//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ServerWindow.cpp // Author: DarkWyrm // Description: Shadow BWindow class // //------------------------------------------------------------------------------ #include #include #include #include #include // for B_XXXXX_MOUSE_BUTTON defines #include #include "AppServer.h" #include "Layer.h" #include "RootLayer.h" #include "ServerWindow.h" #include "ServerApp.h" #include "ServerProtocol.h" #include "WinBorder.h" #include "Desktop.h" #include "DesktopClasses.h" #include "TokenHandler.h" #include "Utils.h" #include "DisplayDriver.h" //#define DEBUG_SERVERWINDOW //#define DEBUG_SERVERWINDOW_MOUSE //#define DEBUG_SERVERWINDOW_KEYBOARD #ifdef DEBUG_SERVERWINDOW #include #endif //! Handler to get BWindow tokens from TokenHandler win_token_handler; //! Active winborder - used for tracking windows during moves, resizes, and tab slides WinBorder *active_winborder=NULL; template Type read_from_buffer(int8 **_buffer) { Type *typedBuffer = (Type *)(*_buffer); Type value = *typedBuffer; typedBuffer++; *_buffer = (int8 *)(typedBuffer); return value; } static int8 *read_pattern_from_buffer(int8 **_buffer) { int8 *pattern = *_buffer; *_buffer += AS_PATTERN_SIZE; return pattern; } template void write_to_buffer(int8 **_buffer, Type value) { Type *typedBuffer = (Type *)(*_buffer); *typedBuffer = value; typedBuffer++; *_buffer = (int8 *)(typedBuffer); } /*! \brief Contructor Does a lot of stuff to set up for the window - new decorator, new winborder, spawn a monitor thread. */ ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook, uint32 wfeel, uint32 wflags, ServerApp *winapp, port_id winport, uint32 index, int32 handlerID) { _title=new BString; if(string) _title->SetTo(string); _frame=rect; _flags=wflags; _look=wlook; _feel=wfeel; _handlertoken=handlerID; _winborder=new WinBorder(_frame,_title->String(),wlook,wfeel,wflags,this); // _sender is the monitored window's event port _sender=winport; _winlink=new PortLink(_sender); _applink= (winapp)? new PortLink(winapp->_receiver) : NULL; // _receiver is the port to which the app sends messages for the server _receiver=create_port(30,_title->String()); ses = new BSession( _receiver, _sender ); // Send a reply to our window - it is expecting _receiver port. ses->WriteData( &_receiver, sizeof(port_id) ); ses->Sync(); _active=false; // Spawn our message monitoring _monitorthread _monitorthread=spawn_thread(MonitorWin,_title->String(),B_NORMAL_PRIORITY,this); if(_monitorthread!=B_NO_MORE_THREADS && _monitorthread!=B_NO_MEMORY) resume_thread(_monitorthread); _workspace_index=index; _workspace=NULL; _token=win_token_handler.GetToken(); AddWindowToDesktop(this,index,ActiveScreen()); #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s:\n",_title->String()); printf("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom); printf("\tPort: %ld\n",_receiver); printf("\tWorkspace: %ld\n",index); #endif } //!Tears down all connections with the user application, kills the monitoring thread. ServerWindow::~ServerWindow(void) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s:~ServerWindow()\n",_title->String()); #endif RemoveWindowFromDesktop(this); if(_applink) { delete _applink; _applink=NULL; delete _title; delete _winlink; delete _winborder; delete ses; ses = NULL; } kill_thread(_monitorthread); } /*! \brief Requests an update of the specified rectangle \param rect The area to update, in the parent's coordinates This could be considered equivalent to BView::Invalidate() */ void ServerWindow::RequestDraw(BRect rect) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Request Draw\n",_title->String()); #endif _winlink->SetOpCode(AS_LAYER_DRAW); _winlink->Attach(&rect,sizeof(BRect)); _winlink->Flush(); } //! Requests an update for the entire window void ServerWindow::RequestDraw(void) { RequestDraw(_frame); } //! Forces the window border to update its decorator void ServerWindow::ReplaceDecorator(void) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Replace