/* * Copyright (c) 2001-2005, Haiku, Inc. * Distributed under the terms of the MIT license. * * Authors: * Adi Oanca * Axel Dörfler, axeld@pinc-software.de * Stephan Aßmus, */ #include #include #include #include #include #include "DrawingEngine.h" #include "HWInterface.h" #include "ServerScreen.h" Screen::Screen(::HWInterface *interface, int32 id) : fID(id), fDriver(interface ? new DrawingEngine(interface) : NULL), fHWInterface(interface) { } Screen::Screen() : fID(-1), fDriver(NULL), fHWInterface(NULL) { } Screen::~Screen() { Shutdown(); delete fDriver; delete fHWInterface; } status_t Screen::Initialize() { status_t ret = B_NO_INIT; if (fDriver) { // this will also init the graphics hardware the driver is attached to ret = fDriver->Initialize(); } return ret; } void Screen::Shutdown() { if (fDriver) fDriver->Shutdown(); } status_t Screen::SetMode(display_mode mode) { status_t ret = fHWInterface->SetMode(mode); // the DrawingEngine needs to adjust itself if (ret >= B_OK) fDriver->Update(); return ret; } status_t Screen::SetMode(uint16 width, uint16 height, uint32 colorspace, float frequency) { status_t ret = B_ERROR; // search for a matching mode display_mode mode; ret = _FindMode(width, height, colorspace, frequency, &mode); if (ret < B_OK) { // TODO: Move fallback elsewhere, this function should simply // fail if requested to set unsupported mode. // Ups. Not good. Ignore the requested mode and use fallback params. ret = _FindMode(640, 480, B_CMAP8, 60.0, &mode); } if (ret >= B_OK) ret = SetMode(mode); return ret; } void Screen::GetMode(display_mode* mode) const { fHWInterface->GetMode(mode); } void Screen::GetMode(uint16 &width, uint16 &height, uint32 &colorspace, float &frequency) const { display_mode mode; fHWInterface->GetMode(&mode); width = mode.virtual_width; height = mode.virtual_height; colorspace = mode.space; frequency = mode.timing.pixel_clock * 1000.f / (mode.timing.h_total * mode.timing.v_total); } BRect Screen::Frame() const { display_mode mode; fHWInterface->GetMode(&mode); return BRect(0, 0, mode.virtual_width - 1, mode.virtual_height - 1); } color_space Screen::ColorSpace() const { display_mode mode; fHWInterface->GetMode(&mode); return (color_space)mode.space; } status_t Screen::_FindMode(uint16 width, uint16 height, uint32 colorspace, float frequency, display_mode* mode) const { display_mode* dm = NULL; uint32 count; status_t err = fHWInterface->GetModeList(&dm, &count); if (err < B_OK || count <= 0) { // We've run into quite a problem here! This is a function which is a requirement // for a graphics module. The best thing that we can hope for is 640x480x8 without // knowing anything else. While even this seems like insanity to assume that we // can support this, the only lower mode supported is 640x400, but we shouldn't even // bother with such a pathetic possibility. if (width == 640 && height == 480 && colorspace == B_CMAP8) return B_OK; return err; } #if __HAIKU__ int32 index = _FindMode(dm, count, width, height, colorspace, frequency); if (index < 0) { fprintf(stderr, "mode not found (%d, %d, %f) -> ignoring frequency and using B_CMAP8!\n", width, height, frequency); index = _FindMode(dm, count, width, height, B_CMAP8, frequency, true); } #else // Ignore frequency in test mode int32 index = _FindMode(dm, count, width, height, colorspace, frequency, true); #endif if (index < 0) { fprintf(stderr, "mode not found (%d, %d, %f) -> using first mode from list!\n", width, height, frequency); // fallback to first mode from list - TODO: ?!? // NOTE: count > 0 is checked above *mode = dm[0]; } else { *mode = dm[index]; } delete[] dm; return B_OK; } int32 Screen::_FindMode(const display_mode* dm, uint32 count, uint16 width, uint16 height, uint32 colorspace, float frequency, bool ignoreFrequency) const { int32 index = -1; for (uint32 i = 0; i < count; i++) { if (dm[i].virtual_width == width && dm[i].virtual_height == height && dm[i].space == colorspace) { if (!ignoreFrequency) { // we have found a mode with the correct width, height and format // now see if the frequency matches (don't be too picky) float modeFrequency = 0.0; float t = dm[i].timing.h_total * dm[i].timing.v_total; if (t != 0.0) modeFrequency = dm[i].timing.pixel_clock * 1000.f / t; if (int(modeFrequency/* * 10.0*/ + 0.5) == int(frequency/* * 10.0*/ + 0.5)) { index = i; break; } } else { // ignore frequency index = i; break; } } } return index; }