/* * Copyright 2004-2007, Haiku. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Jérôme Duval, korli@users.sourceforge.net. * Michael Pfeiffer, laplace@users.sourceforge.net */ #include static struct { uint32 what; int32 priority; } gWhatPriorityArray[] = { // highest priority first {B_MIDI_PROCESSING, 0x78}, {B_AUDIO_RECORDING | B_AUDIO_PLAYBACK, 0x73}, {B_LIVE_AUDIO_MANIPULATION, 0x6e}, {B_VIDEO_RECORDING, 0x19}, {B_VIDEO_PLAYBACK, 0x14}, {B_USER_INPUT_HANDLING, 0x0f}, {B_LIVE_VIDEO_MANIPULATION, 0x0e}, {B_LIVE_3D_RENDERING, 0x0c}, {B_STATUS_RENDERING, 0xa}, {B_OFFLINE_PROCESSING, 0x06}, {B_NUMBER_CRUNCHING, 0x05}, {(uint32)-1, -1} }; int32 suggest_thread_priority(uint32 what, int32 period, bigtime_t jitter, bigtime_t length) { int i; int32 priority = what == B_DEFAULT_MEDIA_PRIORITY ? 0x0a : 0; // default priority for (i = 0; gWhatPriorityArray[i].what != (uint32)-1; i ++) { if ((what & gWhatPriorityArray[i].what) != 0) { priority = gWhatPriorityArray[i].priority; break; } } return priority; } bigtime_t estimate_max_scheduling_latency(thread_id th) { if (th == -1) th = find_thread(NULL); return 0; }