Decorator\n",_title->String()); #endif _winborder->UpdateDecorator(); } //! Requests that the ServerWindow's BWindow quit void ServerWindow::Quit(void) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Quit\n",_title->String()); #endif _winlink->SetOpCode(B_QUIT_REQUESTED); _winlink->Flush(); } /*! \brief Gets the title for the window \return The title for the window */ const char *ServerWindow::GetTitle(void) { return _title->String(); } /*! \brief Gets the window's ServerApp \return The ServerApp for the window */ ServerApp *ServerWindow::GetApp(void) { return _app; } //! Shows the window's WinBorder void ServerWindow::Show(void) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Show\n",_title->String()); #endif if(_winborder) { _winborder->Show(); _winborder->SetFocus(true); _winborder->UpdateRegions(true); } } //! Hides the window's WinBorder void ServerWindow::Hide(void) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Hide\n",_title->String()); #endif if(_winborder) _winborder->Hide(); } /* \brief Determines whether the window is hidden or not \return true if hidden, false if not */ bool ServerWindow::IsHidden(void) { if(_winborder) return _winborder->IsHidden(); return true; } /*! \brief Handles focus and redrawing when changing focus states The ServerWindow is set to (in)active and its decorator is redrawn based on its active status */ void ServerWindow::SetFocus(bool value) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Set Focus to %s\n",_title->String(),value?"true":"false"); #endif if(_active!=value) { _active=value; _winborder->SetFocus(value); _winborder->RequestDraw(); } } /*! \brief Determines whether or not the window is active \return true if active, false if not */ bool ServerWindow::HasFocus(void) { return _active; } /*! \brief Notifies window of workspace (de)activation \param workspace Index of the workspace changed \param active New active status of the workspace */ void ServerWindow::WorkspaceActivated(int32 workspace, bool active) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: WorkspaceActivated(%ld,%s)\n",_title->String(),workspace,(active)?"active":"inactive"); #endif _winlink->SetOpCode(AS_WORKSPACE_ACTIVATED); _winlink->Attach(workspace); _winlink->Attach(active); _winlink->Flush(); } /*! \brief Notifies window of a workspace switch \param oldone index of the previous workspace \param newone index of the new workspace */ void ServerWindow::WorkspacesChanged(int32 oldone,int32 newone) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: WorkspacesChanged(%ld,%ld)\n",_title->String(),oldone,newone); #endif _winlink->SetOpCode(AS_WORKSPACES_CHANGED); _winlink->Attach(oldone); _winlink->Attach(newone); _winlink->Flush(); } /*! \brief Notifies window of a change in focus \param active New active status of the window */ void ServerWindow::WindowActivated(bool active) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: WindowActivated(%s)\n",_title->String(),(active)?"active":"inactive"); #endif _winlink->SetOpCode(AS_WINDOW_ACTIVATED); _winlink->Attach(active); _winlink->Flush(); } /*! \brief Notifies window of a change in screen resolution \param frame Size of the new resolution \param color_space Color space of the new screen mode */ void ServerWindow::ScreenModeChanged(const BRect frame, const color_space cspace) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: ScreenModeChanged\n",_title->String()); #endif _winlink->SetOpCode(AS_SCREENMODE_CHANGED); _winlink->Attach(frame); _winlink->Attach(&cspace,sizeof(color_space)); _winlink->Flush(); } /* \brief Sets the frame size of the window \rect New window size */ void ServerWindow::SetFrame(const BRect &rect) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Set Frame to (%.1f,%.1f,%.1f,%.1f)\n",_title->String(), rect.left,rect.top,rect.right,rect.bottom); #endif _frame=rect; } /*! \brief Returns the frame of the window in screen coordinates \return The