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All rights reserved. */ // bonefish: // * removed need for exceptions // * fixed warnings // * implemented rehashing // * added RemoveAll() // TODO: // * shrinking of element vectors // Hash table with open addresssing #ifndef __OPEN_HASH_TABLE__ #define __OPEN_HASH_TABLE__ #include #include // don't include #ifndef _OPEN_HASH_TABLE_ASSERT # define _OPEN_HASH_TABLE_ASSERT(E) (void)0 #endif #ifndef _OPEN_HASH_TABLE_TRESPASS # define _OPEN_HASH_TABLE_TRESPASS() (void)0 #endif namespace BPrivate { template class ElementVector { // element vector for OpenHashTable needs to implement this // interface public: Element &At(int32 index); Element *Add(); int32 IndexOf(const Element &) const; void Remove(int32 index); }; class OpenHashElement { public: uint32 Hash() const; bool operator==(const OpenHashElement &) const; void Adopt(OpenHashElement &); // low overhead copy, original element is in undefined state // after call (calls Adopt on BString members, etc.) int32 fNext; }; const uint32 kPrimes [] = { 509, 1021, 2039, 4093, 8191, 16381, 32749, 65521, 131071, 262139, 524287, 1048573, 2097143, 4194301, 8388593, 16777213, 33554393, 67108859, 134217689, 268435399, 536870909, 1073741789, 2147483647, 0 }; template > class OpenHashTable { public: OpenHashTable(int32 minSize, ElementVec *elementVector = 0, float maxLoadFactor = 0.8); // it is up to the subclass of OpenHashTable to supply // elementVector ~OpenHashTable(); bool InitCheck() const; void SetElementVector(ElementVec *elementVector); Element *FindFirst(uint32 elementHash) const; Element *Add(uint32 elementHash); void Remove(Element *element, bool dontRehash = false); void RemoveAll(); // when calling Add, any outstanding element pointer may become // invalid; to deal with this, get the element index and restore // it after the add int32 ElementIndex(const Element *) const; Element *ElementAt(int32 index) const; int32 ArraySize() const; int32 VectorSize() const; int32 CountElements() const; protected: static int32 OptimalSize(int32 minSize); private: bool _RehashIfNeeded(); bool _Rehash(); int32 fArraySize; int32 fInitialSize; int32 fElementCount; int32 *fHashArray; ElementVec *fElementVector; float fMaxLoadFactor; }; template class OpenHashElementArray : public ElementVector { // this is a straightforward implementation of an element vector // deleting is handled by linking deleted elements into a free list // the vector never shrinks public: OpenHashElementArray(int32 initialSize); ~OpenHashElementArray(); bool InitCheck() const; Element &At(int32 index); const Element &At(int32 index) const; Element *Add(const Element &); Element *Add(); void Remove(int32 index); int32 IndexOf(const Element &) const; int32 Size() const; private: Element *fData; int32 fSize; int32 fNextFree; int32 fNextDeleted; }; //----------------------------------- template OpenHashTable::OpenHashTable(int32 minSize, ElementVec *elementVector, float maxLoadFactor) : fArraySize(OptimalSize(minSize)), fInitialSize(fArraySize), fElementCount(0), fElementVector(elementVector), fMaxLoadFactor(maxLoadFactor) { // sanity check the maximal load factor if (fMaxLoadFactor < 0.5) fMaxLoadFactor = 0.5; // allocate and init the array fHashArray = (int32*)calloc(fArraySize, sizeof(int32)); if (fHashArray) { for (int32 index = 0; index < fArraySize; index++) fHashArray[index] = -1; } } template OpenHashTable::~OpenHashTable() { RemoveAll(); free(fHashArray); } template bool OpenHashTable::InitCheck() const { return (fHashArray && fElementVector); } template int32 OpenHashTable::OptimalSize(int32 minSize) { for (int32 index = 0; ; index++) if (!kPrimes[index] || kPrimes[index] >= (uint32)minSize) return (int32)kPrimes[index]; return 0; } template Element * OpenHashTable::FindFirst(uint32 hash) const { _OPEN_HASH_TABLE_ASSERT(fElementVector); hash %= fArraySize; if (fHashArray[hash] < 0) return 0; return &fElementVector->At(fHashArray[hash]); } template int32 OpenHashTable::ElementIndex(const Element *element) const { return fElementVector->IndexOf(*element); } template Element * OpenHashTable::ElementAt(int32 index) const { return &fElementVector->At(index); } template int32 OpenHashTable::ArraySize() const { return fArraySize; } template int32 OpenHashTable::VectorSize() const { return fElementVector->Size(); } template int32 OpenHashTable::CountElements() const { return fElementCount; } template Element * OpenHashTable::Add(uint32 hash) { _OPEN_HASH_TABLE_ASSERT(fElementVector); _RehashIfNeeded(); hash %= fArraySize; Element *result = fElementVector->Add(); if (result) { result->fNext = fHashArray[hash]; fHashArray[hash] = fElementVector->IndexOf(*result); fElementCount++; } return result; } template void OpenHashTable::Remove(Element *element, bool