//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: DefaultDecorator.cpp // Author: DarkWyrm // Description: Fallback decorator for the app_server // //------------------------------------------------------------------------------ #include #include "DisplayDriver.h" #include #include "LayerData.h" #include "ColorUtils.h" #include "DefaultDecorator.h" #include "PatternHandler.h" #include "RGBColor.h" #include "RectUtils.h" #include #define USE_VIEW_FILL_HACK //#define DEBUG_DECORATOR #ifdef DEBUG_DECORATOR # include # define STRACE(x) printf x #else # define STRACE(x) ; #endif DefaultDecorator::DefaultDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags) : Decorator(rect,wlook,wfeel,wflags) { taboffset=0; titlepixelwidth=0; framecolors=new RGBColor[5]; framecolors[0].SetColor(255,255,255); framecolors[1].SetColor(216,216,216); framecolors[2].SetColor(152,152,152); framecolors[3].SetColor(136,136,136); framecolors[4].SetColor(96,96,96); // Set appropriate colors based on the current focus value. In this case, each decorator // defaults to not having the focus. _SetFocus(); // Do initial decorator setup _DoLayout(); // This flag is used to determine whether or not we're moving the tab slidetab=false; // tab_highcol=_colors->window_tab; // tab_lowcol=_colors->window_tab; STRACE(("DefaultDecorator:\n")); STRACE(("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom)); } DefaultDecorator::~DefaultDecorator(void) { STRACE(("DefaultDecorator: ~DefaultDecorator()\n")); delete [] framecolors; } click_type DefaultDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Clicked\n"); printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y); printf("\tButtons:\n"); if(buttons==0) printf("\t\tNone\n"); else { if(buttons & B_PRIMARY_MOUSE_BUTTON) printf("\t\tPrimary\n"); if(buttons & B_SECONDARY_MOUSE_BUTTON) printf("\t\tSecondary\n"); if(buttons & B_TERTIARY_MOUSE_BUTTON) printf("\t\tTertiary\n"); } printf("\tModifiers:\n"); if(modifiers==0) printf("\t\tNone\n"); else { if(modifiers & B_CAPS_LOCK) printf("\t\tCaps Lock\n"); if(modifiers & B_NUM_LOCK) printf("\t\tNum Lock\n"); if(modifiers & B_SCROLL_LOCK) printf("\t\tScroll Lock\n"); if(modifiers & B_LEFT_COMMAND_KEY) printf("\t\t Left Command\n"); if(modifiers & B_RIGHT_COMMAND_KEY) printf("\t\t Right Command\n"); if(modifiers & B_LEFT_CONTROL_KEY) printf("\t\tLeft Control\n"); if(modifiers & B_RIGHT_CONTROL_KEY) printf("\t\tRight Control\n"); if(modifiers & B_LEFT_OPTION_KEY) printf("\t\tLeft Option\n"); if(modifiers & B_RIGHT_OPTION_KEY) printf("\t\tRight Option\n"); if(modifiers & B_LEFT_SHIFT_KEY) printf("\t\tLeft Shift\n"); if(modifiers & B_RIGHT_SHIFT_KEY) printf("\t\tRight Shift\n"); if(modifiers & B_MENU_KEY) printf("\t\tMenu\n"); } #endif // In checking for hit test stuff, we start with the smallest rectangles the user might // be clicking on and gradually work our way out into larger rectangles. if(_closerect.Contains(pt)) return DEC_CLOSE; if(_zoomrect.Contains(pt)) return DEC_ZOOM; if(_resizerect.Contains(pt) && _look==B_DOCUMENT_WINDOW_LOOK) return DEC_RESIZE; // Clicking in the tab? if(_tabrect.Contains(pt)) { // Here's part of our window management stuff if(buttons==B_SECONDARY_MOUSE_BUTTON) return DEC_MOVETOBACK; return DEC_DRAG; } // We got this far, so user is clicking on the border? BRect brect(_frame); brect.top+=19; BRect clientrect(brect.InsetByCopy(3,3)); if(brect.Contains(pt) && !clientrect.Contains(pt)) { if(_resizerect.Contains(pt)) return DEC_RESIZE; return DEC_DRAG; } // Guess user didn't click anything return DEC_NONE; } void DefaultDecorator::_DoLayout(void) { STRACE(("DefaultDecorator: Do Layout\n")); // Here we determine the size of every rectangle that we use // internally when we are given the size of the client rectangle. switch(GetLook()) { case B_FLOATING_WINDOW_LOOK: case B_MODAL_WINDOW_LOOK: // We're going to make the frame 5 pixels wide, no matter what. R5's decorator frame // requires the skills of a gaming master to click on the tiny frame if resizing is necessary, // and there *are* apps which do this // borderwidth=3; // break; case B_BORDERED_WINDOW_LOOK: case B_TITLED_WINDOW_LOOK: case B_DOCUMENT_WINDOW_LOOK: borderwidth = 5; break; default: borderwidth = 0; } // distance from one item of the tab bar to another. In this case the text and close/zoom rects textoffset = (_look==B_FLOATING_WINDOW_LOOK) ? 