/* * Copyright 2005-2006, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Axel Dörfler, axeld@pinc-software.de */ #include "Desktop.h" #include "Workspace.h" #include "WorkspacePrivate.h" #include "WindowLayer.h" #include #include #include static RGBColor kDefaultColor = RGBColor(51, 102, 152); Workspace::Private::Private() { _SetDefaults(); } Workspace::Private::~Private() { } void Workspace::Private::SetDisplaysFromDesktop(Desktop* desktop) { } void Workspace::Private::SetColor(const RGBColor& color) { fColor = color; } void Workspace::Private::RestoreConfiguration(const BMessage& settings) { rgb_color color; if (settings.FindInt32("color", (int32 *)&color) == B_OK) fColor.SetColor(color); } void Workspace::Private::StoreConfiguration(BMessage& settings) { rgb_color color = fColor.GetColor32(); settings.AddInt32("color", *(int32 *)&color); } void Workspace::Private::_SetDefaults() { fColor.SetColor(kDefaultColor); } // #pragma mark - Workspace::Workspace(Desktop& desktop, int32 index) : fWorkspace(desktop.WorkspaceAt(index)), fDesktop(desktop), fCurrentWorkspace(index == desktop.CurrentWorkspace()) { // fDesktop.LockSingleWindow(); // TODO: in which threads is this being used? // from my investigations, it is used in the // WorkspacesLayer::Draw(), which would have // to hold the read lock already RewindWindows(); } Workspace::~Workspace() { // fDesktop.UnlockSingleWindow(); } const RGBColor& Workspace::Color() const { return fWorkspace.Color(); } void Workspace::SetColor(const RGBColor& color, bool makeDefault) { if (color == Color()) return; // TODO: support makeDefault fWorkspace.SetColor(color); fDesktop.RedrawBackground(); } status_t Workspace::GetNextWindow(WindowLayer*& _window, BPoint& _leftTop) { if (fCurrent == NULL) fCurrent = fWorkspace.Windows().FirstWindow(); else fCurrent = fCurrent->NextWindow(fWorkspace.Index()); if (fCurrent == NULL) return B_ENTRY_NOT_FOUND; _window = fCurrent; if (fCurrentWorkspace) _leftTop = fCurrent->Frame().LeftTop(); else _leftTop = fCurrent->Anchor(fWorkspace.Index()).position; return B_OK; } void Workspace::RewindWindows() { fCurrent = NULL; }