/* * Copyright 2001-2010, Haiku Inc. All Rights Reserved. * Distributed under the terms of the MIT License. */ #ifndef _SIMPLEGAMESOUND_H #define _SIMPLEGAMESOUND_H #include #include struct entry_ref; class BSimpleGameSound : public BGameSound { public: BSimpleGameSound(const entry_ref* file, BGameSoundDevice* device = NULL); BSimpleGameSound(const char* file, BGameSoundDevice* device = NULL); BSimpleGameSound(const void* data, size_t frameCount, const gs_audio_format* format, BGameSoundDevice* device = NULL); BSimpleGameSound(const BSimpleGameSound& other); virtual ~BSimpleGameSound(); virtual BGameSound* Clone() const; virtual status_t Perform(int32 selector, void* data); status_t SetIsLooping(bool looping); bool IsLooping() const; private: BSimpleGameSound(); BSimpleGameSound& operator=(const BSimpleGameSound& other); // not implemented status_t Init(const entry_ref* file); status_t Init(const void* data, int64 frameCount, const gs_audio_format* format); virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...); virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...); private: uint32 _reserved[12]; }; #endif // _SIMPLE_GAME_SOUND_H