7 : 10; // calculate our tab rect _tabrect.Set( _frame.left - borderwidth, _frame.top - borderwidth - 19.0, ((_frame.right - _frame.left) < 35.0 ? _frame.left + 35.0 : _frame.right) + borderwidth, _frame.top - (borderwidth-1) ); // make it text width sensitive if(strlen(GetTitle())>1) { if(_driver) titlepixelwidth=_driver->StringWidth(GetTitle(),_TitleWidth(), &_layerdata); else titlepixelwidth=10; int32 tabLength = int32(14 + // _closerect width textoffset + titlepixelwidth + textoffset + 14 + // _zoomrect width 8); // margins int32 tabWidth = (int32)_tabrect.Width(); if ( tabLength < tabWidth ) _tabrect.right = _tabrect.left + tabLength; } else _tabrect.right = _tabrect.left + _tabrect.Width()/2; // calculate left/top/right/bottom borders if ( borderwidth != 0 ){ _borderrect = _frame.InsetByCopy( -borderwidth, -borderwidth ); leftborder.Set( _borderrect.left, _frame.top - borderwidth, _frame.left, _frame.bottom + borderwidth ); rightborder.Set( _frame.right, _frame.top - borderwidth, _borderrect.right, _frame.bottom + borderwidth ); topborder.Set( _borderrect.left, _borderrect.top, _borderrect.right, _frame.top ); bottomborder.Set( _borderrect.left, _frame.bottom, _borderrect.right, _borderrect.bottom ); } else{ // no border ... (?) useful when displaying windows that are just images _borderrect = _frame; leftborder.Set( 0.0, 0.0, -1.0, -1.0 ); rightborder.Set( 0.0, 0.0, -1.0, -1.0 ); topborder.Set( 0.0, 0.0, -1.0, -1.0 ); bottomborder.Set( 0.0, 0.0, -1.0, -1.0 ); } // calculate resize rect _resizerect.Set( _borderrect.right - 19.0, _borderrect.bottom - 19.0, _borderrect.right, _borderrect.bottom); // format tab rect for a floating window - make the rect smaller if ( _look == B_FLOATING_WINDOW_LOOK ){ _tabrect.InsetBy( 0, 2 ); _tabrect.OffsetBy( 0, 2 ); } // calulate close rect based on the tab rectangle _closerect.Set( _tabrect.left + 4.0, _tabrect.top + 4.0, _tabrect.left + 4.0 + 13.0, _tabrect.top + 4.0 + 13.0 ); // calulate zoom rect based on the tab rectangle _zoomrect.Set( _tabrect.right - 4.0 - 13.0, _tabrect.top + 4.0, _tabrect.right - 4.0, _tabrect.top + 4.0 + 13.0 ); // format close and zoom rects for a floating window - make rectangles smaller if ( _look == B_FLOATING_WINDOW_LOOK ){ _closerect.InsetBy( 1, 1 ); _zoomrect.InsetBy( 1, 1 ); _closerect.OffsetBy( 0, -2 ); _zoomrect.OffsetBy( 0, -2 ); } } void DefaultDecorator::MoveBy(float x, float y) { MoveBy(BPoint(x,y)); } void DefaultDecorator::MoveBy(BPoint pt) { STRACE(("DefaultDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y)); // Move all internal rectangles the appropriate amount _frame.OffsetBy(pt); _closerect.OffsetBy(pt); _tabrect.OffsetBy(pt); _resizerect.OffsetBy(pt); _borderrect.OffsetBy(pt); _zoomrect.OffsetBy(pt); leftborder.OffsetBy(pt); rightborder.OffsetBy(pt); topborder.OffsetBy(pt); bottomborder.OffsetBy(pt); } void DefaultDecorator::GetFootprint(BRegion *region) { STRACE(("DefaultDecorator: Get Footprint\n")); // This function calculates the decorator's footprint in coordinates // relative to the layer. This is most often used to set a WinBorder // object's visible region. if(!region) return; if(_look == B_NO_BORDER_WINDOW_LOOK){ region->Set(_frame); return; } if(_look == B_BORDERED_WINDOW_LOOK){ region->Set(_borderrect); return; } region->Set(_borderrect); region->Include(_tabrect); } BRect DefaultDecorator::SlideTab(float dx, float dy=0){ //return Decorator::SlideTab(dx,dy); return _tabrect; } void DefaultDecorator::_DrawTitle(BRect r) { STRACE(("_DrawTitle(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom)); // Designed simply to redraw the title when it has changed on // the client side. _layerdata.highcolor=_colors->window_tab_text; _layerdata.lowcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab; int32 titlecount=_ClipTitle((_zoomrect.left-textoffset)-(_closerect.right+textoffset)); BString titlestr( GetTitle() ); if(titlecountDrawString(titlestr.String(),titlecount, BPoint(_closerect.right+textoffset,_closerect.bottom+1),&_layerdata); else _driver->DrawString(titlestr.String(),titlecount, BPoint(_closerect.right+textoffset,_closerect.bottom),&_layerdata); } void DefaultDecorator::_SetFocus(void) { // SetFocus() performs necessary duties for color swapping and // other things when a window is deactivated or activated. // Removed Adi's short-term color hack and replaced with a more palatable substitute for the old, // dark colors if(GetFocus()) { button_highcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_LIGHTEN_2_TINT)); button_lowcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_DARKEN_1_TINT)); textcol=_colors->window_tab_text; } else { button_highcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_LIGHTEN_2_TINT)); button_lowcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_DARKEN_1_TINT)); textcol=_colors->inactive_window_tab_text; } } void DefaultDecorator::Draw(BRect update) { STRACE(("DefaultDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom)); // We need to draw a few things: the tab, the resize thumb, the borders, // and the buttons _DrawFrame(update); _DrawTab(update); } void DefaultDecorator::Draw(void) { // Easy way to draw everything - no worries about drawing only certain // things _DrawFrame(_borderrect); _DrawTab(_tabrect); } void DefaultDecorator::_DrawZoom(BRect r) { STRACE(("_DrawZoom(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom)); // If this has been implemented, then the decorator has a Zoom button // which should be drawn based on the state of the member zoomstate BRect zr( r ); zr.left += 3.0; zr.top += 3.0; DrawBlendedRect( zr, GetZoom() ); zr = r; zr.right -= 5.0; zr.bottom -= 5.0; DrawBlendedRect( zr, GetZoom() ); } void DefaultDecorator::_DrawClose(BRect r) { STRACE(("_DrawClose(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom)); // Just like DrawZoom, but for a close button DrawBlendedRect( r, GetClose()); } void DefaultDecorator::_DrawTab(BRect r) { STRACE(("_DrawTab(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom)); // If a window has a tab, this will draw it and any buttons which are // in it. if(_look == B_NO_BORDER_WINDOW_LOOK || _look == B_BORDERED_WINDOW_LOOK) return; _layerdata.highcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab; _driver->FillRect(_tabrect,_layerdata.highcolor); _layerdata.highcolor=framecolors[2]; _driver->StrokeLine(_tabrect.LeftTop(),_tabrect.LeftBottom(),_layerdata.pensize,_layerdata.highcolor); _driver->StrokeLine(_tabrect.LeftTop(),_tabrect.RightTop(),_layerdata.pensize,_layerdata.highcolor); _layerdata.highcolor=framecolors[4]; _driver->StrokeLine(_tabrect.RightTop(),_tabrect.RightBottom(),_layerdata.pensize,_layerdata.highcolor); _layerdata.highcolor=framecolors[1]; _driver->StrokeLine( BPoint( _tabrect.left + 2, _tabrect.bottom ), BPoint( _tabrect.right - 2, _tabrect.bottom ), _layerdata.pensize,_layerdata.highcolor); _layerdata.highcolor = RGBColor( 255, 255, 0 ); _driver->StrokeLine( BPoint( _tabrect.left + 1, _tabrect.top + 1), BPoint( _tabrect.left + 1, _tabrect.bottom), _layerdata.pensize,_layerdata.highcolor); _driver->StrokeLine( BPoint( _tabrect.left + 1, _tabrect.top + 1), BPoint( _tabrect.right - 1, _tabrect.top + 1), _layerdata.pensize,_layerdata.highcolor); _layerdata.highcolor = RGBColor( 175, 123, 0 ); _driver->StrokeLine( BPoint( _tabrect.right - 1, _tabrect.top + 2), BPoint( _tabrect.right - 1, _tabrect.bottom), _layerdata.pensize,_layerdata.highcolor); _DrawTitle(_tabrect); // Draw the buttons if we're supposed to if(!