dontRehash) { if (!dontRehash) _RehashIfNeeded(); uint32 hash = element->Hash() % fArraySize; int32 next = fHashArray[hash]; _OPEN_HASH_TABLE_ASSERT(next >= 0); if (&fElementVector->At(next) == element) { fHashArray[hash] = element->fNext; fElementVector->Remove(next); fElementCount--; return; } for (int32 index = next; index >= 0; ) { // look for an existing match in table next = fElementVector->At(index).fNext; if (next < 0) { _OPEN_HASH_TABLE_TRESPASS(); return; } if (&fElementVector->At(next) == element) { fElementVector->At(index).fNext = element->fNext; fElementVector->Remove(next); fElementCount--; return; } index = next; } } template void OpenHashTable::RemoveAll() { for (int32 i = 0; fElementCount > 0 && i < fArraySize; i++) { int32 index = fHashArray[i]; while (index >= 0) { Element* element = &fElementVector->At(index); int32 next = element->fNext; fElementVector->Remove(index); fElementCount--; index = next; } fHashArray[i] = -1; } _RehashIfNeeded(); } template void OpenHashTable::SetElementVector(ElementVec *elementVector) { fElementVector = elementVector; } // _RehashIfNeeded template bool OpenHashTable::_RehashIfNeeded() { // The load factor range [fMaxLoadFactor / 3, fMaxLoadFactor] is fine, // I think. After rehashing the load factor will be about // fMaxLoadFactor * 2 / 3, respectively fMaxLoadFactor / 2. float loadFactor = (float)fElementCount / (float)fArraySize; if (loadFactor > fMaxLoadFactor || (fArraySize > fInitialSize && loadFactor < fMaxLoadFactor / 3)) { return _Rehash(); } return true; } // _Rehash template bool OpenHashTable::_Rehash() { bool result = true; int32 newSize = int32(fElementCount * 1.73 * fMaxLoadFactor); newSize = (fInitialSize > newSize ? fInitialSize : newSize); if (newSize != fArraySize) { // allocate a new array int32 *newHashArray = (int32*)calloc(newSize, sizeof(int32)); if (newHashArray) { // init the new hash array for (int32 index = 0; index < newSize; index++) newHashArray[index] = -1; // iterate through all elements and put them into the new // hash array for (int i = 0; i < fArraySize; i++) { int32 index = fHashArray[i]; while (index >= 0) { // insert the element in the new array Element &element = fElementVector->At(index); int32 next = element.fNext; uint32 hash = (element.Hash() % newSize); element.fNext = newHashArray[hash]; newHashArray[hash] = index; // next element in old list index = next; } } // delete the old array and set the new one free(fHashArray); fHashArray = newHashArray; fArraySize = newSize; } else result = false; } return result; } template OpenHashElementArray::OpenHashElementArray(int32 initialSize) : fSize(initialSize), fNextFree(0), fNextDeleted(-1) { fData = (Element*)calloc((size_t)initialSize, sizeof(Element)); } template OpenHashElementArray::~OpenHashElementArray() { free(fData); } template bool OpenHashElementArray::InitCheck() const { return fData; } template Element & OpenHashElementArray::At(int32 index) { _OPEN_HASH_TABLE_ASSERT(index < fSize); return fData[index]; } template const Element & OpenHashElementArray::At(int32 index) const { _OPEN_HASH_TABLE_ASSERT(index < fSize); return fData[index]; } template int32 OpenHashElementArray::IndexOf(const Element &element) const { int32 result = &element - fData; if (result < 0 || result > fSize) return -1; return result; } template int32 OpenHashElementArray::Size() const { return fSize; } template Element * OpenHashElementArray::Add(const Element &newElement) { Element *element = Add(); if (element) element->Adopt(newElement); return element; } #if DEBUG const int32 kGrowChunk = 10; #else const int32 kGrowChunk = 1024; #endif template Element * OpenHashElementArray::Add() { int32 index = fNextFree; if (fNextDeleted >= 0) { index = fNextDeleted; fNextDeleted = At(index).fNext; } else if (fNextFree >= fSize - 1) { int32 newSize = fSize + kGrowChunk; /* Element *newData = (Element *)calloc((size_t)newSize , sizeof(Element)); if (!newData) return NULL; memcpy(newData, fData, fSize * sizeof(Element)); free(fData); */ Element *newData = (Element*)realloc(fData, (size_t)newSize * sizeof(Element)); if (!newData) return NULL; fData = newData; fSize = newSize; index = fNextFree; fNextFree++; } else fNextFree++; new (&At(index)) Element; // call placement new to initialize the element properly _OPEN_HASH_TABLE_ASSERT(At(index).fNext == -1); return &At(index); } template void OpenHashElementArray::Remove(int32 index) { // delete by chaining empty elements in a single linked // list, reusing the next field _OPEN_HASH_TABLE_ASSERT(index < fSize); At(index).~Element(); // call the destructor explicitly to destroy the element // properly At(index).fNext = fNextDeleted; fNextDeleted = index; } } // namespace BPrivate using BPrivate::OpenHashTable; #endif // __OPEN_HASH_TABLE__