/* * Copyright (c) 2001-2005, Haiku, Inc. * Distributed under the terms of the MIT license. * * Author: DarkWyrm * Adi Oanca * Stephan Aßmus */ #ifndef _WINBORDER_H_ #define _WINBORDER_H_ #include #include #include "Layer.h" #include "SubWindowList.h" #include "Decorator.h" // these are used by window manager to properly place window. enum { B_SYSTEM_LAST = -10L, B_FLOATING_APP = 0L, B_MODAL_APP = 1L, B_NORMAL = 2L, B_FLOATING_ALL = 3L, B_MODAL_ALL = 4L, B_SYSTEM_FIRST = 10L, }; class ServerWindow; class Decorator; class DrawingEngine; class Desktop; class WinBorder : public Layer { public: WinBorder(const BRect &frame, const char *name, const uint32 look, const uint32 feel, const uint32 flags, const uint32 workspaces, ServerWindow *window, DrawingEngine *driver); virtual ~WinBorder(); virtual void Draw(const BRect &r); virtual void MoveBy(float x, float y); virtual void ResizeBy(float x, float y); virtual void ScrollBy(float x, float y) { /* not allowed */ } virtual void SetName(const char* name); virtual bool IsOffscreenWindow() const { return false; } virtual void GetOnScreenRegion(BRegion& region); void UpdateStart(); void UpdateEnd(); inline bool InUpdate() const { return fInUpdate; } inline const BRegion& RegionToBeUpdated() const { return fInUpdateRegion; } inline const BRegion& CulmulatedUpdateRegion() const { return fCumulativeRegion; } void EnableUpdateRequests(); inline void DisableUpdateRequests() { fUpdateRequestsEnabled = false; } void SetSizeLimits(float minWidth, float maxWidth, float minHeight, float maxHeight); void GetSizeLimits(float* minWidth, float* maxWidth, float* minHeight, float* maxHeight) const; virtual void MouseDown(BMessage *msg, BPoint where); virtual void MouseUp(BMessage *msg, BPoint where); virtual void MouseMoved(BMessage *msg, BPoint where); // click_type ActionFor(const BMessage *msg) // { return _ActionFor(evt); } virtual void WorkspaceActivated(int32 index, bool active); virtual void WorkspacesChanged(uint32 oldWorkspaces, uint32 newWorkspaces); virtual void Activated(bool active); void UpdateColors(); void UpdateDecorator(); void UpdateFont(); void UpdateScreen(); inline Decorator* GetDecorator() const { return fDecorator; } inline int32 Look() const { return fLook; } inline int32 Feel() const { return fFeel; } inline int32 Level() const { return fLevel; } inline uint32 WindowFlags() const { return fWindowFlags; } inline uint32 Workspaces() const { return fWorkspaces; } // 0.0 -> left .... 1.0 -> right void SetTabLocation(float location); float TabLocation() const; void HighlightDecorator(bool active); inline void QuietlySetWorkspaces(uint32 wks) { fWorkspaces = wks; } void QuietlySetFeel(int32 feel); SubWindowList fSubWindowList; void RequestClientRedraw(const BRegion &invalid); virtual void SetTopLayer(Layer* layer); inline Layer* TopLayer() const { return fTopLayer; } private: void set_decorator_region(BRect frame); virtual void _ReserveRegions(BRegion ®); friend class RootLayer; click_type _ActionFor(const BMessage *msg) const; Decorator* fDecorator; Layer* fTopLayer; BRegion fCumulativeRegion; BRegion fInUpdateRegion; BRegion fDecRegion; bool fRebuildDecRegion; int32 fMouseButtons; BPoint fLastMousePosition; BPoint fResizingClickOffset; bool fIsClosing; bool fIsMinimizing; bool fIsZooming; bool fIsResizing; bool fIsSlidingTab; bool fIsDragging; bool fBringToFrontOnRelease; bool fUpdateRequestsEnabled; bool fInUpdate; bool fRequestSent; int32 fLook; int32 fFeel; int32 fLevel; int32 fWindowFlags; uint32 fWorkspaces; float fMinWidth; float fMaxWidth; float fMinHeight; float fMaxHeight; }; #endif