frame of the window in screen coordinates */ BRect ServerWindow::Frame(void) { return _frame; } /*! \brief Locks the window \return B_OK if everything is ok, B_ERROR if something went wrong */ status_t ServerWindow::Lock(void) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Lock\n",_title->String()); #endif return (_locker.Lock())?B_OK:B_ERROR; } //! Unlocks the window void ServerWindow::Unlock(void) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Unlock\n",_title->String()); #endif _locker.Unlock(); } /*! \brief Determines whether or not the window is locked \return True if locked, false if not. */ bool ServerWindow::IsLocked(void) { return _locker.IsLocked(); } void ServerWindow::DispatchMessage( int32 code ) { switch( code ) { case AS_LAYER_CREATE: { // Received when a view is attached to a window. This will require // us to attach a layer in the tree in the same manner and invalidate // the area in which the new layer resides assuming that it is // visible. // Attached Data: // 1) (int32) id of the parent view // 2) (BRect) frame in parent's coordinates // 3) (int32) resize flags // 4) (int32) view flags // 5) (uint16) view's hide level // This is a synchronous call, so reply immediately with the ID of the layer // so the BView can identify itself // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Create_Layer unimplemented\n",_title->String()); #endif break; } case AS_LAYER_DELETE: { // Received when a view is detached from a window. This is definitely // the less taxing operation - we call PruneTree() on the removed // layer, detach the layer itself, delete it, and invalidate the // area assuming that the view was visible when removed // Attached Data: // 1) (int32) id of the removed view // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Delete_Layer unimplemented\n",_title->String()); #endif break; } case AS_LAYER_CREATE_ROOT: { // Received when a window creates its internal top view // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Create_Layer_Root unimplemented\n",_title->String()); #endif break; } case AS_LAYER_DELETE_ROOT: { // Received when a window deletes its internal top view // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Delete_Layer_Root unimplemented\n",_title->String()); #endif break; } case AS_SHOW_WINDOW: { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message AS_SHOW\n",_title->String()); #endif Show(); break; } case AS_HIDE_WINDOW: { Hide(); break; } case AS_SEND_BEHIND: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Send_Behind unimplemented\n",_title->String()); #endif break; } case AS_ENABLE_UPDATES: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Enable_Updates unimplemented\n",_title->String()); #endif break; } case AS_DISABLE_UPDATES: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Disable_Updates unimplemented\n",_title->String()); #endif break; } case AS_NEEDS_UPDATE: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Needs_Update unimplemented\n",_title->String()); #endif break; } case AS_WINDOW_TITLE: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Set_Title unimplemented\n",_title->String()); #endif break; } case AS_ADD_TO_SUBSET: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Add_To_Subset unimplemented\n",_title->String()); #endif break; } case AS_REM_FROM_SUBSET: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Remove_From_Subset unimplemented\n",_title->String()); #endif break; } case AS_SET_LOOK: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Set_Look unimplemented\n",_title->String()); #endif break; } case AS_SET_FLAGS: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Set_Flags unimplemented\n",_title->String()); #endif break; } case AS_SET_FEEL: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Set_Feel unimplemented\n",_title->String()); #endif break; } case AS_SET_ALIGNMENT: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Set_Alignment unimplemented\n",_title->String()); #endif