//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: Button.h // Author: Marc Flerackers (mflerackers@androme.be) // Description: BButton displays and controls a button in a window. //------------------------------------------------------------------------------ #ifndef _BUTTON_H #define _BUTTON_H // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- #include #include // Project Includes ------------------------------------------------------------ // Local Includes -------------------------------------------------------------- // Local Defines --------------------------------------------------------------- // Globals --------------------------------------------------------------------- // BButton class --------------------------------------------------------------- class BButton : public BControl { public: BButton(BRect frame, const char *name, const char *label, BMessage *message, uint32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW | B_NAVIGABLE | B_FULL_UPDATE_ON_RESIZE); BButton(const char* name, const char* label, BMessage *message, uint32 flags = B_WILL_DRAW | B_NAVIGABLE | B_FULL_UPDATE_ON_RESIZE); BButton(const char* label, BMessage *message = NULL); virtual ~BButton(); BButton(BMessage *archive); static BArchivable *Instantiate(BMessage *archive); virtual status_t Archive (BMessage *archive, bool deep = true) const; virtual void Draw(BRect updateRect); virtual void MouseDown(BPoint point); virtual void AttachedToWindow(); virtual void KeyDown(const char *bytes, int32 numBytes); virtual void MakeDefault(bool flag); virtual void SetLabel(const char *string); bool IsDefault() const; virtual void MessageReceived(BMessage *message); virtual void WindowActivated(bool active); virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message); virtual void MouseUp(BPoint point); virtual void DetachedFromWindow(); virtual void SetValue(int32 value); virtual void GetPreferredSize (float *width, float *height); virtual void ResizeToPreferred(); virtual status_t Invoke(BMessage *message = NULL); virtual void FrameMoved(BPoint newLocation); virtual void FrameResized(float width, float height); virtual void MakeFocus(bool focused = true); virtual void AllAttached(); virtual void AllDetached(); virtual BHandler *ResolveSpecifier(BMessage *message, int32 index, BMessage *specifier, int32 what, const char *property); virtual status_t GetSupportedSuites(BMessage *message); virtual status_t Perform(perform_code d, void *arg); virtual void InvalidateLayout(bool descendants = false); virtual BSize MinSize(); virtual BSize MaxSize(); virtual BSize PreferredSize(); private: BSize _ValidatePreferredSize(); virtual void _ReservedButton1(); virtual void _ReservedButton2(); virtual void _ReservedButton3(); BButton &operator=(const BButton &); BRect DrawDefault(BRect bounds, bool enabled); void DrawFocusLine(float x, float y, float width, bool bVisible); status_t Execute (); BSize fPreferredSize; bool fDrawAsDefault; uint32 _reserved[2]; }; //------------------------------------------------------------------------------ #endif // _BUTTON_H /* * $Log $ * * $Id $ * */