/* * Copyright 2001-2007, Haiku. * Distributed under the terms of the MIT License. * * Authors: * DarkWyrm * Axel Dörfler, axeld@pinc-software.de */ #ifndef SERVER_BITMAP_H #define SERVER_BITMAP_H #include #include #include class BitmapManager; class ClientMemoryAllocator; class HWInterface; class Overlay; class ServerApp; /*! \class ServerBitmap ServerBitmap.h \brief Bitmap class used inside the server. This class is not directly allocated or freed. Instead, it is managed by the BitmapManager class. It is also the base class for all cursors. Every BBitmap has a shadow ServerBitmap object. */ class ServerBitmap { public: inline bool IsValid() const { return fBuffer != NULL; } void Acquire(); inline uint8* Bits() const { return fBuffer; } inline uint32 BitsLength() const { return (uint32)(fBytesPerRow * fHeight); } inline BRect Bounds() const { return BRect(0, 0, fWidth - 1, fHeight - 1); } inline int32 Width() const { return fWidth; } inline int32 Height() const { return fHeight; } inline int32 BytesPerRow() const { return fBytesPerRow; } inline uint8 BitsPerPixel() const { return fBitsPerPixel; } inline color_space ColorSpace() const { return fSpace; } //! Returns the identifier token for the bitmap inline int32 Token() const { return fToken; } inline void* AllocationCookie() const { return fAllocationCookie; } area_id Area() const; uint32 AreaOffset() const; void SetOverlay(::Overlay* overlay); ::Overlay* Overlay() const; void SetOwner(ServerApp* owner); ServerApp* Owner() const; //! Does a shallow copy of the bitmap passed to it inline void ShallowCopy(const ServerBitmap *from); status_t ImportBits(const void *bits, int32 bitsLength, int32 bytesPerRow, color_space colorSpace); status_t ImportBits(const void *bits, int32 bitsLength, int32 bytesPerRow, color_space colorSpace, BPoint from, BPoint to, int32 width, int32 height); void PrintToStream(); protected: friend class BitmapManager; friend class PicturePlayer; ServerBitmap(BRect rect, color_space space, int32 flags, int32 bytesPerRow = -1, screen_id screen = B_MAIN_SCREEN_ID); ServerBitmap(const ServerBitmap* bmp); virtual ~ServerBitmap(); //! used by the BitmapManager // inline void _SetBuffer(void *ptr) // { fBuffer = (uint8*)ptr; } bool _Release(); void _AllocateBuffer(); void _HandleSpace(color_space space, int32 bytesperline = -1); ClientMemoryAllocator* fAllocator; void* fAllocationCookie; ::Overlay* fOverlay; uint8* fBuffer; int32 fReferenceCount; int32 fWidth; int32 fHeight; int32 fBytesPerRow; color_space fSpace; int32 fFlags; int fBitsPerPixel; ServerApp* fOwner; int32 fToken; }; class UtilityBitmap : public ServerBitmap { public: UtilityBitmap(BRect rect, color_space space, int32 flags, int32 bytesperline = -1, screen_id screen = B_MAIN_SCREEN_ID); UtilityBitmap(const ServerBitmap* bmp); UtilityBitmap(const uint8* alreadyPaddedData, uint32 width, uint32 height, color_space format); virtual ~UtilityBitmap(); }; // ShallowCopy (only for server bitmaps) void ServerBitmap::ShallowCopy(const ServerBitmap* from) { if (!from) return; fBuffer = from->fBuffer; fWidth = from->fWidth; fHeight = from->fHeight; fBytesPerRow = from->fBytesPerRow; fSpace = from->fSpace; fFlags = from->fFlags; fBitsPerPixel = from->fBitsPerPixel; fToken = from->fToken; } #endif // SERVER_BITMAP_H