break; } case AS_GET_ALIGNMENT: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Get_Alignment unimplemented\n",_title->String()); #endif break; } case AS_GET_WORKSPACES: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Get_Workspaces unimplemented\n",_title->String()); #endif break; } case AS_SET_WORKSPACES: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Set_Workspaces unimplemented\n",_title->String()); #endif break; } case AS_WINDOW_RESIZE: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Resize unimplemented\n",_title->String()); #endif break; } case B_MINIMIZE: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Minimize unimplemented\n",_title->String()); #endif break; } case B_WINDOW_ACTIVATED: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Window_Activated unimplemented\n",_title->String()); #endif break; } case B_ZOOM: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Zoom unimplemented\n",_title->String()); #endif break; } case B_WINDOW_MOVE_TO: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Move_To unimplemented\n",_title->String()); #endif break; } case B_WINDOW_MOVE_BY: { // TODO: Implement #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Message Move_By unimplemented\n",_title->String()); #endif break; } default: { printf("ServerWindow %s received unexpected code - message offset %lx\n",_title->String(), code - SERVER_TRUE); break; } } } /*! \brief Iterator for graphics update messages \param msgsize Size of the buffer containing the graphics messages \param msgbuffer Buffer containing the graphics message */ void ServerWindow::DispatchGraphicsMessage(int32 msgsize, int8 *msgbuffer) { Layer *layer; LayerData *layerdata; int32 code; int32 view_token; uint32 sizeRemaining = (uint32)msgsize; BRegion WindowClipRegion; BRegion LayerClipRegion; Layer *sibling; int32 numRects; if ( !msgsize || !msgbuffer ) return; if ( IsHidden() ) return; WindowClipRegion.Set(_winborder->Frame()); sibling = _winborder->GetUpperSibling(); while ( sibling ) { WindowClipRegion.Exclude(sibling->Frame()); sibling = sibling->GetUpperSibling(); } if ( !WindowClipRegion.Frame().IsValid() ) return; // We need to decide whether coordinates are specified in view or root coordinates. // For now, we assume root level coordinates. code = AS_BEGIN_UPDATE; while ((sizeRemaining > 2*sizeof(int32)) && (code != AS_END_UPDATE)) { code = read_from_buffer(&msgbuffer); view_token = read_from_buffer(&msgbuffer); layer = _workspace->GetRoot()->FindLayer(view_token); if ( layer ) { layerdata = layer->GetLayerData(); LayerClipRegion.Set(layer->Frame()); LayerClipRegion.IntersectWith(&WindowClipRegion); numRects = LayerClipRegion.CountRects(); } else { layerdata = NULL; printf("ServerWindow %s received invalid view token %lx",_title->String(),view_token); } switch (code) { case AS_SET_HIGH_COLOR: { if ( sizeRemaining >= AS_SET_COLOR_MSG_SIZE ) { uint8 r, g, b, a; r = read_from_buffer(&msgbuffer); g = read_from_buffer(&msgbuffer); b = read_from_buffer(&msgbuffer); a = read_from_buffer(&msgbuffer); if ( layerdata ) layerdata->highcolor.SetColor(r,g,b,a); sizeRemaining -= AS_SET_COLOR_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_SET_LOW_COLOR: { if ( sizeRemaining >= AS_SET_COLOR_MSG_SIZE ) { uint8 r, g, b, a; r = read_from_buffer(&msgbuffer); g = read_from_buffer(&msgbuffer); b = read_from_buffer(&msgbuffer); a = read_from_buffer(&msgbuffer); if ( layerdata ) layerdata->lowcolor.SetColor(r,g,b,a); sizeRemaining -= AS_SET_COLOR_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_SET_VIEW_COLOR: { if ( sizeRemaining >= AS_SET_COLOR_MSG_SIZE ) { uint8 r, g, b, a; r = read_from_buffer(&msgbuffer); g = read_from_buffer(&msgbuffer); b = read_from_buffer(&msgbuffer); a = read_from_buffer(&msgbuffer); if ( layerdata ) layerdata->viewcolor.SetColor(r,g,b,a); sizeRemaining -= AS_SET_COLOR_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_STROKE_ARC: { // TODO:: Add clipping if ( sizeRemaining >= AS_STROKE_ARC_MSG_SIZE ) { float left, top, right, bottom, angle, span; int8 *pattern; left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); angle = read_from_buffer(&msgbuffer); span = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->StrokeArc(rect,angle,span,layerdata,pattern); sizeRemaining -= AS_STROKE_ARC_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_STROKE_BEZIER: { // TODO:: Add clipping if ( sizeRemaining >= AS_STROKE_BEZIER_MSG_SIZE ) { BPoint *pts; int8 *pattern; int i; pts = new BPoint[4]; for (i=0; i<4; i++) { pts[i].x = read_from_buffer(&msgbuffer); pts[i].y = read_from_buffer(&msgbuffer); } pattern = read_pattern_from_buffer(&msgbuffer); if ( layerdata ) _app->_driver->StrokeBezier(pts,layerdata,pattern); delete[] pts; sizeRemaining -= AS_STROKE_BEZIER_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_STROKE_ELLIPSE: { // TODO:: Add clipping if ( sizeRemaining >= AS_STROKE_ELLIPSE_MSG_SIZE ) { float left, top, right, bottom; int8 *pattern; left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->StrokeEllipse(rect,layerdata,pattern); sizeRemaining -= AS_STROKE_ELLIPSE_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_STROKE_LINE: { // TODO:: Add clipping if ( sizeRemaining >= AS_STROKE_LINE_MSG_SIZE ) { float x1, y1, x2, y2; int8 *pattern; x1 = read_from_buffer(&msgbuffer); y1 = read_from_buffer(&msgbuffer); x2 = read_from_buffer(&msgbuffer); y2 = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BPoint p1(x1,y1); BPoint p2(x2,y2); if ( layerdata ) _app->_driver->StrokeLine(p1,p2,layerdata,pattern); sizeRemaining -= AS_STROKE_LINE_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_STROKE_LINEARRAY: { // TODO: Implement break; } case AS_STROKE_POLYGON: { // TODO: Implement break; } case AS_STROKE_RECT: { // TODO:: Add clipping if ( sizeRemaining >= AS_STROKE_RECT_MSG_SIZE ) { float left, top, right, bottom; int8 *pattern; left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->StrokeRect(rect,layerdata,pattern); sizeRemaining -= AS_STROKE_RECT_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_STROKE_ROUNDRECT: { // TODO:: Add clipping if ( sizeRemaining >= AS_STROKE_ROUNDRECT_MSG_SIZE ) { float left, top, right, bottom, xrad, yrad; int8 *pattern; left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); xrad = read_from_buffer(&msgbuffer); yrad = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->StrokeRoundRect(rect,xrad,yrad,layerdata,pattern); sizeRemaining -= AS_STROKE_ROUNDRECT_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_STROKE_SHAPE: { // TODO: Implement break; } case AS_STROKE_TRIANGLE: { // TODO:: Add clipping if ( sizeRemaining >= AS_STROKE_TRIANGLE_MSG_SIZE ) { BPoint *pts; int8 *pattern; float left, top, right, bottom; int i; pts = new BPoint[3]; for (i=0; i<3; i++) { pts[i].x = read_from_buffer(&msgbuffer); pts[i].y = read_from_buffer(&msgbuffer); } left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->StrokeTriangle(pts,rect,layerdata,pattern); delete[] pts; sizeRemaining -= AS_STROKE_TRIANGLE_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_FILL_ARC: { // TODO:: Add clipping if ( sizeRemaining >= AS_FILL_ARC_MSG_SIZE ) { float left, top, right, bottom, angle, span; int8 *pattern; left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); angle = read_from_buffer(&msgbuffer); span = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->FillArc(rect,angle,span,layerdata,pattern); sizeRemaining -= AS_FILL_ARC_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_FILL_BEZIER: { // TODO:: Add clipping if ( sizeRemaining >= AS_FILL_BEZIER_MSG_SIZE ) { BPoint *pts; int8 *pattern; int i; pts = new BPoint[4]; for (i=0; i<4; i++) { pts[i].x = read_from_buffer(&msgbuffer); pts[i].y = read_from_buffer(&msgbuffer); } pattern = read_pattern_from_buffer(&msgbuffer); if ( layerdata ) _app->_driver->FillBezier(pts,layerdata,pattern); delete[] pts; sizeRemaining -= AS_FILL_BEZIER_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_FILL_ELLIPSE: { // TODO:: Add clipping if ( sizeRemaining >= AS_FILL_ELLIPSE_MSG_SIZE ) { float left, top, right, bottom; int8 *pattern; left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->FillEllipse(rect,layerdata,pattern); sizeRemaining -= AS_FILL_ELLIPSE_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_FILL_POLYGON: { // TODO: Implement break; } case AS_FILL_RECT: { if ( sizeRemaining >= AS_FILL_RECT_MSG_SIZE ) { float left, top, right, bottom; int8 *pattern; left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata && numRects ) if ( numRects == 1 ) _app->_driver->FillRect(rect,layerdata,pattern); else { int i; for (i=0; i_driver->FillRect(LayerClipRegion.RectAt(i),layerdata,pattern); } sizeRemaining -= AS_FILL_RECT_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_FILL_REGION: { // TODO: Implement break; } case AS_FILL_ROUNDRECT: { // TODO:: Add clipping if ( sizeRemaining >= AS_FILL_ROUNDRECT_MSG_SIZE ) { float left, top, right, bottom, xrad, yrad; int8 *pattern; left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); xrad = read_from_buffer(&msgbuffer); yrad = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->FillRoundRect(rect,xrad,yrad,layerdata,pattern); sizeRemaining -= AS_FILL_ROUNDRECT_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_FILL_SHAPE: { // TODO: Implement break; } case AS_FILL_TRIANGLE: { // TODO:: Add clipping if ( sizeRemaining >= AS_FILL_TRIANGLE_MSG_SIZE ) { BPoint *pts; int8 *pattern; float left, top, right, bottom; int i; pts = new BPoint[3]; for (i=0; i<3; i++) { pts[i].x = read_from_buffer(&msgbuffer); pts[i].y = read_from_buffer(&msgbuffer); } left = read_from_buffer(&msgbuffer); top = read_from_buffer(&msgbuffer); right = read_from_buffer(&msgbuffer); bottom = read_from_buffer(&msgbuffer); pattern = read_pattern_from_buffer(&msgbuffer); BRect rect(left,top,right,bottom); if ( layerdata ) _app->_driver->FillTriangle(pts,rect,layerdata,pattern); delete[] pts; sizeRemaining -= AS_FILL_TRIANGLE_MSG_SIZE; } else { printf("ServerWindow %s received truncated graphics code %lx",_title->String(),code); sizeRemaining = 0; } break; } case AS_MOVEPENBY: { // TODO: Implement break; } case AS_MOVEPENTO: { // TODO: Implement break; } case AS_SETPENSIZE: { // TODO: Implement break; } case AS_DRAW_STRING: { // TODO: Implement break; } case AS_SET_FONT: { // TODO: Implement break; } case AS_SET_FONT_SIZE: { // TODO: Implement break; } default: { sizeRemaining -= sizeof(int32); printf("ServerWindow %s received unexpected graphics code %lx",_title->String(),code); break; } } } } /*! \brief Message-dispatching loop for the ServerWindow MonitorWin() watches the ServerWindow's message port and dispatches as necessary \param data The thread's ServerWindow \return Throwaway code. Always 0. */ int32 ServerWindow::MonitorWin(void *data) { ServerWindow *win = (ServerWindow *)data; status_t rv; int32 code; for(;;) { rv = win->ses->ReadInt32( &code ); if ( rv != B_BAD_PORT_ID ){ switch( code ){ case B_QUIT_REQUESTED:{ #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s received Quit request\n",win->Title()); #endif // Our BWindow sent us this message when it quit. // We need to ask its ServerApp to delete our monitor win->_applink->SetOpCode(AS_DELETE_WINDOW); win->_applink->Attach(win->_token); win->_applink->Flush(); break; } default:{ win->DispatchMessage( code ); break; } } } else{ exit_thread(1); return 1; } if( code == B_QUIT_REQUESTED ) break; } exit_thread(0); return 0; } /*! \brief Passes mouse event messages to the appropriate window \param code Message code of the mouse message \param buffer Attachment buffer for the mouse message */ //void ServerWindow::HandleMouseEvent(int32 code, int8 *buffer) void ServerWindow::HandleMouseEvent(PortMessage *msg) { ServerWindow *mousewin=NULL; // int8 *index=buffer; // Find the window which will receive our mouse event. Layer *root=GetRootLayer(CurrentWorkspace(),ActiveScreen()); WinBorder *_winborder; // activeborder is used to remember windows when resizing/moving windows // or sliding a tab if(!root) { printf("ERROR: HandleMouseEvent has NULL root layer!!!