(_flags & B_NOT_CLOSABLE)) _DrawClose(_closerect); if(!(_flags & B_NOT_ZOOMABLE) && _look != B_MODAL_WINDOW_LOOK) _DrawZoom(_zoomrect); } void DefaultDecorator::_SetColors(void) { _SetFocus(); } void DefaultDecorator::DrawBlendedRect(BRect r, bool down) { // This bad boy is used to draw a rectangle with a gradient. // Note that it is not part of the Decorator API - it's specific // to just the DefaultDecorator. Called by DrawZoom and DrawClose // TODO: Fix this function so that the close button on inactive window tabs // is drawn correctly. Currently, a yellow "halo" appears around them. _layerdata.highcolor = RGBColor( 175, 123, 0 ); _driver->StrokeLine( r.LeftTop(), BPoint( r.left, r.bottom - 1 ), _layerdata.pensize,_layerdata.highcolor); _driver->StrokeLine( r.LeftTop(), BPoint( r.right - 1, r.top ), _layerdata.pensize,_layerdata.highcolor); _driver->StrokeLine( BPoint( r.right - 1, r.top + 2), BPoint( r.right - 1, r.bottom - 1), _layerdata.pensize,_layerdata.highcolor); _driver->StrokeLine( BPoint( r.left + 2, r.bottom -1), BPoint( r.right - 2, r.bottom - 1), _layerdata.pensize,_layerdata.highcolor); _layerdata.highcolor = RGBColor( 255, 255, 0 ); _driver->StrokeRect( BRect( r.left + 1, r.top + 1, r.right, r.bottom), _layerdata.pensize,_layerdata.highcolor); r.InsetBy( 2, 2 ); int32 w=r.IntegerWidth(), h=r.IntegerHeight(); rgb_color tmpcol,halfcol, startcol, endcol; float rstep,gstep,bstep,i; int steps=(wStrokeLine(BPoint(r.left,r.top+i), BPoint(r.left+i,r.top),_layerdata.pensize,_layerdata.highcolor); SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)), uint8(halfcol.green-(i*gstep)), uint8(halfcol.blue-(i*bstep))); _layerdata.highcolor=tmpcol; _driver->StrokeLine(BPoint(r.left+steps,r.top+i), BPoint(r.left+i,r.top+steps),_layerdata.pensize,_layerdata.highcolor); } } void DefaultDecorator::_DrawFrame(BRect invalid) { STRACE(("_DrawFrame(%f,%f,%f,%f)\n", invalid.left, invalid.top, invalid.right, invalid.bottom)); // We need to test each side to determine whether or not it needs drawn. Additionally, // we must clip the lines drawn by this function to the invalid rectangle we are given #ifdef USE_VIEW_FILL_HACK _layerdata.highcolor = RGBColor( 192, 192, 192 ); _driver->FillRect(_frame,_layerdata.highcolor); #endif if(_look == B_NO_BORDER_WINDOW_LOOK) return; if(!borderwidth){ return; } // Data specifically for the StrokeLineArray call. int32 numlines=0, maxlines=20; BPoint points[maxlines*2]; RGBColor colors[maxlines]; // For quick calculation of gradients for each side. Top is same as left, right is same as // bottom // int8 rightindices[borderwidth],leftindices[borderwidth]; int8 *rightindices=new int8[borderwidth], *leftindices=new int8[borderwidth]; if(borderwidth==5) { leftindices[0]=2; leftindices[1]=0; leftindices[2]=1; leftindices[3]=3; leftindices[4]=2; rightindices[0]=2; rightindices[1]=0; rightindices[2]=1; rightindices[3]=3; rightindices[4]=4; } else { // TODO: figure out border colors for floating window look leftindices[0]=2; leftindices[1]=2; leftindices[2]=1; leftindices[3]=1; leftindices[4]=4; rightindices[0]=2; rightindices[1]=2; rightindices[2]=1; rightindices[3]=1; rightindices[4]=4; } // Variables used in each calculation int32 startx,endx,starty,endy,i; bool topcorner,bottomcorner,leftcorner,rightcorner; int8 step,colorindex; BRect r; BPoint start, end; // Right side if(TestRectIntersection(rightborder,invalid)) { // We may not have to redraw the entire width