//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: Messenger.h // Author: Ingo Weinhold (bonefish@users.sf.net) // Description: BMessenger delivers messages to local or remote targets. //------------------------------------------------------------------------------ #ifndef _MESSENGER_H #define _MESSENGER_H // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- #include #include #include #include // Project Includes ------------------------------------------------------------ // Local Includes -------------------------------------------------------------- // Local Defines --------------------------------------------------------------- // Globals --------------------------------------------------------------------- class BHandler; class BLooper; // BMessenger class ------------------------------------------------------------ class BMessenger { public: BMessenger(); BMessenger(const char *signature, team_id team = -1, status_t *result = NULL); BMessenger(const BHandler *handler, const BLooper *looper = NULL, status_t *result = NULL); BMessenger(const BMessenger &from); ~BMessenger(); // Target bool IsTargetLocal() const; BHandler *Target(BLooper **looper) const; bool LockTarget() const; status_t LockTargetWithTimeout(bigtime_t timeout) const; // Message sending status_t SendMessage(uint32 command, BHandler *replyTo = NULL) const; status_t SendMessage(BMessage *message, BHandler *replyTo = NULL, bigtime_t timeout = B_INFINITE_TIMEOUT) const; status_t SendMessage(BMessage *message, BMessenger replyTo, bigtime_t timeout = B_INFINITE_TIMEOUT) const; status_t SendMessage(uint32 command, BMessage *reply) const; status_t SendMessage(BMessage *message, BMessage *reply, bigtime_t deliveryTimeout = B_INFINITE_TIMEOUT, bigtime_t replyTimeout = B_INFINITE_TIMEOUT) const; // Operators and misc BMessenger &operator=(const BMessenger &from); bool operator==(const BMessenger &other) const; bool IsValid() const; team_id Team() const; //----- Private or reserved ----------------------------------------- private: friend class BRoster; friend class _TRoster_; friend class BMessage; friend inline void _set_message_reply_(BMessage *, BMessenger); friend status_t swap_data(type_code, void *, size_t, swap_action); friend bool operator<(const BMessenger &a, const BMessenger &b); friend bool operator!=(const BMessenger &a, const BMessenger &b); BMessenger(team_id team, port_id port, int32 token, bool preferred); void InitData(const char *signature, team_id team, status_t *result); private: port_id fPort; int32 fHandlerToken; team_id fTeam; int32 extra0; int32 extra1; bool fPreferredTarget; bool extra2; bool extra3; bool extra4; }; _IMPEXP_BE bool operator<(const BMessenger &a, const BMessenger &b); _IMPEXP_BE bool operator!=(const BMessenger &a, const BMessenger &b); #endif // _MESSENGER_H