//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: GraphicsDefs.h // Author: Frans van Nispen // Description: BMessageFilter class creates objects that filter // in-coming BMessages. //------------------------------------------------------------------------------ #ifndef _GRAPHICS_DEFS_H #define _GRAPHICS_DEFS_H // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- #include #include // Project Includes ------------------------------------------------------------ // Local Includes -------------------------------------------------------------- // Local Defines --------------------------------------------------------------- // Globals --------------------------------------------------------------------- //------------------------------------------------------------------------------ typedef struct pattern { uint8 data[8]; } pattern; extern _IMPEXP_BE const pattern B_SOLID_HIGH; extern _IMPEXP_BE const pattern B_MIXED_COLORS; extern _IMPEXP_BE const pattern B_SOLID_LOW; //------------------------------------------------------------------------------ typedef struct rgb_color { uint8 red; uint8 green; uint8 blue; uint8 alpha; } rgb_color; //------------------------------------------------------------------------------ extern _IMPEXP_BE const rgb_color B_TRANSPARENT_COLOR; extern _IMPEXP_BE const uint8 B_TRANSPARENT_MAGIC_CMAP8; extern _IMPEXP_BE const uint16 B_TRANSPARENT_MAGIC_RGBA15; extern _IMPEXP_BE const uint16 B_TRANSPARENT_MAGIC_RGBA15_BIG; extern _IMPEXP_BE const uint32 B_TRANSPARENT_MAGIC_RGBA32; extern _IMPEXP_BE const uint32 B_TRANSPARENT_MAGIC_RGBA32_BIG; extern _IMPEXP_BE const uint8 B_TRANSPARENT_8_BIT; extern _IMPEXP_BE const rgb_color B_TRANSPARENT_32_BIT; //------------------------------------------------------------------------------ typedef struct color_map { int32 id; rgb_color color_list[256]; uint8 inversion_map[256]; uint8 index_map[32768]; } color_map; typedef struct overlay_rect_limits { uint16 horizontal_alignment; uint16 vertical_alignment; uint16 width_alignment; uint16 height_alignment; uint16 min_width; uint16 max_width; uint16 min_height; uint16 max_height; uint32 reserved[8]; } overlay_rect_limits; typedef struct overlay_restrictions { overlay_rect_limits source; overlay_rect_limits destination; float min_width_scale; float max_width_scale; float min_height_scale; float max_height_scale; uint32 reserved[8]; } overlay_restrictions; //------------------------------------------------------------------------------ struct screen_id { int32 id; }; extern _IMPEXP_BE const struct screen_id B_MAIN_SCREEN_ID; //------------------------------------------------------------------------------ typedef enum { B_NO_COLOR_SPACE = 0x0000, //* byte in memory order, high bit first // linear color space (little endian is the default) B_RGB32 = 0x0008, //* B[7:0] G[7:0] R[7:0] -[7:0] B_RGBA32 = 0x2008, // B[7:0] G[7:0] R[7:0] A[7:0] B_RGB24 = 0x0003, // B[7:0] G[7:0] R[7:0] B_RGB16 = 0x0005, // G[2:0],B[4:0] R[4:0],G[5:3] B_RGB15 = 0x0010, // G[2:0],B[4:0] -[0],R[4:0],G[4:3] B_RGBA15 = 0x2010, // G[2:0],B[4:0] A[0],R[4:0],G[4:3] B_CMAP8 = 0x0004, // D[7:0] B_GRAY8 = 0x0002, // Y[7:0] B_GRAY1 = 0x0001, // Y0[0],Y1[0],Y2[0],Y3[0],Y4[0],Y5[0],Y6[0],Y7[0] // big endian version, when the encoding is not endianess independant B_RGB32_BIG = 0x1008, // -[7:0] R[7:0] G[7:0] B[7:0] B_RGBA32_BIG = 0x3008, // A[7:0] R[7:0] G[7:0] B[7:0] B_RGB24_BIG = 0x1003, // R[7:0] G[7:0] B[7:0] B_RGB16_BIG = 0x1005, // R[4:0],G[5:3] G[2:0],B[4:0] B_RGB15_BIG = 0x1010, // -[0],R[4:0],G[4:3] G[2:0],B[4:0] B_RGBA15_BIG = 0x3010, // A[0],R[4:0],G[4:3] G[2:0],B[4:0] // little-endian declarations, for completness B_RGB32_LITTLE = B_RGB32, B_RGBA32_LITTLE = B_RGBA32, B_RGB24_LITTLE = B_RGB24, B_RGB16_LITTLE = B_RGB16, B_RGB15_LITTLE = B_RGB15, B_RGBA15_LITTLE = B_RGBA15, // non linear color space -- note that these are here for exchange purposes; // a BBitmap or BView may not necessarily support all these color spaces. // Loss/Saturation points are Y 16-235 (absoulte); Cb/Cr 16-240 (center 128) B_YCbCr422 = 0x4000, // Y0[7:0] Cb0[7:0] Y1[7:0] Cr0[7:0] Y2[7:0]... // Cb2[7:0] Y3[7:0] Cr2[7:0] B_YCbCr411 = 0x4001, // Cb0[7:0] Y0[7:0] Cr0[7:0] Y1[7:0] Cb4[7:0]... // Y2[7:0] Cr4[7:0] Y3[7:0] Y4[7:0] Y5[7:0]... // Y6[7:0] Y7[7:0] B_YCbCr444 = 0x4003, // Y0[7:0] Cb0[7:0] Cr0[7:0] B_YCbCr420 = 0x4004, // Non-interlaced only, Cb0 Y0 Y1 Cb2 Y2 Y3 // on even scan lines, Cr0 Y0 Y1 Cr2 Y2 Y3 // on odd scan lines // Extrema points are // Y 0 - 207 (absolute) // U -91 - 91 (offset 128) // V -127 - 127 (offset 128) // note that YUV byte order is different from YCbCr // USE YCbCr, not YUV, when that's what you mean! B_YUV422 = 0x4020, // U0[7:0] Y0[7:0] V0[7:0] Y1[7:0] ... // U2[7:0] Y2[7:0] V2[7:0] Y3[7:0] B_YUV411 = 0x4021, // U0[7:0] Y0[7:0] Y1[7:0] V0[7:0] Y2[7:0] Y3[7:0] // U4[7:0] Y4[7:0] Y5[7:0] V4[7:0] Y6[7:0] Y7[7:0] B_YUV444 = 0x4023, // U0[7:0] Y0[7:0] V0[7:0] U1[7:0] Y1[7:0] V1[7:0] B_YUV420 = 0x4024, // Non-interlaced only, U0 Y0 Y1 U2 Y2 Y3 // on even scan lines, V0 Y0 Y1 V2 Y2 Y3 // on odd scan lines B_YUV9 = 0x402C, // planar? 410? B_YUV12 = 0x402D, // planar? 420? B_UVL24 = 0x4030, // U0[7:0] V0[7:0] L0[7:0] ... B_UVL32 = 0x4031, // U0[7:0] V0[7:0] L0[7:0] X0[7:0]... B_UVLA32 = 0x6031, // U0[7:0] V0[7:0] L0[7:0] A0[7:0]... B_LAB24 = 0x4032, // L0[7:0] a0[7:0] b0[7:0] ... (a is not alpha!) B_LAB32 = 0x4033, // L0[7:0] a0[7:0] b0[7:0] X0[7:0] ... (b is not alpha!) B_LABA32 = 0x6033, // L0[7:0] a0[7:0] b0[7:0] A0[7:0] ... (A is alpha) // red is at hue = 0 B_HSI24 = 0x4040, // H[7:0] S[7:0] I[7:0] B_HSI32 = 0x4041, // H[7:0] S[7:0] I[7:0] X[7:0] B_HSIA32 = 0x6041, // H[7:0] S[7:0] I[7:0] A[7:0] B_HSV24 = 0x4042, // H[7:0] S[7:0] V[7:0] B_HSV32 = 0x4043, // H[7:0] S[7:0] V[7:0] X[7:0] B_HSVA32 = 0x6043, // H[7:0] S[7:0] V[7:0] A[7:0] B_HLS24 = 0x4044, // H[7:0] L[7:0] S[7:0] B_HLS32 = 0x4045, // H[7:0] L[7:0] S[7:0] X[7:0] B_HLSA32 = 0x6045, // H[7:0] L[7:0] S[7:0] A[7:0] B_CMY24 = 0xC001, // C[7:0] M[7:0] Y[7:0] No gray removal done B_CMY32 = 0xC002, // C[7:0] M[7:0] Y[7:0] X[7:0] No gray removal done B_CMYA32 = 0xE002, // C[7:0] M[7:0] Y[7:0] A[7:0] No gray removal done B_CMYK32 = 0xC003, // C[7:0] M[7:0] Y[7:0] K[7:0] // compatibility declarations B_MONOCHROME_1_BIT = B_GRAY1, B_GRAYSCALE_8_BIT = B_GRAY8, B_COLOR_8_BIT = B_CMAP8, B_RGB_32_BIT = B_RGB32, B_RGB_16_BIT = B_RGB15, B_BIG_RGB_32_BIT = B_RGB32_BIG, B_BIG_RGB_16_BIT = B_RGB15_BIG } color_space; // Find out whether a specific color space is supported by BBitmaps. // Support_flags will be set to what kinds of support are available. // If support_flags is set to 0, false will be returned. enum { B_VIEWS_SUPPORT_DRAW_BITMAP = 0x1, B_BITMAPS_SUPPORT_ATTACHED_VIEWS = 0x2 }; _IMPEXP_BE bool bitmaps_support_space(color_space space, uint32 * support_flags); //------------------------------------------------------------------------------ // "pixel_chunk" is the native increment from one pixel starting on an integral byte // to the next. "row_alignment" is the native alignment for pixel scanline starts. // "pixels_per_chunk" is the number of pixels in a pixel_chunk. For instance, B_GRAY1 // sets pixel_chunk to 1, row_alignment to 4 and pixels_per_chunk to 8, whereas // B_RGB24 sets pixel_chunk to 3, row_alignment to 4 and pixels_per_chunk to 1. //------------------------------------------------------------------------------ _IMPEXP_BE status_t get_pixel_size_for(color_space space, size_t * pixel_chunk, size_t * row_alignment, size_t * pixels_per_chunk); enum buffer_orientation { B_BUFFER_TOP_TO_BOTTOM, B_BUFFER_BOTTOM_TO_TOP }; enum buffer_layout { B_BUFFER_NONINTERLEAVED = 1 }; //------------------------------------------------------------------------------ enum drawing_mode { B_OP_COPY, B_OP_OVER, B_OP_ERASE, B_OP_INVERT, B_OP_ADD, B_OP_SUBTRACT, B_OP_BLEND, B_OP_MIN, B_OP_MAX, B_OP_SELECT, B_OP_ALPHA }; enum source_alpha { B_PIXEL_ALPHA=0, B_CONSTANT_ALPHA }; enum alpha_function { B_ALPHA_OVERLAY=0, B_ALPHA_COMPOSITE }; enum { B_8_BIT_640x480 = 0x00000001, B_8_BIT_800x600 = 0x00000002, B_8_BIT_1024x768 = 0x00000004, B_8_BIT_1280x1024 = 0x00000008, B_8_BIT_1600x1200 = 0x00000010, B_16_BIT_640x480 = 0x00000020, B_16_BIT_800x600 = 0x00000040, B_16_BIT_1024x768 = 0x00000080, B_16_BIT_1280x1024 = 0x00000100, B_16_BIT_1600x1200 = 0x00000200, B_32_BIT_640x480 = 0x00000400, B_32_BIT_800x600 = 0x00000800, B_32_BIT_1024x768 = 0x00001000, B_32_BIT_1280x1024 = 0x00002000, B_32_BIT_1600x1200 = 0x00004000, B_8_BIT_1152x900 = 0x00008000, B_16_BIT_1152x900 = 0x00010000, B_32_BIT_1152x900 = 0x00020000, B_15_BIT_640x480 = 0x00040000, B_15_BIT_800x600 = 0x00080000, B_15_BIT_1024x768 = 0x00100000, B_15_BIT_1280x1024 = 0x00200000, B_15_BIT_1600x1200 = 0x00400000, B_15_BIT_1152x900 = 0x00800000, // do not use B_FAKE_DEVICE--it will go away! B_FAKE_DEVICE = 0x40000000, B_8_BIT_640x400 = (int)0x80000000 }; #endif // _GRAPHICSDEFS_H /* * $Log $ * * $Id $ * */