\n"); return; } // Dispatch the mouse event to the proper window // switch(code) switch(msg->Code()) { case B_MOUSE_DOWN: { // Attached data: // 1) int64 - time of mouse click // 2) float - x coordinate of mouse click // 3) float - y coordinate of mouse click // 4) int32 - modifier keys down // 5) int32 - buttons down // 6) int32 - clicks // index+=sizeof(int64); // float x=*((float*)index); index+=sizeof(float); // float y=*((float*)index); index+=sizeof(float); // BPoint pt(x,y); float x; float y; int64 dummy; msg->Read(&dummy); msg->Read(&x); msg->Read(&y); BPoint pt(x,y); // If we have clicked on a window, active_winborder = _winborder = WindowContainsPoint(pt); if(_winborder) { mousewin=_winborder->Window(); _winborder->MouseDown((int8*)msg->Buffer()); } break; } case B_MOUSE_UP: { // Attached data: // 1) int64 - time of mouse click // 2) float - x coordinate of mouse click // 3) float - y coordinate of mouse click // 4) int32 - modifier keys down // index+=sizeof(int64); // float x=*((float*)index); index+=sizeof(float); // float y=*((float*)index); index+=sizeof(float); // BPoint pt(x,y); float x; float y; int64 dummy; msg->Read(&dummy); msg->Read(&x); msg->Read(&y); BPoint pt(x,y); set_is_sliding_tab(false); set_is_moving_window(false); set_is_resizing_window(false); _winborder = WindowContainsPoint(pt); active_winborder=NULL; if(_winborder) { mousewin=_winborder->Window(); // Eventually, we will build in MouseUp messages with buttons specified // For now, we just "assume" no mouse specification with a 0. _winborder->MouseUp((int8*)msg->Buffer()); } break; } case B_MOUSE_MOVED: { // Attached data: // 1) int64 - time of mouse click // 2) float - x coordinate of mouse click // 3) float - y coordinate of mouse click // 4) int32 - buttons down // index+=sizeof(int64); // float x=*((float*)index); index+=sizeof(float); // float y=*((float*)index); index+=sizeof(float); // BPoint pt(x,y); float x; float y; int64 dummy; msg->Read(&dummy); msg->Read(&x); msg->Read(&y); BPoint pt(x,y); if(is_moving_window() || is_resizing_window() || is_sliding_tab()) { active_winborder->MouseMoved((int8*)msg->Buffer()); } else { _winborder = WindowContainsPoint(pt); if(_winborder) { mousewin=_winborder->Window(); _winborder->MouseMoved((int8*)msg->Buffer()); } } break; } default: { break; } } } /*! \brief Passes key event messages to the appropriate window \param code Message code of the key message \param buffer Attachment buffer for the key message */ void ServerWindow::HandleKeyEvent(int32 code, int8 *buffer) { #ifdef DEBUG_SERVERWINDOW_KEYBOARD printf("ServerWindow::HandleKeyEvent unimplemented\n"); #endif /* ServerWindow *keywin=NULL; // Dispatch the key event to the active window keywin=GetActiveWindow(); if(keywin) { keywin->Lock(); keywin->_winlink->SetOpCode(code); keywin->_winlink keywin->Unlock(); } */ } /*! \brief Returns the Workspace object to which the window belongs If the window belongs to all workspaces, it returns the current workspace */ Workspace *ServerWindow::GetWorkspace(void) { if(_workspace_index==B_ALL_WORKSPACES) return _workspace->GetScreen()->GetActiveWorkspace(); return _workspace; } /*! \brief Assign the window to a particular workspace object \param The ServerWindow's new workspace */ void ServerWindow::SetWorkspace(Workspace *wkspc) { #ifdef DEBUG_SERVERWINDOW printf("ServerWindow %s: Set Workspace\n",_title->String()); #endif _workspace=wkspc; } /*! \brief Handles window activation stuff. Called by Desktop functions */ void ActivateWindow(ServerWindow *oldwin,ServerWindow *newwin) { #ifdef DEBUG_SERVERWINDOW printf("ActivateWindow: old=%s, new=%s\n",oldwin?oldwin->Title():"NULL",newwin?newwin->Title():"NULL"); #endif if(oldwin==newwin) return; if(oldwin) oldwin->SetFocus(false); if(newwin) newwin->SetFocus(true); }