/* * Copyright 2006, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. */ #ifndef _STRING_ITEM_H #define _STRING_ITEM_H #include class BStringItem : public BListItem { public: BStringItem(const char* text, uint32 outlineLevel = 0, bool expanded = true); BStringItem(BMessage* archive); virtual ~BStringItem(); static BArchivable* Instantiate(BMessage* archive); virtual status_t Archive(BMessage* archive, bool deep = true) const; virtual void DrawItem(BView* owner, BRect frame, bool complete = false); virtual void SetText(const char* text); const char* Text() const; virtual void Update(BView* owner, const BFont* font); virtual status_t Perform(perform_code code, void* arg); private: virtual void _ReservedStringItem1(); virtual void _ReservedStringItem2(); BStringItem(const BStringItem& item); BStringItem& operator=(const BStringItem& item); char* fText; float fBaselineOffset; uint32 _reserved[2]; }; #endif // _STRING_ITEM_H