/* * Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de. * Distributed under the terms of the MIT License. */ #ifndef TEAM_DEBUGGER_H #define TEAM_DEBUGGER_H #include #include #include #include "DebugEvent.h" #include "Team.h" #include "TeamWindow.h" #include "ThreadHandler.h" #include "Worker.h" class DebuggerInterface; class TeamDebugModel; class TeamDebugger : public BLooper, private TeamWindow::Listener, private JobListener, private Team::Listener { public: class Listener; public: TeamDebugger(Listener* listener); ~TeamDebugger(); status_t Init(team_id teamID, thread_id threadID, bool stopInMain); team_id TeamID() const { return fTeamID; } virtual void MessageReceived(BMessage* message); private: // TeamWindow::Listener virtual void StackFrameSourceCodeRequested( TeamWindow* window, StackFrame* frame); virtual void ThreadActionRequested(TeamWindow* window, thread_id threadID, uint32 action); virtual void SetBreakpointRequested(target_addr_t address, bool enabled); virtual void ClearBreakpointRequested(target_addr_t address); virtual bool TeamWindowQuitRequested(TeamWindow* window); // JobListener virtual void JobDone(Job* job); virtual void JobFailed(Job* job); virtual void JobAborted(Job* job); // Team::Listener virtual void ThreadStateChanged( const ::Team::ThreadEvent& event); virtual void ThreadCpuStateChanged( const ::Team::ThreadEvent& event); virtual void ThreadStackTraceChanged( const ::Team::ThreadEvent& event); private: static status_t _DebugEventListenerEntry(void* data); status_t _DebugEventListener(); void _HandleDebuggerMessage(DebugEvent* event); bool _HandleThreadCreated( ThreadCreatedEvent* event); bool _HandleThreadDeleted( ThreadDeletedEvent* event); bool _HandleImageCreated( ImageCreatedEvent* event); bool _HandleImageDeleted( ImageDeletedEvent* event); status_t _SetUserBreakpoint(target_addr_t address, bool enabled); void _HandleSetUserBreakpoint(target_addr_t address, bool enabled); void _HandleClearUserBreakpoint( target_addr_t address); ThreadHandler* _GetThreadHandler(thread_id threadID); void _NotifyUser(const char* title, const char* text,...); private: Listener* fListener; ::Team* fTeam; TeamDebugModel* fDebugModel; team_id fTeamID; ThreadHandlerTable fThreadHandlers; // protected by the team lock DebuggerInterface* fDebuggerInterface; Worker* fWorker; thread_id fDebugEventListener; TeamWindow* fTeamWindow; volatile bool fTerminating; bool fKillTeamOnQuit; }; class TeamDebugger::Listener { public: virtual ~Listener(); virtual void TeamDebuggerQuit(TeamDebugger* debugger) = 0; }; #endif // TEAM_DEBUGGER_H