// KPartition.h #ifndef _K_DISK_DEVICE_PARTITION_H #define _K_DISK_DEVICE_PARTITION_H #include #include "disk_device_manager.h" struct user_partition_data; namespace BPrivate { namespace DiskDevice { class UserDataWriter; class KDiskDevice; class KDiskSystem; class KPhysicalPartition; class KShadowPartition; class KPartition { public: KPartition(partition_id id = -1); virtual ~KPartition(); // Reference counting. As long as there's at least one referrer, the // object won't be deleted. // manager must be locked (Unregister() locks itself) void Register(); void Unregister(); int32 CountReferences() const; void MarkObsolete(); // called by the manager only bool IsObsolete() const; virtual bool PrepareForRemoval(); virtual bool PrepareForDeletion(); virtual status_t Open(int flags, int *fd); virtual status_t PublishDevice(); virtual status_t UnpublishDevice(); void SetBusy(bool busy); bool IsBusy() const; // == jobs which may affect this partition are scheduled/in progress void SetDescendantBusy(bool busy); bool IsDescendantBusy() const; // == jobs which may affect a descendant of this partition are // scheduled/in progress; IsBusy() => IsDescendantBusy() // In the userland API, both can probably be mapped to one flag. void SetOffset(off_t offset); off_t Offset() const; // 0 for devices void SetSize(off_t size); off_t Size() const; void SetBlockSize(uint32 blockSize); uint32 BlockSize() const; void SetIndex(int32 index); int32 Index() const; // 0 for devices void SetStatus(uint32 status); uint32 Status() const; void SetFlags(uint32 flags); // comprises the ones below uint32 Flags() const; bool ContainsFileSystem() const; bool ContainsPartitioningSystem() const; bool IsReadOnly() const; bool IsMounted() const; bool IsDevice() const; status_t SetName(const char *name); const char *Name() const; status_t SetContentName(const char *name); const char *ContentName() const; status_t SetType(const char *type); const char *Type() const; const char *ContentType() const; // ContentType() == DiskSystem()->NamePretty() // access to C style partition data partition_data *PartitionData(); const partition_data *PartitionData() const; virtual void SetID(partition_id id); partition_id ID() const; virtual status_t GetPath(char *path) const; // no setter (see BDiskDevice) -- built on the fly void SetVolumeID(dev_t volumeID); dev_t VolumeID() const; virtual status_t Mount(uint32 mountFlags, const char *parameters); virtual status_t Unmount(); // Parameters status_t SetParameters(const char *parameters); const char *Parameters() const; status_t SetContentParameters(const char *parameters); const char *ContentParameters() const; // Hierarchy void SetDevice(KDiskDevice *device); KDiskDevice *Device() const; void SetParent(KPartition *parent); KPartition *Parent() const; status_t AddChild(KPartition *partition, int32 index = -1); virtual status_t CreateChild(partition_id id, int32 index, KPartition **child = NULL) = 0; bool RemoveChild(int32 index); bool RemoveChild(KPartition *child); bool RemoveAllChildren(); KPartition *ChildAt(int32 index) const; int32 CountChildren() const; // Shadow Partition virtual status_t CreateShadowPartition(); // creates a complete tree virtual void UnsetShadowPartition(bool doDelete); virtual KShadowPartition *ShadowPartition() const = 0; virtual bool IsShadowPartition() const = 0; virtual KPhysicalPartition *PhysicalPartition() const = 0; // DiskSystem void SetDiskSystem(KDiskSystem *diskSystem); KDiskSystem *DiskSystem() const; KDiskSystem *ParentDiskSystem() const; // When setting a disk system, it must already be loaded. // The partition will load it too, hence it won't be unloaded before // it is unset here. void SetCookie(void *cookie); void *Cookie() const; void SetContentCookie(void *cookie); void *ContentCookie() const; // Change Tracking void Changed(uint32 flags, uint32 clearFlags = 0); void SetChangeFlags(uint32 flags); uint32 ChangeFlags() const; int32 ChangeCounter() const; void UninitializeContents(bool logChanges = true); void SetAlgorithmData(uint32 data); uint32 AlgorithmData() const; // temporary storage freely usable by algorithms virtual void WriteUserData(UserDataWriter &writer, user_partition_data *data); virtual void Dump(bool deep, int32 level); private: void _UpdateChildIndices(int32 index); static int32 _NextID(); protected: typedef Vector PartitionVector; partition_data fPartitionData; PartitionVector fChildren; KDiskDevice *fDevice; KPartition *fParent; KDiskSystem *fDiskSystem; uint32 fChangeFlags; int32 fChangeCounter; uint32 fAlgorithmData; int32 fReferenceCount; bool fObsolete; static int32 fNextID; }; } // namespace DiskDevice } // namespace BPrivate using BPrivate::DiskDevice::KPartition; #endif // _K_DISK_DEVICE_PARTITION_H