect _borderrect; private: bool fClosePressed; bool fZoomPressed; bool fMinimizePressed; bool fIsFocused; BString fTitle; }; // add-on stuff typedef float get_version(void); typedef Decorator* create_decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags); #endif