of the frame itself. Rare case, but // it must be accounted for. startx=(int32) MAX(invalid.left,rightborder.left); endx=(int32) MIN(invalid.right,rightborder.right); // We'll need these flags to see if we must include the corners in final line // calculations r=(rightborder); r.bottom=r.top+borderwidth; topcorner=TestRectIntersection(invalid,r); r=rightborder; r.top=r.bottom-borderwidth; bottomcorner=TestRectIntersection(invalid,r); step=(borderwidth==5)?1:2; colorindex=0; // Generate the lines for this side for(i=startx+1; i<=endx; i++) { start.x=end.x=i; if(topcorner) { start.y=rightborder.top+(borderwidth-(i-rightborder.left)); start.y=MAX(start.y,invalid.top); } else start.y=MAX(start.y+borderwidth,invalid.top); if(bottomcorner) { end.y=rightborder.bottom-(borderwidth-(i-rightborder.left)); end.y=MIN(end.y,invalid.bottom); } else end.y=MIN(end.y-borderwidth,invalid.bottom); // Make the appropriate points[numlines*2]=start; points[(numlines*2)+1]=end; colors[numlines]=framecolors[rightindices[colorindex]]; colorindex+=step; numlines++; } } // Left side if(TestRectIntersection(leftborder,invalid)) { // We may not have to redraw the entire width of the frame itself. Rare case, but // it must be accounted for. startx=(int32) MAX(invalid.left,leftborder.left); endx=(int32) MIN(invalid.right,leftborder.right); // We'll need these flags to see if we must include the corners in final line // calculations r=leftborder; r.bottom=r.top+borderwidth; topcorner=TestRectIntersection(invalid,r); r=leftborder; r.top=r.bottom-borderwidth; bottomcorner=TestRectIntersection(invalid,r); step=(borderwidth==5)?1:2; colorindex=0; // Generate the lines for this side for(i=startx; iStrokeLineArray(points,numlines,_layerdata.pensize,colors); } delete rightindices; delete leftindices; // Draw the resize thumb if we're supposed to if(!(_flags & B_NOT_RESIZABLE)) { r=_resizerect; // int32 w=r.IntegerWidth(), h=r.IntegerHeight(); switch(_look){ // This code is strictly for B_DOCUMENT_WINDOW looks case B_DOCUMENT_WINDOW_LOOK:{ r.right-=4; r.bottom-=4; _layerdata.highcolor=framecolors[2]; _driver->StrokeLine(r.LeftTop(),r.RightTop(),_layerdata.pensize,_layerdata.highcolor); _driver->StrokeLine(r.LeftTop(),r.LeftBottom(),_layerdata.pensize,_layerdata.highcolor); r.OffsetBy(1,1); _layerdata.highcolor=framecolors[0]; _driver->StrokeLine(r.LeftTop(),r.RightTop(),_layerdata.pensize,_layerdata.highcolor); _driver->StrokeLine(r.LeftTop(),r.LeftBottom(),_layerdata.pensize,_layerdata.highcolor); r.OffsetBy(1,1); _layerdata.highcolor=framecolors[1]; _driver->FillRect(r,_layerdata.highcolor); /* r.left+=2; r.top+=2; r.right-=3; r.bottom-=3; */ r.right-=2; r.bottom-=2; int32 w=r.IntegerWidth(), h=r.IntegerHeight(); rgb_color halfcol, startcol, endcol; float rstep,gstep,bstep,i; int steps=(wLock(); for(i=0;i<=steps; i++) { _layerdata.highcolor.SetColor(uint8(startcol.red-(i*rstep)), uint8(startcol.green-(i*gstep)), uint8(startcol.blue-(i*bstep))); _driver->StrokeLine(BPoint(r.left,r.top+i), BPoint(r.left+i,r.top),_layerdata.pensize,_layerdata.highcolor); _layerdata.highcolor.SetColor(uint8(halfcol.red-(i*rstep)), uint8(halfcol.green-(i*gstep)), uint8(halfcol.blue-(i*bstep))); _driver->StrokeLine(BPoint(r.left+steps,r.top+i), BPoint(r.left+i,r.top+steps),_layerdata.pensize,_layerdata.highcolor); } _driver->Unlock(); // _layerdata.highcolor=framecolors[4]; // _driver->StrokeRect(r,_layerdata.pensize,_layerdata.highcolor); break; } case B_TITLED_WINDOW_LOOK: case B_FLOATING_WINDOW_LOOK:{ _layerdata.highcolor=framecolors[2]; _driver->StrokeLine(BPoint(r.right-4,r.top),BPoint(r.right-2,r.top), _layerdata.pensize,_layerdata.highcolor); _driver->StrokeLine(BPoint(r.left,r.bottom-4),BPoint(r.left,r.bottom-2), _layerdata.pensize,_layerdata.highcolor); break; } default:{ // draw no resize corner break; } } } }