/******************************************************************************* / / File: RealtimeAlloc.h / / Description: Allocation from separate "pools" of memory. Those pools / will be locked in RAM if realtime allocators are turned / on in the BMediaRoster, so don't waste this memory unless / it's needed. Also, the shared pool is a scarce resource, / so it's better if you create your own pool for your own / needs and leave the shared pool for BMediaNode instances / and the needs of the Media Kit. / / Copyright 1998-99, Be Incorporated, All Rights Reserved / *******************************************************************************/ #if !defined(_REALTIME_ALLOC_H) #define _REALTIME_ALLOC_H #include #if defined(__cplusplus) extern "C" { #endif typedef struct rtm_pool rtm_pool; /* If out_pool is NULL, the default pool will be created if it isn't already. */ /* If the default pool is already created, it will return EALREADY. */ #if defined(__cplusplus) status_t rtm_create_pool(rtm_pool ** out_pool, size_t total_size, const char * name=NULL); #else status_t rtm_create_pool(rtm_pool ** out_pool, size_t total_size, const char * name); #endif status_t rtm_delete_pool(rtm_pool * pool); /* If NULL is passed for pool, the default pool is used (if created). */ void * rtm_alloc(rtm_pool * pool, size_t size); status_t rtm_free(void * data); status_t rtm_realloc(void ** data, size_t new_size); status_t rtm_size_for(void * data); status_t rtm_phys_size_for(void * data); /* Return the default pool, or NULL if not yet initialized */ rtm_pool * rtm_default_pool(); #if defined(__cplusplus) } #endif #endif // _REALTIME_ALLOC_H